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"AL: PSSM Cascade Viz" tool-button
Adds a debug toggle for the script-exposed global found https://github.com/GarageGames/Torque3D/blob/c152ae86f3f09b3c1d736954b352723d274582f1/Engine/source/lighting/advanced/advancedLightBinManager.cpp#L168

Azaezel 10 лет назад
Родитель
Сommit
ac39253b98

+ 1 - 0
Templates/Empty/game/tools/worldEditor/main.cs

@@ -119,6 +119,7 @@ function initializeWorldEditor()
    EVisibility.addOption( "AL: Light Specular Viz", "$AL_LightSpecularVisualizeVar", "toggleLightSpecularViz" );
    EVisibility.addOption( "AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz" );
    EVisibility.addOption( "AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz" );
+   EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" );
    EVisibility.addOption( "Frustum Lock", "$Scene::lockCull", "" );
    EVisibility.addOption( "Disable Zone Culling", "$Scene::disableZoneCulling", "" );
    EVisibility.addOption( "Disable Terrain Occlusion", "$Scene::disableTerrainOcclusion", "" );

+ 1 - 0
Templates/Full/game/tools/worldEditor/main.cs

@@ -120,6 +120,7 @@ function initializeWorldEditor()
    EVisibility.addOption( "AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz" );
    EVisibility.addOption( "AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz" );
    EVisibility.addOption( "AL: Glow Buffer", "$AL_GlowVisualizeVar", "toggleGlowViz" );
+   EVisibility.addOption( "AL: PSSM Cascade Viz", "$AL::PSSMDebugRender", "" );
    EVisibility.addOption( "Frustum Lock", "$Scene::lockCull", "" );
    EVisibility.addOption( "Disable Zone Culling", "$Scene::disableZoneCulling", "" );
    EVisibility.addOption( "Disable Terrain Occlusion", "$Scene::disableTerrainOcclusion", "" );