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followup to https://github.com/GarageGames/Torque3D/issues/393

Azaezel %!s(int64=11) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Engine/source/T3D/rigidShape.cpp

+ 1 - 1
Engine/source/T3D/rigidShape.cpp

@@ -1140,11 +1140,11 @@ void RigidShape::updatePos(F32 dt)
 
 void RigidShape::updateForces(F32 /*dt*/)
 {
+   if (mDisableMove) return;
    Point3F gravForce(0, 0, sRigidShapeGravity * mRigid.mass * mGravityMod);
 
    MatrixF currTransform;
    mRigid.getTransform(&currTransform);
-   mRigid.atRest = false;
 
    Point3F torque(0, 0, 0);
    Point3F force(0, 0, 0);