Clean up SFXSources in Player class
@@ -1763,6 +1763,12 @@ void Player::onRemove()
setControlObject(0);
scriptOnRemove();
removeFromScene();
+
+ if ( isGhost() )
+ {
+ SFX_DELETE( mMoveBubbleSound );
+ SFX_DELETE( mWaterBreathSound );
+ }
U32 i;
for( i=0; i<PlayerData::NUM_SPLASH_EMITTERS; i++ )