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re-enables prior functionality allowing folks to post-editor modify terrain cached textures.

Azaezel 10 years ago
parent
commit
a879ad4dcf
1 changed files with 5 additions and 1 deletions
  1. 5 1
      Engine/source/terrain/terrData.cpp

+ 5 - 1
Engine/source/terrain/terrData.cpp

@@ -288,7 +288,11 @@ bool TerrainBlock::_setBaseTexFormat(void *obj, const char *index, const char *d
          terrain->mBaseTexFormat = (BaseTexFormat)eTable[i].mInt;
          terrain->mBaseTexFormat = (BaseTexFormat)eTable[i].mInt;
          terrain->_updateMaterials();
          terrain->_updateMaterials();
          terrain->_updateLayerTexture();
          terrain->_updateLayerTexture();
-         terrain->_updateBaseTexture(true);
+         // If the cached base texture is older that the terrain file or
+         // it doesn't exist then generate and cache it.
+         String baseCachePath = terrain->_getBaseTexCacheFileName();
+         if (Platform::compareModifiedTimes(baseCachePath, terrain->mTerrFileName) < 0)
+            terrain->_updateBaseTexture(true);
          break;
          break;
       }
       }
    }
    }