瀏覽代碼

Removed duplicate checkbox image
Added asset import conflict resolution option to prepend folder name
Cleanups of Project Importer and fixed importing of material and terrain materials, specifically, fallbacks in the event they are unnamed to utilize the mapTo and internalName fields, respectively
Fixed typos in guiTerrainMaterialDlg
Added AssetBrowser button to GuiEditor
Improved FileObject's PeekLine function to be able to peek forward further via an optional lineOffset argument

Areloch 4 年之前
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abf5a09bc3

+ 22 - 1
Engine/source/T3D/assets/assetImporter.cpp

@@ -132,7 +132,7 @@ void AssetImportConfig::initPersistFields()
    Parent::initPersistFields();
 
    addGroup("General");
-      addField("DuplicatAutoResolution", TypeRealString, Offset(DuplicatAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename");
+      addField("DuplicatAutoResolution", TypeRealString, Offset(DuplicatAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename, FolderPrefix");
       addField("WarningsAsErrors", TypeBool, Offset(WarningsAsErrors, AssetImportConfig), "Indicates if warnings should be treated as errors");
       addField("PreventImportWithErrors", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "Indicates if importing should be prevented from completing if any errors are detected at all");
       addField("AutomaticallyPromptMissingFiles", TypeBool, Offset(AutomaticallyPromptMissingFiles, AssetImportConfig), "Should the importer automatically prompt to find missing files if they are not detected automatically by the importer");
@@ -2379,6 +2379,27 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
       {
 
       }
+      else if (activeImportConfig->DuplicatAutoResolution == String("FolderPrefix"))
+      {
+         //Set trailing number
+         String renamedAssetName = assetItem->assetName;
+         String owningFolder = assetItem->filePath.getDirectory(assetItem->filePath.getDirectoryCount() - 1);
+
+         renamedAssetName = owningFolder + "_" + renamedAssetName;
+
+         //Log it's renaming
+         dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
+         activityLog.push_back(importLogBuffer);
+
+         dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed to %s", assetItem->assetName.c_str(), renamedAssetName.c_str());
+         activityLog.push_back(importLogBuffer);
+
+         assetItem->assetName = renamedAssetName;
+
+         //Whatever status we had prior is no longer relevent, so reset the status
+         resetAssetValidationStatus(assetItem);
+         importIssues = false;
+      }
    }
    else if (assetItem->statusType == String("MissingFile"))
    {

+ 28 - 3
Engine/source/core/fileObject.cpp

@@ -177,7 +177,7 @@ const U8 *FileObject::readLine()
    return mFileBuffer + tokPos;
 }
 
-void FileObject::peekLine( U8* line, S32 length )
+void FileObject::peekLine( S32 peekLineOffset, U8* line, S32 length )
 {
    if(!mFileBuffer)
    {
@@ -189,6 +189,31 @@ void FileObject::peekLine( U8* line, S32 length )
    // we can't modify the file buffer.
    S32 i = 0;
    U32 tokPos = mCurPos;
+   S32 lineOffset = 0;
+
+   //Lets push our tokPos up until we've offset the requested number of lines
+   while (lineOffset < peekLineOffset && tokPos <= mBufferSize)
+   {
+      if (mFileBuffer[tokPos] == '\r')
+      {
+         tokPos++;
+         if (mFileBuffer[tokPos] == '\n')
+            tokPos++;
+         lineOffset++;
+         continue;
+      }
+
+      if (mFileBuffer[tokPos] == '\n')
+      {
+         tokPos++;
+         lineOffset++;
+         continue;
+      }
+
+      tokPos++;
+   }
+
+   //now peek that line, then return the results
    while( ( tokPos != mBufferSize ) && ( mFileBuffer[tokPos] != '\r' ) && ( mFileBuffer[tokPos] != '\n' ) && ( i < ( length - 1 ) ) )
       line[i++] = mFileBuffer[tokPos++];
 
@@ -317,7 +342,7 @@ DefineEngineMethod( FileObject, readLine, const char*, (),,
 	return (const char *) object->readLine();
 }
 
-DefineEngineMethod( FileObject, peekLine, const char*, (),,
+DefineEngineMethod( FileObject, peekLine, const char*, (S32 peekOffset), (0),
    "@brief Read a line from the file without moving the stream position.\n\n"
    
    "Emphasis on *line*, as in you cannot parse individual characters or chunks of data.  "
@@ -345,7 +370,7 @@ DefineEngineMethod( FileObject, peekLine, const char*, (),,
 {
 	static const U32 bufSize = 512;
 	char *line = Con::getReturnBuffer( bufSize );
-	object->peekLine( (U8*)line, bufSize );
+	object->peekLine(peekOffset, (U8*)line, bufSize );
 	return line;
 }
 

