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@@ -721,32 +721,7 @@ function EditorExplodePrefab()
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}
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function makeSelectedAMesh(%assetId)
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-{
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-
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- /*%dlg = new SaveFileDialog()
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- {
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- Filters = "Collada file (*.dae)|*.dae|";
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- DefaultPath = $Pref::WorldEditor::LastPath;
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- DefaultFile = "";
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- ChangePath = false;
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- OverwritePrompt = true;
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- };
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-
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- %ret = %dlg.Execute();
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- if ( %ret )
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- {
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- $Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
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- %saveFile = %dlg.FileName;
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- }
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-
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- if( fileExt( %saveFile ) !$= ".dae" )
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- %saveFile = %saveFile @ ".dae";
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-
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- %dlg.delete();
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-
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- if ( !%ret )
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- return;*/
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-
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+{
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%assetDef = AssetDatabase.acquireAsset(%assetId);
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%assetPath = AssetDatabase.getAssetPath(%assetId);
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@@ -762,16 +737,12 @@ function makeSelectedAMesh(%assetId)
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AssetDatabase.refreshAsset(%assetId);
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if(%success)
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- {
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- //ok, cool it worked, so clear out the old
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- //First, get our center of the currently selected objects
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- %selectionCenter = EWorldEditor.getSelectionCentroid();
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-
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+ {
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//Next, for safety purposes(and convenience!) we'll make them a prefab aping off the filepath/name provided
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//TODO: Make this an editor option
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%prefabPath = %assetPath @ "/" @ %assetDef.AssetName @ ".prefab";
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- EWorldEditor.makeSelectionPrefab(%prefabPath, true);
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-
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+ EWorldEditor.makeSelectionPrefab(%prefabPath, false);
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+ %selectionPos = EWorldEditor.getSelectedObject(0).getPosition();
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//Next, nuke 'em
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EditorMenuEditDelete();
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@@ -779,7 +750,7 @@ function makeSelectedAMesh(%assetId)
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%newStatic = new TSStatic()
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{
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shapeAsset = %assetId;
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- position = %selectionCenter;
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+ position = %selectionPos;
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};
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getRootScene().add(%newStatic);
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