Bläddra i källkod

cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes

AzaezelX 5 år sedan
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ad216abc02

+ 71 - 36
Engine/source/lighting/advanced/hlsl/deferredShadingFeaturesHLSL.cpp

@@ -35,22 +35,38 @@
 //****************************************************************************
 // Deferred Shading Features
 //****************************************************************************
+U32 PBRConfigMapHLSL::getOutputTargets(const MaterialFeatureData& fd) const
+{
+   return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
+}
 
 void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
 {
    // Get the texture coord.
    Var *texCoord = getInTexCoord( "texCoord", "float2", componentList );
 
-   // search for color var
-   Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
-   MultiLine * meta = new MultiLine;
-   if ( !material )
+   MultiLine* meta = new MultiLine;
+   Var* pbrConfig;
+   if (fd.features[MFT_isDeferred])
+   {
+      pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
+      if (!pbrConfig)
+      {
+         // create material var
+         pbrConfig = new Var;
+         pbrConfig->setType("fragout");
+         pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
+         pbrConfig->setStructName("OUT");
+      }
+   }
+   else
    {
-      // create color var
-      material = new Var;
-      material->setType( "fragout" );
-      material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
-      material->setStructName( "OUT" );
+      pbrConfig = (Var*)LangElement::find("PBRConfig");
+      if (!pbrConfig)
+      {
+         pbrConfig = new Var("PBRConfig", "float4");
+         meta->addStatement(new GenOp("   @;\r\n", new DecOp(pbrConfig)));
+      }
    }
 
    // create texture var
@@ -69,8 +85,6 @@ void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, cons
    pbrConfigMapTex->constNum = pbrConfigMap->constNum;
    LangElement *texOp = new GenOp("   @.Sample(@, @)", pbrConfigMapTex, pbrConfigMap, texCoord);
    
-   Var * pbrConfig = (Var*)LangElement::find("PBRConfig");
-   if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
    Var *metalness = (Var*)LangElement::find("metalness");
    if (!metalness) metalness = new Var("metalness", "float");
    Var *smoothness = (Var*)LangElement::find("smoothness");
@@ -82,8 +96,9 @@ void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, cons
    if (fd.features[MFT_InvertSmoothness])
       meta->addStatement(new GenOp("   @ = 1.0-@;\r\n", smoothness, smoothness));
 
-   meta->addStatement(new GenOp("   @ = @.ggga;\r\n", new DecOp(pbrConfig), texOp));
-   meta->addStatement(new GenOp("   @.bga = float3(@,@.g,@);\r\n", material, smoothness, pbrConfig, metalness));
+   if (!fd.features[MFT_isDeferred])
+   meta->addStatement(new GenOp("   @ = @.ggga;\r\n", pbrConfig, texOp));
+   meta->addStatement(new GenOp("   @.bga = float3(@,@.g,@);\r\n", pbrConfig, smoothness, pbrConfig, metalness));
    output = meta;
 }
 
@@ -126,14 +141,23 @@ void PBRConfigMapHLSL::processVert( Vector<ShaderComponent*> &componentList,
 void DeferredMatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
 {
    // search for material var
-   Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
-   if ( !material )
+   Var* pbrConfig;
+   if (fd.features[MFT_isDeferred])
    {
-      // create material var
-      material = new Var;
-      material->setType( "fragout" );
-      material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
-      material->setStructName( "OUT" );
+      pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
+      if (!pbrConfig)
+      {
+         // create material var
+         pbrConfig = new Var;
+         pbrConfig->setType("fragout");
+         pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
+         pbrConfig->setStructName("OUT");
+      }
+   }
+   else
+   {
+      pbrConfig = (Var*)LangElement::find("PBRConfig");
+      if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
    }
 
    Var *matInfoFlags = new Var;
@@ -142,24 +166,36 @@ void DeferredMatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentLi
    matInfoFlags->uniform = true;
    matInfoFlags->constSortPos = cspPotentialPrimitive;
 
