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add additional chars to the flatfile->asset->objectID name santization chain

AzaezelX 4 年之前
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ab1661a851
共有 1 个文件被更改,包括 7 次插入1 次删除
  1. 7 1
      Engine/source/T3D/assets/assetImporter.cpp

+ 7 - 1
Engine/source/T3D/assets/assetImporter.cpp

@@ -599,7 +599,13 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
    assetImportObj->registerObject();
 
    //sanitize
-   assetName.replace(" ", "_");
+   assetName.replace(' ', '_');
+   assetName.replace('~', '_');
+   assetName.replace('`', '_');
+   assetName.replace('-', '_');
+   assetName.replace('*', '_');
+   assetName.replace('-', '_');
+   assetName.replace('+', '_');
 
    assetImportObj->assetType = assetType;
    assetImportObj->filePath = filePath;