浏览代码

short term LOD correction to preserve current widescreen vs 4:3 windows while closer matching prior release results

Azaezel 9 年之前
父节点
当前提交
a50ff1b054
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Engine/source/ts/tsShapeInstance.cpp

+ 1 - 1
Engine/source/ts/tsShapeInstance.cpp

@@ -642,7 +642,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s
    // 4:3 aspect ratio, we've changed the reference value
    // 4:3 aspect ratio, we've changed the reference value
    // to 300 to be more compatible with legacy shapes.
    // to 300 to be more compatible with legacy shapes.
    //
    //
-   const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y);
+   const F32 pixelScale = (state->getViewport().extent.x / state->getViewport().extent.y)*2;
 
 
    // This is legacy DTS support for older "multires" based
    // This is legacy DTS support for older "multires" based
    // meshes.  The original crossbow weapon uses this.
    // meshes.  The original crossbow weapon uses this.