+ 1 - 1
Engine/source/core/fileObject.h

@@ -46,7 +46,7 @@ public:
    bool readMemory(const char *fileName);
    const U8 *buffer() { return mFileBuffer; }
    const U8 *readLine();
-   void peekLine(U8 *line, S32 length);
+   void peekLine(S32 peekLineOffset, U8 *line, S32 length);
    bool isEOF();
    void writeLine(const U8 *line);
    void close();

+ 2 - 0
Engine/source/gui/controls/guiTextEditCtrl.cpp

@@ -151,6 +151,8 @@ GuiTextEditCtrl::GuiTextEditCtrl()
    mPasswordMask = StringTable->insert( "*" );
 #endif
    Sim::findObject( "InputDeniedSound", mDeniedSound );
+
+   mValidateCommand = "";
 }
 
 GuiTextEditCtrl::~GuiTextEditCtrl()

二進制
Templates/BaseGame/game/tools/assetBrowser/art/checkbox.png


+ 0 - 0
Templates/BaseGame/game/tools/assetBrowser/art/checkbox_image.asset.taml → Templates/BaseGame/game/tools/gui/images/checkbox_image.asset.taml


+ 1 - 1
Templates/BaseGame/game/tools/gui/profiles.ed.tscript

@@ -424,7 +424,7 @@ new GuiControlProfile( ToolsGuiCheckBoxProfile )
 	fontColorNA = EditorSettings.value("Theme/fieldTextSELColor");
    fixedExtent = true;
    justify = "left";
-   bitmapAsset = "./images/checkbox";
+   bitmapAsset = "ToolsModule:checkbox_image";
    hasBitmapArray = true;
    category = "Tools";
 };

+ 25 - 2
Templates/BaseGame/game/tools/guiEditor/gui/guiEditor.ed.gui

@@ -135,6 +135,29 @@
                hovertime = "1000";
                canSaveDynamicFields = "0";
             };
+            new GuiBitmapButtonCtrl() {
+               canSaveDynamicFields = "0";
+               internalName = AssetBrowserBtn;
+               Enabled = "1";
+               isContainer = "0";
+               Profile = "ToolsGuiButtonProfile";
+               HorizSizing = "right";
+               VertSizing = "bottom";
+               position = "98 3";
+               Extent = "29 27";
+               MinExtent = "8 2";
+               canSave = "1";
+               Visible = "1";
+               Command = "AssetBrowser.ShowDialog();";
+               tooltipprofile = "ToolsGuiToolTipProfile";
+               ToolTip = "Asset Browser";
+               hovertime = "750";
+               bitmap = "tools/gui/images/stencilIcons/menuGrid";
+               bitmapMode = "Stretched";
+               buttonType = "PushButton";
+               groupNum = "0";
+               useMouseEvents = "0";
+            };
             new GuiBitmapCtrl() {
                bitmapAsset = "ToolsModule:separator_h_image";
                wrap = "0";
@@ -142,7 +165,7 @@
                profile = "ToolsGuiDefaultProfile";
                horizSizing = "right";
                vertSizing = "bottom";
-               position = "98 3";
+               position = "130 3";
                extent = "2 26";
                minExtent = "1 1";
                canSave = "1";
@@ -157,7 +180,7 @@
             profile = "ToolsGuiDefaultProfile";
             horizSizing = "width";
             vertSizing = "bottom";
-            position = "99 0";
+            position = "131 0";
             extent = "723 32";
             minExtent = "8 2";
             canSave = "1";

+ 69 - 155
Templates/BaseGame/game/tools/projectImporter/scripts/pre40/T3Dpre4ProjectImporter.tscript

@@ -185,7 +185,6 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
    //First, wipe out any files inside the folder first
    %file = findFirstFileMultiExpr( $ProjectImporter::modulePath @ "/*/materials.*", true);
    
-   %fileObj = new FileObject();
    %objectClassStack = new ArrayObject();
    %fileOutputLines = new ArrayObject();
    
@@ -206,27 +205,25 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
       %currentPage-->processingText.setText("Processing material script file: " @ %file);
       Canvas.repaint();
       
-      if ( %fileObj.openForRead( %file ) ) 
+      if(%file $= "data/FPSGameplay/art/terrains/materials.tscript")
+      {
+         %agafdgadfgsdfg = true;  
+      }
+      
+      if ( $ProjectImporter::fileObject.openForRead( %file ) ) 
       {
          echo("Legacy Project Importer - Beginning process of file: " @ %file);
          %lineNum = 0;
-         while ( !%fileObj.isEOF() ) 
+         while ( !$ProjectImporter::fileObject.isEOF() ) 
          {
-            %line = %fileObj.readLine();
+            %line = $ProjectImporter::fileObject.readLine();
             %trimmedLine = trim(%line);
             
             if(strIsMatchExpr("*new*(*)*", %line))
             {
-               //we have a new object, add it to the stack
-               //substr to peel the class name
-               %start = strpos(%line, "new ");
-               %end = strpos(%line, "(", %start);
+               %className = findObjectClass(%line, "new");
 
