Render the navmesh links in the guiNavEditor not the offmeshconnectiontool, this way they are always visible.
@@ -285,8 +285,11 @@ void GuiNavEditorCtrl::renderScene(const RectI & updateRect)
mTool->onRender3D();
duDebugDrawTorque d;
- if(!mMesh.isNull())
+ if (!mMesh.isNull())
+ {
mMesh->renderLinks(d);
+ d.immediateRender();
+ }
// Now draw all the 2d stuff!
GFX->setClipRect(updateRect);
@@ -146,7 +146,7 @@ void OffMeshConnectionTool::onRender3D()
dd.end();
}
- mNavMesh->renderLinks(dd);
+ //mNavMesh->renderLinks(dd);
dd.immediateRender();