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just to save a PR: default asset visitor variables to emptystring

AzaezelX 4 년 전
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ae5f766abe
2개의 변경된 파일5개의 추가작업 그리고 2개의 파일을 삭제
  1. 4 1
      Engine/source/assets/tamlAssetDeclaredUpdateVisitor.h
  2. 1 1
      Engine/source/assets/tamlAssetReferencedUpdateVisitor.h

+ 4 - 1
Engine/source/assets/tamlAssetDeclaredUpdateVisitor.h

@@ -49,7 +49,10 @@ private:
     StringTableEntry mAssetNameTo;
 
 public:
-    TamlAssetDeclaredUpdateVisitor() {}
+    TamlAssetDeclaredUpdateVisitor():
+       mAssetIdFrom(StringTable->EmptyString()), mAssetIdTo(StringTable->EmptyString()),
+       mAssetNameFrom(StringTable->EmptyString()), mAssetNameTo(StringTable->EmptyString()) {}
+
     virtual ~TamlAssetDeclaredUpdateVisitor() {}
 
     void setAssetIdFrom( const char* pAssetIdFrom )

+ 1 - 1
Engine/source/assets/tamlAssetReferencedUpdateVisitor.h

@@ -55,7 +55,7 @@ private:
     StringTableEntry mAssetIdTo;
 
 public:
-    TamlAssetReferencedUpdateVisitor() {}
+    TamlAssetReferencedUpdateVisitor() : mAssetIdFrom(StringTable->EmptyString()), mAssetIdTo(StringTable->EmptyString()) {}
     virtual ~TamlAssetReferencedUpdateVisitor() {}
 
     void setAssetIdFrom( const char* pAssetIdFrom )