-               if(%start != -1 && %end != -1)
-               {
-                  %className = getSubStr(%line, %start + 4, %end-%start-4);
-                  
-                  if(%className !$= "Material" && %className !$= "CustomMaterial")
+               if(%className !$= "Material" && %className !$= "CustomMaterial" && %className !$= "TerrainMaterial")
                   {
                      %lineNum++;
                      %fileOutputLines.push_back(%line);
@@ -234,28 +231,30 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
                   }
                   
                   %objectClassStack.push_back(%className);
-               }
                
-               %nameEnd = strpos(%line, ")", %end);
+               %objectName = findObjectName(%line, "new");
                
-               %objectName = getSubStr(%line, %end+1, %nameEnd-%end-1);
-               
-               if(%objectName !$= "")
-               {
-                  if(strpos(%objectName, ":") != -1)
+               if(%objectName $= "" && %className $= "TerrainMaterial")
                   {
-                     %objectName = getSubStr(%objectName, 0, strpos(%objectName, ":"));
-                  }
+                  %intName = findObjectField("internalName");
+                  %objectName = %intName @ "_terrainMat";
+                  %line = strReplace(%line, "()", "(" @ %intName @ ")");
                   
-                  if(strpos(%objectName, ",") != -1)
-                  {
-                     %objectName = getSubStr(%objectName, 0, strpos(%objectName, ","));
+                  %fileWasChanged = true;
                   }
+               else if(%objectName $= "" && %className $= "Material")
+               {
+                  %mapToName = findObjectField("mapTo");
+                  %objectName = %mapToName @ "_mat";
+                  %line = strReplace(%line, "()", "(" @ %mapToName @ ")");
                   
-                  %objectName = trim(%objectName);
+                  %fileWasChanged = true;
+               }
                   
                   if(%objectClassStack.count() == 1)
                   {
+                  %currentObjClass = %objectClassStack.getKey(%objectClassStack.count()-1);
+                  
                      //we only process top-level objects directly                 
                      %inheritanceList = getClassHierarchy(%currentObjClass);
                      for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
@@ -269,19 +268,11 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
                      }
                   }
                }
-            }
             else if(strIsMatchExpr("*singleton*(*)*", %line))
             {
-               //we have a new object, add it to the stack
-               //substr to peel the class name
-               %start = strpos(%line, "singleton ");
-               %end = strpos(%line, "(", %start);
+               %className = findObjectClass(%line, "singleton");
                
-               if(%start != -1 && %end != -1)
-               {
-                  %className = getSubStr(%line, %start + 10, %end-%start-10);
-                  
-                  if(%className !$= "Material" && %className !$= "CustomMaterial")
+               if(%className !$= "Material" && %className !$= "CustomMaterial" && %className !$= "TerrainMaterial")
                   {
                      %lineNum++;
                      %fileOutputLines.push_back(%line);
@@ -289,28 +280,13 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
                   }
                   
                   %objectClassStack.push_back(%className);
-               }
-               
-               %nameEnd = strpos(%line, ")", %end);
                
-               %objectName = getSubStr(%line, %end+1, %nameEnd-%end-1);
-               
-               if(%objectName !$= "")
-               {
-                  if(strpos(%objectName, ":") != -1)
-                  {
-                     %objectName = getSubStr(%objectName, 0, strpos(%objectName, ":"));
-                  }
-                  
-                  if(strpos(%objectName, ",") != -1)
-                  {
-                     %objectName = getSubStr(%objectName, 0, strpos(%objectName, ","));
-                  }
-                  
-                  %objectName = trim(%objectName);
+               %objectName = findObjectName(%line, "singleton");
                   
                   if(%objectClassStack.count() == 1)
                   {
+                  %currentObjClass = %objectClassStack.getKey(%objectClassStack.count()-1);
+                  
                      //we only process top-level objects directly                 
                      %inheritanceList = getClassHierarchy(%currentObjClass);
                      for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
@@ -324,7 +300,6 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
                      }
                   }
                }
-            }
             else if(strIsMatchExpr("*};*", %line))
             {
                //hit the end of an object, pop our object stack
@@ -359,7 +334,7 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
             %fileOutputLines.push_back(%line);
          }
          
-         %fileObj.close();
+         $ProjectImporter::fileObject.close();
       }
       else
       {
@@ -368,16 +343,16 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
       
       if(%fileWasChanged)
       {
-         %fileObj.openForWrite(%file);
+         $ProjectImporter::fileObject.openForWrite(%file);
 
          for(%l = 0; %l < %fileOutputLines.count(); %l++)
          {
             %outLine = %fileOutputLines.getKey(%l);
             
