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Add missing code to indicate stereo targets are available when a display device is used

James Urquhart 10 år sedan
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a691278113
1 ändrade filer med 1 tillägg och 0 borttagningar
  1. 1 0
      Engine/source/T3D/gameFunctions.cpp

+ 1 - 0
Engine/source/T3D/gameFunctions.cpp

@@ -397,6 +397,7 @@ bool GameProcessCameraQuery(CameraQuery *query)
 
 
          display->getStereoViewports(query->stereoViewports);
          display->getStereoViewports(query->stereoViewports);
          display->getStereoTargets(query->stereoTargets);
          display->getStereoTargets(query->stereoTargets);
+         query->hasStereoTargets = true;
       }
       }
       else
       else
       {
       {