Browse Source

Update guiColorPicker.cpp

Anis 9 years ago
parent
commit
aed2e0b5b6
1 changed files with 256 additions and 280 deletions
  1. 256 280
      Engine/source/gui/controls/guiColorPicker.cpp

+ 256 - 280
Engine/source/gui/controls/guiColorPicker.cpp

@@ -39,13 +39,13 @@ ColorF colorAlpha(0.0f, 0.0f, 0.0f, 0.0f);
 ColorF colorAlphaW(1.0f, 1.0f, 1.0f, 0.0f);
 
 ColorI GuiColorPickerCtrl::mColorRange[7] = {
-    ColorI(255,0,0),     // Red
-	ColorI(255,0,255),   // Pink
-	ColorI(0,0,255),     // Blue
-	ColorI(0,255,255),   // Light blue
-	ColorI(0,255,0),     // Green
-	ColorI(255,255,0),   // Yellow
-	ColorI(255,0,0),      // Red
+   ColorI(255,0,0),     // Red
+   ColorI(255,0,255),   // Pink
+   ColorI(0,0,255),     // Blue
+   ColorI(0,255,255),   // Light blue
+   ColorI(0,255,0),     // Green
+   ColorI(255,255,0),   // Yellow
+   ColorI(255,0,0),     // Red
 };
 /// @}
 
@@ -57,7 +57,6 @@ ConsoleDocClass( GuiColorPickerCtrl,
    "@internal"
 );
 
-//--------------------------------------------------------------------------
 GuiColorPickerCtrl::GuiColorPickerCtrl()
 {
    setExtent(140, 30);
@@ -70,56 +69,50 @@ GuiColorPickerCtrl::GuiColorPickerCtrl()
    mPositionChanged = false;
    mSelectorGap = 1;
    mActionOnMove = false;
-	mShowReticle = true;
-	mSelectColor = false;
-	mSetColor = mSetColor.BLACK;
-	mBitmap = NULL;
+   mShowReticle = true;
+   mSelectColor = false;
+   mSetColor = mSetColor.BLACK;
+   mBitmap = NULL;
 }
 
 GuiColorPickerCtrl::~GuiColorPickerCtrl()
 {
-	if (mBitmap)
-	{
-		delete mBitmap;
-		mBitmap = NULL;
-	}
+   if (mBitmap)
+   {
+      delete mBitmap;
+      mBitmap = NULL;
+   }
 }
 
-//--------------------------------------------------------------------------
-
 ImplementEnumType( GuiColorPickMode,
    "\n\n"
    "@ingroup GuiUtil"
    "@internal" )
-   { GuiColorPickerCtrl::pPallet,		"Pallete"   },
-   { GuiColorPickerCtrl::pHorizColorRange,	"HorizColor"},
-   { GuiColorPickerCtrl::pVertColorRange,	"VertColor" },
-   { GuiColorPickerCtrl::pHorizColorBrightnessRange,	"HorizBrightnessColor"},
-   { GuiColorPickerCtrl::pVertColorBrightnessRange,	"VertBrightnessColor" },
-   { GuiColorPickerCtrl::pBlendColorRange,	"BlendColor"},
-   { GuiColorPickerCtrl::pHorizAlphaRange,	"HorizAlpha"},
-   { GuiColorPickerCtrl::pVertAlphaRange,	"VertAlpha" },
-   { GuiColorPickerCtrl::pDropperBackground,	"Dropper" },
+   { GuiColorPickerCtrl::pPallet, "Pallete" },
+   { GuiColorPickerCtrl::pHorizColorRange, "HorizColor"},
+   { GuiColorPickerCtrl::pVertColorRange, "VertColor" },
+   { GuiColorPickerCtrl::pHorizColorBrightnessRange, "HorizBrightnessColor" },
+   { GuiColorPickerCtrl::pVertColorBrightnessRange, "VertBrightnessColor" },
+   { GuiColorPickerCtrl::pBlendColorRange, "BlendColor" },
+   { GuiColorPickerCtrl::pHorizAlphaRange, "HorizAlpha" },
+   { GuiColorPickerCtrl::pVertAlphaRange, "VertAlpha" },
+   { GuiColorPickerCtrl::pDropperBackground, "Dropper" },
 EndImplementEnumType;
 
-//--------------------------------------------------------------------------
 void GuiColorPickerCtrl::initPersistFields()
 {
    addGroup("ColorPicker");
-   
       addField("baseColor", TypeColorF, Offset(mBaseColor, GuiColorPickerCtrl));
       addField("pickColor", TypeColorF, Offset(mPickColor, GuiColorPickerCtrl));
       addField("selectorGap", TypeS32,  Offset(mSelectorGap, GuiColorPickerCtrl)); 
       addField("displayMode", TYPEID< PickMode >(), Offset(mDisplayMode, GuiColorPickerCtrl) );
       addField("actionOnMove", TypeBool,Offset(mActionOnMove, GuiColorPickerCtrl));
       addField("showReticle", TypeBool, Offset(mShowReticle, GuiColorPickerCtrl));
-   
    endGroup("ColorPicker");
 