-            %fileObj.writeline(%outLine);
+            $ProjectImporter::fileObject.writeline(%outLine);
          }
          
-         %fileObj.close();
+         $ProjectImporter::fileObject.close();
       }
       
       %fileOutputLines.empty();
@@ -390,7 +365,6 @@ function T3Dpre4ProjectImporter::beginMaterialFilesImport(%this)
    
    %fileOutputLines.delete();
    %objectClassStack.delete();
-   %fileObj.delete();  
    
    //now exec the materials
    loadModuleMaterials("Game");
@@ -403,7 +377,6 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
    //First, wipe out any files inside the folder first
    %file = findFirstFileMultiExpr( $ProjectImporter::modulePath @ "/*.*", true);
    
-   %fileObj = new FileObject();
    %objectClassStack = new ArrayObject();
    %fileOutputLines = new ArrayObject();
    
@@ -441,49 +414,26 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
       %currentPage-->processingText.setText("Processing file: " @ %file);
       Canvas.repaint();
       
-      if ( %fileObj.openForRead( %file ) ) 
+      if ( $ProjectImporter::fileObject.openForRead( %file ) ) 
       {
          echo("Legacy Project Importer - Beginning process of file: " @ %file);
          %lineNum = 0;
-         while ( !%fileObj.isEOF() ) 
+         while ( !$ProjectImporter::fileObject.isEOF() ) 
          {
-            %line = %fileObj.readLine();
+            %line = $ProjectImporter::fileObject.readLine();
             %trimmedLine = trim(%line);
             
             if(strIsMatchExpr("*new*(*)*", %line))
             {
-               //we have a new object, add it to the stack
-               //substr to peel the class name
-               %start = strpos(%line, "new ");
-               %end = strpos(%line, "(", %start);
-
-               if(%start != -1 && %end != -1)
-               {
-                  %className = getSubStr(%line, %start + 4, %end-%start-4);
-                  
-                  %objectClassStack.push_back(%className);
-               }
-               
-               %nameEnd = strpos(%line, ")", %end);
-               
-               %objectName = getSubStr(%line, %end+1, %nameEnd-%end-1);
+               %className = findObjectClass(%line, "new");
+               %objectName = findObjectName(%line, "new");
                
                if(%objectName !$= "")
                {
-                  if(strpos(%objectName, ":") != -1)
-                  {
-                     %objectName = getSubStr(%objectName, 0, strpos(%objectName, ":"));
-                  }
-                  
-                  if(strpos(%objectName, ",") != -1)
-                  {
-                     %objectName = getSubStr(%objectName, 0, strpos(%objectName, ","));
-                  }
-                  
-                  %objectName = trim(%objectName);
-                  
                   if(%objectClassStack.count() == 1)
                   {
+                     %currentObjClass = %objectClassStack.getKey(%objectClassStack.count()-1);
+                     
                      //we only process top-level objects directly                     
                      %inheritanceList = getClassHierarchy(%currentObjClass);
                      for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
@@ -531,38 +481,15 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
             }
             else if(strIsMatchExpr("*singleton*(*)*", %line))
             {
-               //we have a new object, add it to the stack
-               //substr to peel the class name
-               %start = strpos(%line, "singleton ");
-               %end = strpos(%line, "(", %start);
-               
-               if(%start != -1 && %end != -1)
-               {
-                  %className = getSubStr(%line, %start + 10, %end-%start-10);
-                  
-                  %objectClassStack.push_back(%className);
-               }
-               
-               %nameEnd = strpos(%line, ")", %end);
-               
-               %objectName = getSubStr(%line, %end+1, %nameEnd-%end-1);
+               %className = findObjectClass(%line, "singleton");
+               %objectName = findObjectName(%line, "singleton");
                
                if(%objectName !$= "")
                {
-                  if(strpos(%objectName, ":") != -1)
-                  {
-                     %objectName = getSubStr(%objectName, 0, strpos(%objectName, ":"));
-                  }
-                  
-                  if(strpos(%objectName, ",") != -1)
-                  {
-                     %objectName = getSubStr(%objectName, 0, strpos(%objectName, ","));
-                  }
-                  
-                  %objectName = trim(%objectName);
-                  
                   if(%objectClassStack.count() == 1)
                   {
+                     %currentObjClass = %objectClassStack.getKey(%objectClassStack.count()-1);
+                     
                      //we only process top-level objects directly
                      %inheritanceList = getClassHierarchy(%currentObjClass);
                      for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
@@ -579,38 +506,15 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
             }
             else if(strIsMatchExpr("*datablock*(*)*", %line))
             {
-               //we have a new object, add it to the stack
-               //substr to peel the class name
-               %start = strpos(%line, "datablock ");
-               %end = strpos(%line, "(", %start);
-               
-               if(%start != -1 && %end != -1)
-               {
-                  %className = getSubStr(%line, %start + 10, %end-%start-10);
-                  
-                  %objectClassStack.push_back(%className);
-               }
-               
-               %nameEnd = strpos(%line, ")", %end);
-               
-               %objectName = getSubStr(%line, %end+1, %nameEnd-%end-1);
+               %className = findObjectClass(%line, "datablock");
+               %objectName = findObjectName(%line, "datablock");
                
