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use const for consistency

rextimmy 5 years ago
parent
commit
aad70af468
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/gfx/D3D11/gfxD3D11TextureObject.cpp

+ 1 - 1
Engine/source/gfx/D3D11/gfxD3D11TextureObject.cpp

@@ -96,7 +96,7 @@ GFXLockedRect *GFXD3D11TextureObject::lock(U32 mipLevel /*= 0*/, RectI *inRect /
       AssertFatal(false, "GFXD3D11TextureObject:lock - failed to map render target resource!");
 
 
-   bool is3D = mStagingTex->getDepth() != 0;
+   const bool is3D = mStagingTex->getDepth() != 0;
    const U32 width = mTextureSize.x >> mipLevel;
    const U32 height = mTextureSize.y >> mipLevel;
    const U32 depth = is3D ? mTextureSize.z >> mipLevel : 1;