requested correction
@@ -243,7 +243,7 @@ void AdvancedLightBinManager::render( SceneRenderState *state )
return;
// Get the sunlight. If there's no sun, and no lights in the bins, no draw
- LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType );
+ LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType, false );
if( !sunLight && mLightBin.empty() )