                if(%objectName !$= "")
                {
-                  if(strpos(%objectName, ":") != -1)
-                  {
-                     %objectName = getSubStr(%objectName, 0, strpos(%objectName, ":"));
-                  }
-                  
-                  if(strpos(%objectName, ",") != -1)
-                  {
-                     %objectName = getSubStr(%objectName, 0, strpos(%objectName, ","));
-                  }
-                  
-                  %objectName = trim(%objectName);
-                  
                   if(%objectClassStack.count() == 1)
                   {
+                     %currentObjClass = %objectClassStack.getKey(%objectClassStack.count()-1);
+                     
                      //we only process top-level objects directly
                      %inheritanceList = getClassHierarchy(%currentObjClass);
                      for (%classDepth =0; %classDepth<getWordCount(%inheritanceList); %classDepth++)
@@ -636,6 +540,18 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
                %scriptExtRemovedLine = strReplace(%scriptExtRemovedLine, ".tscript", "");
                %line = %scriptExtRemovedLine;
             }
+            else if(strIsMatchExpr("*queueexec(*.cs*)*", %line) || strIsMatchExpr("*queueexec(*.tscript*)*", %line))
+            {
+               %scriptExtRemovedLine = strReplace(%line, ".cs", "");
+               %scriptExtRemovedLine = strReplace(%scriptExtRemovedLine, ".tscript", "");
+               %line = %scriptExtRemovedLine;
+            }
+            else if(strIsMatchExpr("*registerDatablock(*.cs*)*", %line) || strIsMatchExpr("*registerDatablock(*.tscript*)*", %line))
+            {
+               %scriptExtRemovedLine = strReplace(%line, ".cs", "");
+               %scriptExtRemovedLine = strReplace(%scriptExtRemovedLine, ".tscript", "");
+               %line = %scriptExtRemovedLine;
+            }
             else
             {
                if(%objectClassStack.count() != 0)
@@ -665,7 +581,7 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
             %fileOutputLines.push_back(%line);
          }
          
-         %fileObj.close();
+         $ProjectImporter::fileObject.close();
       }
       else
       {
@@ -674,16 +590,16 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
       
       if(%fileWasChanged)
       {
-         %fileObj.openForWrite(%file);
+         $ProjectImporter::fileObject.openForWrite(%file);
 
          for(%l = 0; %l < %fileOutputLines.count(); %l++)
          {
             %outLine = %fileOutputLines.getKey(%l);
             
-            %fileObj.writeline(%outLine);
+            $ProjectImporter::fileObject.writeline(%outLine);
          }
          
-         %fileObj.close();
+         $ProjectImporter::fileObject.close();
       }
       
       %fileOutputLines.empty();
@@ -703,7 +619,6 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
    
    %fileOutputLines.delete();
    %objectClassStack.delete();
-   %fileObj.delete();  
 }
 
 function T3Dpre4ProjectImporter::processScriptExtensions(%this)
@@ -789,6 +704,7 @@ function T3Dpre4ProjectImporter::genProcessor(%classType, %conversionMap)
     eval(%stryng);
 }
 
+T3Dpre4ProjectImporter::genProcessor("TSShapeConstructor", "baseShape baseShapeAsset shapeName shapeAsset");
 T3Dpre4ProjectImporter::genProcessor("BasicClouds", "texture textureAsset");
 T3Dpre4ProjectImporter::genProcessor("CloudLayer", "texture textureAsset");
 T3Dpre4ProjectImporter::genProcessor("DecalRoad", "material materialAsset");
@@ -805,9 +721,7 @@ T3Dpre4ProjectImporter::genProcessor("GroundCover", "material materialAsset shap
 T3Dpre4ProjectImporter::genProcessor("GroundPlane", "material materialAsset");
 T3Dpre4ProjectImporter::genProcessor("LevelInfo", "accuTexture accuTextureAsset");
 T3Dpre4ProjectImporter::genProcessor("TSStatic", "shape shapeAsset shapeName shapeAsset");
-T3Dpre4ProjectImporter::genProcessor("ForestItemData", "shape shapeAsset shapeName shapeAsset");
-//T3Dpre4ProjectImporter::genProcessor("TerrainBlock", "terrainFile terrainFileAsset");
-
+T3Dpre4ProjectImporter::genProcessor("TSForestItemData", "shape shapeAsset shapeName shapeAsset");
 //==============================================================================
 // Levels
 //==============================================================================
@@ -964,7 +878,7 @@ function T3Dpre4ProjectImporter::processTerrainMaterialObject(%this, %file, %obj
 {
    %matAsset = TerrainMaterialAsset::getAssetIdByMaterialName(%objectName);
    
