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straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping.

Azaezel 6 лет назад
Родитель
Сommit
a9cb78b67f
1 измененных файлов с 19 добавлено и 22 удалено
  1. 19 22
      Engine/source/gfx/gl/gfxGLTextureObject.cpp

+ 19 - 22
Engine/source/gfx/gl/gfxGLTextureObject.cpp

@@ -149,14 +149,9 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
    // check format limitations
    // at the moment we only support RGBA for the source (other 4 byte formats should
    // be easy to add though)
-   AssertFatal(mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8A8_SRGB , "GFXGLTextureObject::copyToBmp - invalid format");
-   AssertFatal(bmp->getFormat() == GFXFormatR8G8B8A8 || bmp->getFormat() == GFXFormatR8G8B8 || bmp->getFormat() == GFXFormatR8G8B8A8_SRGB, "GFXGLTextureObject::copyToBmp - invalid format");
-   
-   if(mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8A8_SRGB)
-      return false;
-
-   if(bmp->getFormat() != GFXFormatR8G8B8A8 && bmp->getFormat() != GFXFormatR8G8B8 && bmp->getFormat() != GFXFormatR8G8B8A8_SRGB )
-      return false;
+   AssertFatal(mFormat == GFXFormatR16G16B16A16F || mFormat == GFXFormatR8G8B8A8 || mFormat == GFXFormatR8G8B8A8_LINEAR_FORCE || mFormat == GFXFormatR8G8B8A8_SRGB, "copyToBmp: invalid format");
+   if (mFormat != GFXFormatR16G16B16A16F && mFormat != GFXFormatR8G8B8A8 && mFormat != GFXFormatR8G8B8A8_LINEAR_FORCE && mFormat != GFXFormatR8G8B8A8_SRGB)
+	   return false;
 
    AssertFatal(bmp->getWidth() == getWidth(), "GFXGLTextureObject::copyToBmp - invalid size");
    AssertFatal(bmp->getHeight() == getHeight(), "GFXGLTextureObject::copyToBmp - invalid size");
@@ -168,11 +163,6 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
 
    U8 dstBytesPerPixel = GFXFormat_getByteSize( bmp->getFormat() );
    U8 srcBytesPerPixel = GFXFormat_getByteSize( mFormat );
-   if(dstBytesPerPixel == srcBytesPerPixel)
-   {
-      glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], bmp->getWritableBits());
-      return true;
-   }
 
    FrameAllocatorMarker mem;
    
@@ -183,16 +173,23 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
    glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], orig);
    
    PROFILE_START(GFXGLTextureObject_copyToBmp_pixCopy);
-   for(int i = 0; i < srcPixelCount; ++i)
+   if (mFormat == GFXFormatR16G16B16A16F)
+   {
+	   dMemcpy(dest, orig, sizeof(U16) * 4);
+   }
+   else
    {
-      dest[0] = orig[0];
-      dest[1] = orig[1];
-      dest[2] = orig[2];
-      if(dstBytesPerPixel == 4)
-         dest[3] = orig[3];
-
-      orig += srcBytesPerPixel;
-      dest += dstBytesPerPixel;
+	   for (int i = 0; i < srcPixelCount; ++i)
+	   {
+		   dest[0] = orig[0];
+		   dest[1] = orig[1];
+		   dest[2] = orig[2];
+		   if (dstBytesPerPixel == 4)
+			   dest[3] = orig[3];
+
+		   orig += srcBytesPerPixel;
+		   dest += dstBytesPerPixel;
+	   }
    }
    PROFILE_END();