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Merge pull request #1339 from marauder2k9-torque/assimp-cleanup

final cleanup
Areloch 9 months ago
parent
commit
ad9da79e91

+ 0 - 37
Engine/source/ts/assimp/assimpAppNode.cpp

@@ -71,8 +71,6 @@ MatrixF AssimpAppNode::getTransform(F32 time)
       // no parent (ie. root level) => scale by global shape <unit>
       mLastTransform.identity();
       mLastTransform.scale(ColladaUtils::getOptions().unit * ColladaUtils::getOptions().formatScaleFactor);
-      /*if (!isBounds())
-         convertMat(mLastTransform);*/
    }
 
    // If this node is animated in the active sequence, fetch the animated transform
@@ -254,41 +252,6 @@ void AssimpAppNode::assimpToTorqueMat(const aiMatrix4x4& inAssimpMat, MatrixF& o
       (F32)inAssimpMat.d3, (F32)inAssimpMat.d4));
 }
 
-void AssimpAppNode::convertMat(MatrixF& outMat)
-{
-   MatrixF rot(true);
-
-   switch (ColladaUtils::getOptions().upAxis)
-   {
-   case UPAXISTYPE_X_UP:
-      // rotate 90 around Y-axis, then 90 around Z-axis
-      rot(0, 0) = 0.0f;  rot(1, 0) = 1.0f;
-      rot(1, 1) = 0.0f;	rot(2, 1) = 1.0f;
-      rot(0, 2) = 1.0f;	rot(2, 2) = 0.0f;
-
-      // pre-multiply the transform by the rotation matrix
-      outMat.mulL(rot);
-      break;
-
-   case UPAXISTYPE_Y_UP:
-      // rotate 180 around Y-axis, then 90 around X-axis
-      rot(0, 0) = 1.0f;
-      rot(1, 1) = 0.0f;
-      rot(1, 2) = -1.0f;
-      rot(2, 1) = 1.0f;
-      rot(2, 2) = 0.0f;
-
-      // pre-multiply the transform by the rotation matrix
-      outMat.mulL(rot);
-      break;
-
-   case UPAXISTYPE_Z_UP:
-   default:
-      // nothing to do
-      break;
-   }
-}
-
 aiNode* AssimpAppNode::findChildNodeByName(const char* nodeName, aiNode* rootNode)
 {
    aiNode* retNode = NULL;

+ 0 - 1
Engine/source/ts/assimp/assimpAppNode.h

@@ -114,7 +114,6 @@ public:
    bool isParentRoot() override { return (appParent == NULL); }
 
    static void assimpToTorqueMat(const aiMatrix4x4& inAssimpMat, MatrixF& outMat);
-   static void convertMat(MatrixF& outMat);
    static aiNode* findChildNodeByName(const char* nodeName, aiNode* rootNode);
 
    void addChild(AssimpAppNode* child);

+ 0 - 17
Engine/source/ts/assimp/assimpShapeLoader.cpp

@@ -128,15 +128,6 @@ void applyTransformation(aiNode* node, const aiMatrix4x4& transform) {
    node->mTransformation = transform * node->mTransformation; // Apply transformation to the node
 }
 
-void applyRootTransformation(aiNode* node, const aiMatrix4x4& transform) {
-   node->mTransformation = transform * node->mTransformation; // Apply transformation to the node
-
-   // Recursively apply to all child nodes
-   for (unsigned int i = 0; i < node->mNumChildren; ++i) {
-      applyRootTransformation(node->mChildren[i], transform);
-   }
-}
-
 void scaleScene(const aiScene* scene, F32 scaleFactor) {
    aiMatrix4x4 scaleMatrix;
    scaleMatrix = aiMatrix4x4::Scaling(aiVector3D(scaleFactor, scaleFactor, scaleFactor), scaleMatrix);
@@ -263,9 +254,6 @@ void AssimpShapeLoader::enumerateScene()
       }
    }
 
-   if (fileExt == String::ToString("glb"))
-      ColladaUtils::getOptions().upAxis = UPAXISTYPE_X_UP;
-
    for (U32 i = 0; i < mScene->mNumTextures; ++i) {
       extractTexture(i, mScene->mTextures[i]);
    }
@@ -330,11 +318,6 @@ void AssimpShapeLoader::configureImportUnits() {
       }
       options.unit = static_cast<F32>(unitScaleFactor);
    }
-
-   int upAxis = UPAXISTYPE_Z_UP;
-   if (getMetaInt("UpAxis", upAxis)) {
-      options.upAxis = static_cast<domUpAxisType>(upAxis);
-   }
 }
 
 void AssimpShapeLoader::processAssimpNode(const aiNode* node, const aiScene* scene, AssimpAppNode* parentNode)