-   if(%matAsset $= "")
+   if(%matAsset $= "" || %matAsset $= "Core_Rendering:noMaterial")
    {
       %assetName = %objectName;
    
@@ -985,7 +899,7 @@ function T3Dpre4ProjectImporter::processTerrainMaterialObject(%this, %file, %obj
          AssetName = %assetName;
          versionId = 1;
          shaderData = "";
-         materialDefinitionName = %assetName;
+         materialDefinitionName = %objectName;
          scriptFile = fileName(%file);
       };
       

+ 137 - 18
Templates/BaseGame/game/tools/projectImporter/scripts/projectImporter.tscript

@@ -7,6 +7,9 @@ function ProjectImporter::beginProjectImport()
 
 function ProjectImportWindow::onWake(%this)
 {
+   if(!isObject($ProjectImporter::fileObject))
+      $ProjectImporter::fileObject = new FileObject();
+      
    %this.importStepNumber = 0;
    %this-->stepsList.clear();
    %this-->stepsList.addRow(0, "Welcome");  
@@ -465,11 +468,14 @@ function processLegacyField(%line, %originalFieldName, %newFieldName)
      
       if(%assetId !$= "" && AssetDatabase.isDeclaredAsset(%assetId))
       {
+         //if (%assetId.getStatusString() $= "Ok")
          %outLine = strReplace(%outLine, %value, %assetId);
+         //else
+         //   error("Asset assignment failure:", %assetId, getStatusString());
       }
    }
    
-   if((%outLine !$= %line)&&(%assetId.getStatusString() !$= "BadFileReference")&&(%assetId.getStatusString() !$= "Failed"))
+   if(%outLine !$= %line)
    {
       echo("Legacy Project Importer - processing of legacy line: " @ %line @ " has been updated to: " @ %outLine);
       return %outLine;  
@@ -480,6 +486,98 @@ function processLegacyField(%line, %originalFieldName, %newFieldName)
    }
 }
 
+function findObjectClass(%line, %createWord)
+{
+   //we have a new object, add it to the stack
+   //substr to peel the class name
+   %start = strpos(%line, %createWord @ " ");
+   %end = strpos(%line, "(", %start);
+   %createLen = strlen(%createWord @ " ");
+   
+   if(%start != -1 && %end != -1)
+   {
+      %className = getSubStr(%line, %start + %createLen, %end-%start-%createLen);
+      
+      %className = trim(%className);
+      
+      return %className;
+   }
+   
+   return ""; 
+}
+
+function findObjectName(%line, %createWord)
+{
+   //we have a new object, add it to the stack
+   //substr to peel the class name
+   %start = strpos(%line, %createWord @ " ");
+   %end = strpos(%line, "(", %start);
+   
+   %nameEnd = strpos(%line, ")", %end);
+   
+   %objectName = getSubStr(%line, %end+1, %nameEnd-%end-1);
+   
+   if(%objectName !$= "")
+   {
+      if(strpos(%objectName, ":") != -1)
+      {
+         %objectName = getSubStr(%objectName, 0, strpos(%objectName, ":"));
+      }
+      
+      if(strpos(%objectName, ",") != -1)
+      {
+         %objectName = getSubStr(%objectName, 0, strpos(%objectName, ","));
+      }
+      
+      %objectName = trim(%objectName);
+   }
+   
+   return %objectName; 
+}
+
+function findObjectField(%fieldName)
+{
+   %value = "";
+   %peekLineOffset = 0;
+   %peekLine = $ProjectImporter::fileObject.peekLine(%peekLineOffset);
+   while(!strIsMatchExpr("*};*", %peekLine) && 
+         !strIsMatchExpr("*singleton*(*)*", %peekLine) && 
+         !strIsMatchExpr("*new*(*)*", %peekLine) && 
+         !strIsMatchExpr("*datablock*(*)*", %peekLine)&& 
+         !strIsMatchExpr("\n", %peekLine) && 
+         !strIsMatchExpr("\r", %peekLine))
+   {
+      if(strpos(%peekLine, %fieldName) != -1)
+      {
+         %value = "";
+         %pos = strpos(%peekLine, "= \"");
+         if(%pos != -1)
+         {
+           %endPos = strpos(%peekLine, "\";", %pos); 
+           
+           %value = getSubStr(%peekLine, %pos+3, %endPos-%pos-3);
+           break;
+         }
+         else
+         {
+            %pos = strpos(%peekLine, "=\"");
+            if(%pos != -1)
+            {
+              %endPos = strpos(%peekLine, "\";", %pos); 
+              
+              %value = getSubStr(%peekLine, %pos+2, %endPos-%pos-2);
+              break;
+            }
+         }  
+      }
+      
+      %peekLineOffset++;
+      %peekLine = $ProjectImporter::fileObject.peekLine(%peekLineOffset);
+   }  
+   
+   return %value;
+}
+
 //==============================================================================
 //Shape Importing
 //==============================================================================
@@ -516,6 +614,7 @@ function beginShapeImport()
          