-   output = new GenOp( "   @.r = @;\r\n", material, matInfoFlags );
+   output = new GenOp( "   @.r = @;\r\n", pbrConfig, matInfoFlags );
+}
+
+U32 PBRConfigVarsHLSL::getOutputTargets(const MaterialFeatureData& fd) const
+{
+   return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
 }
 
-// Spec Strength -> Blue Channel of Material Info Buffer.
-// Spec Power -> Alpha Channel ( of Material Info Buffer.
 void PBRConfigVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
 {
-   // search for material var
-   Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
-   if ( !material )
+   MultiLine* meta = new MultiLine;
+   Var* pbrConfig;
+   if (fd.features[MFT_isDeferred])
    {
-      // create material var
-      material = new Var;
-      material->setType( "fragout" );
-      material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
-      material->setStructName( "OUT" );
+      pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
+      if (!pbrConfig)
+      {
+         // create material var
+         pbrConfig = new Var;
+         pbrConfig->setType("fragout");
+         pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
+         pbrConfig->setStructName("OUT");
+      }
+   }
+   else
+   {
+      pbrConfig = (Var*)LangElement::find("PBRConfig");
+      if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
+      meta->addStatement(new GenOp("   @;\r\n", new DecOp(pbrConfig)));
    }
-
    Var *metalness = new Var("metalness", "float");
    metalness->uniform = true;
    metalness->constSortPos = cspPotentialPrimitive;
@@ -168,13 +204,12 @@ void PBRConfigVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, con
    smoothness->uniform = true;
    smoothness->constSortPos = cspPotentialPrimitive;
 
-   MultiLine * meta = new MultiLine;
    //matinfo.g slot reserved for AO later
-   meta->addStatement(new GenOp("   @.g = 1.0;\r\n", material));
-   meta->addStatement(new GenOp("   @.b = @;\r\n", material, smoothness));
+   meta->addStatement(new GenOp("   @.g = 1.0;\r\n", pbrConfig));
+   meta->addStatement(new GenOp("   @.b = @;\r\n", pbrConfig, smoothness));
    if (fd.features[MFT_InvertSmoothness])
       meta->addStatement(new GenOp("   @ = 1.0-@;\r\n", smoothness, smoothness));
-   meta->addStatement(new GenOp("   @.a = @;\r\n", material, metalness));
+   meta->addStatement(new GenOp("   @.a = @;\r\n", pbrConfig, metalness));
    output = meta;
 }
 

+ 4 - 2
Engine/source/lighting/advanced/hlsl/deferredShadingFeaturesHLSL.h

@@ -31,6 +31,8 @@ class PBRConfigMapHLSL : public ShaderFeatureHLSL
 public:
    virtual String getName() { return "Deferred Shading: PBR Config Map"; }
 
+   virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
+
    virtual void processPix( Vector<ShaderComponent*> &componentList, 
       const MaterialFeatureData &fd );
    
@@ -62,10 +64,10 @@ class PBRConfigVarsHLSL : public ShaderFeatureHLSL
 public:
    virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
 
+   virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
+
    virtual void processPix( Vector<ShaderComponent*> &componentList, 
       const MaterialFeatureData &fd );
-   
-   virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return ShaderFeature::RenderTarget2; }
 };
 
 class DeferredEmissiveHLSL : public ShaderFeatureHLSL

+ 9 - 1
Engine/source/materials/processedShaderMaterial.cpp

@@ -439,7 +439,15 @@ void ProcessedShaderMaterial::_determineFeatures(  U32 stageNum,
          fd.features[ MFT_NormalMap ] )
          fd.features.addFeature( MFT_Parallax );
    }
-   
+
+   // Deferred Shading : PBR Config
+   if (mStages[stageNum].getTex(MFT_PBRConfigMap))
+   {
+      fd.features.addFeature(MFT_PBRConfigMap);
+   }
+   else
+      fd.features.addFeature(MFT_PBRConfigVars);
+
    if( fd.features[ MFT_PBRConfigMap ] )
    {
       // Check for an alpha channel on the PBR Config map. If it has one (and it