       if(isShapeFormat(%fileExt))
       {
+         $ProjectImporter::assetQuery.clear();
          %assetsFound = AssetDatabase.findAssetLooseFile($ProjectImporter::assetQuery, %file);
          if(%assetsFound == 0)
          {
@@ -566,6 +665,7 @@ function beginImageImport()
       
       if(isImageFormat(%fileExt))
       {
+         $ProjectImporter::assetQuery.clear();
          %assetsFound = AssetDatabase.findAssetLooseFile($ProjectImporter::assetQuery, %file);
          if(%assetsFound == 0)
          {
@@ -614,6 +714,7 @@ function beginTerrainImport()
       %filePath = filePath(%file);
       if(%fileExt $= ".ter")
       {
+         $ProjectImporter::assetQuery.clear();
          %assetsFound = AssetDatabase.findAssetLooseFile($ProjectImporter::assetQuery, %file);
          if(%assetsFound == 0)
          {
@@ -685,18 +786,18 @@ function beginGUIImport()
       %filePath = filePath(%file);
       if(%fileExt $= ".gui")
       {
+         $ProjectImporter::assetQuery.clear();
          %assetsFound = AssetDatabase.findAssetLooseFile($ProjectImporter::assetQuery, %file);
          if(%assetsFound == 0)
          {
             ProjectImportWizardPage5-->processingText.setText("Processing GUI Asset file: " @ %file);
             Canvas.repaint();
             
-            %fileObj = new FileObject();
-            if ( %fileObj.openForRead( %file ) ) 
+            if ( $ProjectImporter::fileObject.openForRead( %file ) ) 
             {
-               while ( !%fileObj.isEOF() ) 
+               while ( !$ProjectImporter::fileObject.isEOF() ) 
                {
-                  %line = %fileObj.readLine();
+                  %line = $ProjectImporter::fileObject.readLine();
                   
                   if(strIsMatchExpr("*new*(*)*", %line))
                   {
@@ -726,8 +827,7 @@ function beginGUIImport()
                }
             }
             
-            %fileObj.close();
-            %fileObj.delete();
+            $ProjectImporter::fileObject.close();
          }
       }
       
@@ -835,6 +935,9 @@ function beginLevelImport()
       
       if(%fileExt $= ".mis")
       {
+         %newAsset = false;
+         
+         $ProjectImporter::assetQuery.clear();
          %assetsFound = AssetDatabase.findAssetLooseFile($ProjectImporter::assetQuery, %file);
          if(%assetsFound == 0)
          {
@@ -866,6 +969,16 @@ function beginLevelImport()
                levelName = %assetName;
             };
             
+            %newAsset = true;
+         }
+         else
+         {
+            %assetId = $ProjectImporter::assetQuery.getAsset(0);
+            %asset = AssetDatabase.acquireAsset(%assetId);
+            %tamlpath = AssetDatabase.getAssetFilePath(%assetId);
+         }
+
+         //Time to process the associated files 
             if(isFile(%filePath @ "/" @ %fileBase @ ".decal"))
             {
                %asset.decalsFile = %fileBase @ ".decal";
@@ -884,32 +997,38 @@ function beginLevelImport()
             }
             
             if(isFile(%filePath @ "/" @ %fileBase @ ".png"))
-            {
                %previewImageAsset = ImageAsset::getAssetIdByFilename(%filePath @ "/" @ %fileBase @ ".png");
-               %asset.addAssetDependencyField(previewImageAsset, %previewImageAsset);
-            }
+         else if(isFile(%filePath @ "/" @ %fileBase @ "_preview.png"))
+            %previewImageAsset = ImageAsset::getAssetIdByFilename(%filePath @ "/" @ %fileBase @ "_preview.png");
             else if(isFile(%filePath @ "/" @ %fileBase @ ".dds"))
-            {
                %previewImageAsset = ImageAsset::getAssetIdByFilename(%filePath @ "/" @ %fileBase @ ".dds");
-               %asset.addAssetDependencyField(previewImageAsset, %previewImageAsset);
-            }
+         else if(isFile(%filePath @ "/" @ %fileBase @ "_preview.dds"))
+            %previewImageAsset = ImageAsset::getAssetIdByFilename(%filePath @ "/" @ %fileBase @ "_preview.dds");
             else if(isFile(%filePath @ "/" @ %fileBase @ ".jpg"))
-            {
                %previewImageAsset = ImageAsset::getAssetIdByFilename(%filePath @ "/" @ %fileBase @ ".jpg");
-               %asset.addAssetDependencyField(previewImageAsset, %previewImageAsset);
-            }
-
+         else if(isFile(%filePath @ "/" @ %fileBase @ "_preview.jpg"))
+            %previewImageAsset = ImageAsset::getAssetIdByFilename(%filePath @ "/" @ %fileBase @ "_preview.jpg");
             else if(isFile(%filePath @ "/" @ %fileBase @ ".jpeg"))
-            {
                %previewImageAsset = ImageAsset::getAssetIdByFilename(%filePath @ "/" @ %fileBase @ ".jpeg");
+         else if(isFile(%filePath @ "/" @ %fileBase @ "_preview.jpeg"))
+            %previewImageAsset = ImageAsset::getAssetIdByFilename(%filePath @ "/" @ %fileBase @ "_preview.jpeg");
+         
+         if(%previewImageAsset !$= "")
+         {
                %asset.addAssetDependencyField(previewImageAsset, %previewImageAsset);
             }
             