+ 7 - 13
Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp

@@ -837,8 +837,8 @@ Var* ShaderFeatureGLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
 
    Var* diffuseColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
 
-   Var* matinfo = (Var*)LangElement::find("PBRConfig");
-   if (!matinfo)
+   Var* pbrConfig = (Var*)LangElement::find("PBRConfig");
+   if (!pbrConfig)
    {
       Var* metalness = (Var*)LangElement::find("metalness");
       if (!metalness)
@@ -856,9 +856,9 @@ Var* ShaderFeatureGLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
          smoothness->constSortPos = cspPotentialPrimitive;
       }
 
-      matinfo = new Var("PBRConfig", "vec4");
-      LangElement* colorDecl = new DecOp(matinfo);
-      meta->addStatement(new GenOp("   @ = vec4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
+      pbrConfig = new Var("PBRConfig", "vec4");
+      LangElement* colorDecl = new DecOp(pbrConfig);
+      meta->addStatement(new GenOp("   @ = vec4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct pbrConfig, no ao darkening
    }
 
    Var* wsNormal = (Var*)LangElement::find("wsNormal");
@@ -895,7 +895,7 @@ Var* ShaderFeatureGLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
    if (!surface)
    {
       surface = new Var("surface", "Surface");
-      meta->addStatement(new GenOp("  @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, matinfo,
+      meta->addStatement(new GenOp("  @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, pbrConfig,
          wsPosition, wsEyePos, wsView));
    }
 
@@ -3046,13 +3046,7 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
    }
 
    Var *curColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
-
-   Var *matinfo = (Var*)LangElement::find("PBRConfig");
-   Var* metalness = (Var*)LangElement::find("metalness");
-   Var* smoothness = (Var*)LangElement::find("smoothness");
-   
-   Var* wsEyePos = (Var*)LangElement::find("eyePosWorld");
-
+      
    //Reflection vec
    String computeForwardProbes = String("   @.rgb = computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
    computeForwardProbes += String("@,@,\r\n\t\t");

+ 5 - 11
Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp

@@ -829,8 +829,8 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
 
    Var* diffuseColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
 
-   Var* matinfo = (Var*)LangElement::find("PBRConfig");
-   if (!matinfo)
+   Var* pbrConfig = (Var*)LangElement::find("PBRConfig");
+   if (!pbrConfig)
    {
       Var* metalness = (Var*)LangElement::find("metalness");
       if (!metalness)
@@ -848,8 +848,8 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
          smoothness->constSortPos = cspPotentialPrimitive;
       }
 
-      matinfo = new Var("PBRConfig", "float4");
-      LangElement* colorDecl = new DecOp(matinfo);
+      pbrConfig = new Var("PBRConfig", "float4");
+      LangElement* colorDecl = new DecOp(pbrConfig);
       meta->addStatement(new GenOp("   @ = float4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
    }
 
@@ -879,7 +879,7 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
    if (!surface)
    {
       surface = new Var("surface", "Surface");
-      meta->addStatement(new GenOp("  @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, matinfo,
+      meta->addStatement(new GenOp("  @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, pbrConfig,
          wsPosition, wsEyePos, wsView));
    }
 
@@ -3106,12 +3106,6 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
 
    Var *curColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
 
-   Var *matinfo = (Var*)LangElement::find("PBRConfig");
-   Var* metalness = (Var*)LangElement::find("metalness");
-   Var* smoothness = (Var*)LangElement::find("smoothness");
-   
-   Var* wsEyePos = (Var*)LangElement::find("eyePosWorld");
-
    //Reflection vec
    String computeForwardProbes = String::String("   @.rgb = computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
    computeForwardProbes += String::String("@,TORQUE_SAMPLER2D_MAKEARG(@),\r\n\t\t");