             TamlWrite(%asset, %tamlpath);
             
+         if(%newAsset)
+         {
             %moduleDef = ModuleDatabase.findModule(%moduleName, 1);
             %success = AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
          }
+         else
+         {
+            %asset.refreshAsset();
+         }
       }
       
       %file = findNextFileMultiExpr( %currentAddress @ "/*.*" );

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui

@@ -164,7 +164,7 @@
          canSaveDynamicFields = "0";
 
          new GuiBitmapCtrl() {
-            bitmap = "core/gui/images/separator-v";
+            bitmap = "ToolsModule:separator_v_image";
             color = "White";
             wrap = "0";
             position = "1 0";

+ 10 - 10
Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.tscript

@@ -409,10 +409,10 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
 
       //
       %imgPath = %mat.getDiffuseMap();
-         %this-->baseTexCtrl.setBitmap( %mat.diffuseMap ); 
+      if(%imgPath $= "")
          %imgPath = $TerrainMaterialEditor::emptyMaterialImage;
 
-      %this-->texBaseMap.setBitmapAsset( %imgPath );
+      %this-->texBaseMap.setBitmap( %imgPath );
       
       if(%imgPath !$= $TerrainMaterialEditor::emptyMaterialImage)
       {
@@ -423,7 +423,7 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
       }
       else
       {
-         %this-->normalMapAssetId.setText( "None" );  
+         %this-->diffuseMapAssetId.setText( "None" );  
       }
 
       //
@@ -431,7 +431,7 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
       if(%imgPath $= "")
          %imgPath = $TerrainMaterialEditor::emptyMaterialImage;
 
-      %this-->texNormalMap.setBitmapAsset( %imgPath );
+      %this-->texNormalMap.setBitmap( %imgPath );
       
       if(%imgPath !$= $TerrainMaterialEditor::emptyMaterialImage)
       {
@@ -450,7 +450,7 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
       if(%imgPath $= "")
          %imgPath = $TerrainMaterialEditor::emptyMaterialImage;
 
-      %this-->texORMConfigMap.setBitmapAsset( %imgPath );
+      %this-->texORMConfigMap.setBitmap( %imgPath );
       
       if(%imgPath !$= $TerrainMaterialEditor::emptyMaterialImage)
       {
@@ -461,7 +461,7 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
       }
       else
       {
-         %this-->normalMapAssetId.setText( "None" );  
+         %this-->ORMMapAssetId.setText( "None" );  
       }
        
       //
@@ -469,7 +469,7 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
       if(%imgPath $= "")
          %imgPath = $TerrainMaterialEditor::emptyMaterialImage;
 
-      %this-->texDetailMap.setBitmapAsset( %imgPath );
+      %this-->texDetailMap.setBitmap( %imgPath );
       
       if(%imgPath !$= $TerrainMaterialEditor::emptyMaterialImage)
       {
@@ -480,7 +480,7 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
       }
       else
       {
-         %this-->normalMapAssetId.setText( "None" );  
+         %this-->detailMapAssetId.setText( "None" );  
       }
       
       //
@@ -488,7 +488,7 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
       if(%imgPath $= "")
          %imgPath = $TerrainMaterialEditor::emptyMaterialImage;
 
-      %this-->texMacroMap.setBitmapAsset( %imgPath );
+      %this-->texMacroMap.setBitmap( %imgPath );
 
       if(%imgPath !$= $TerrainMaterialEditor::emptyMaterialImage)
       {
@@ -499,7 +499,7 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
       }
       else
       {
-         %this-->normalMapAssetId.setText( "None" );  
+         %this-->macroMapAssetId.setText( "None" );  
       }      
       
       %this-->detSizeCtrl.setText( %mat.detailSize );