    Parent::initPersistFields();
 }
 
-//--------------------------------------------------------------------------
 // Function to draw a box which can have 4 different colors in each corner blended together
 void GuiColorPickerCtrl::drawBlendBox(RectI &bounds, ColorF &c1, ColorF &c2, ColorF &c3, ColorF &c4)
 {
@@ -131,54 +124,54 @@ void GuiColorPickerCtrl::drawBlendBox(RectI &bounds, ColorF &c1, ColorF &c2, Col
    //A couple of checks to determine if color blend
    if(c1 == colorWhite && c3 == colorAlpha && c4 == colorBlack)
    {
-		//Color
-		PrimBuild::begin( GFXTriangleFan, 4 );
-		PrimBuild::color( c2 );
-		PrimBuild::vertex2i( r, t );
+      //Color
+      PrimBuild::begin(GFXTriangleFan, 4);
+      PrimBuild::color( c2 );
+      PrimBuild::vertex2i( r, t );
 
-		PrimBuild::color( c2 );
-		PrimBuild::vertex2i( r, b );
+      PrimBuild::color( c2 );
+      PrimBuild::vertex2i( r, b );
 
-		PrimBuild::color( c2 );
-		PrimBuild::vertex2i( l, b );
+      PrimBuild::color( c2 );
+      PrimBuild::vertex2i( l, b );
 
-		PrimBuild::color( c2 );
-		PrimBuild::vertex2i( l, t );
-		PrimBuild::end();
+      PrimBuild::color( c2 );
+      PrimBuild::vertex2i( l, t );
+      PrimBuild::end();
 
-		//White
-		PrimBuild::begin( GFXTriangleFan, 4 );
-		PrimBuild::color( colorAlphaW );
-		PrimBuild::vertex2i( r, t );
+      //White
+      PrimBuild::begin( GFXTriangleFan, 4 );
+      PrimBuild::color( colorAlphaW );
+      PrimBuild::vertex2i( r, t );
 
-		PrimBuild::color( colorAlphaW );
-		PrimBuild::vertex2i( r, b );
+      PrimBuild::color( colorAlphaW );
+      PrimBuild::vertex2i( r, b );
 
-		PrimBuild::color( c1 );
-		PrimBuild::vertex2i( l, b );
+      PrimBuild::color( c1 );
+      PrimBuild::vertex2i( l, b );
 
-		PrimBuild::color( c1 );
-		PrimBuild::vertex2i( l, t );
-		PrimBuild::end();
+      PrimBuild::color( c1 );
+      PrimBuild::vertex2i( l, t );
+      PrimBuild::end();
 
-		//Black 
-		PrimBuild::begin( GFXTriangleFan, 4 );
-		PrimBuild::color( c3 );
-		PrimBuild::vertex2i( r, t );
+      //Black
+      PrimBuild::begin( GFXTriangleFan, 4 );
+      PrimBuild::color( c3 );
+      PrimBuild::vertex2i( r, t );
 
-		PrimBuild::color( c4 );
-		PrimBuild::vertex2i( r, b );
+      PrimBuild::color( c4 );
+      PrimBuild::vertex2i( r, b );
 
-		PrimBuild::color( c4 );
-		PrimBuild::vertex2i( l, b );
+      PrimBuild::color( c4 );
+      PrimBuild::vertex2i( l, b );
 
-		PrimBuild::color( c3 );
-		PrimBuild::vertex2i( l, t );
-		PrimBuild::end();
+      PrimBuild::color( c3 );
+      PrimBuild::vertex2i( l, t );
+      PrimBuild::end();
    }
    else
    {
-	  PrimBuild::begin( GFXTriangleFan, 4 );
+      PrimBuild::begin( GFXTriangleFan, 4 );
       PrimBuild::color( c1 );
       PrimBuild::vertex2i( l, t );
 
@@ -245,31 +238,29 @@ void GuiColorPickerCtrl::drawBlendRangeBox(RectI &bounds, bool vertical, U8 numC
 
 void GuiColorPickerCtrl::drawSelector(RectI &bounds, Point2I &selectorPos, SelectorMode mode)
 {
-	if( !mShowReticle )
-		return; 
-
-	U16 sMax = mSelectorGap*2;
-	switch (mode)
-	{
-		case sVertical:
-			// Now draw the vertical selector
-			// Up -> Pos
-			if (selectorPos.y != bounds.point.y+1)
-				GFX->getDrawUtil()->drawLine(selectorPos.x, bounds.point.y, selectorPos.x, selectorPos.y-sMax-1, colorWhiteBlend);
-			// Down -> Pos
-			if (selectorPos.y != bounds.point.y+bounds.extent.y) 
-				GFX->getDrawUtil()->drawLine(selectorPos.x,	selectorPos.y + sMax, selectorPos.x, bounds.point.y + bounds.extent.y, colorWhiteBlend);
-		break;
-		case sHorizontal:
-			// Now draw the horizontal selector
-			// Left -> Pos
-			if (selectorPos.x != bounds.point.x) 
+   if( !mShowReticle )
+      return; 
+
+   U16 sMax = mSelectorGap*2;
+   switch (mode)
+   {
+      case sVertical:
+         // Now draw the vertical selector Up -> Pos
+         if (selectorPos.y != bounds.point.y+1)
+            GFX->getDrawUtil()->drawLine(selectorPos.x, bounds.point.y, selectorPos.x, selectorPos.y-sMax-1, colorWhiteBlend);
+         // Down -> Pos
+         if (selectorPos.y != bounds.point.y+bounds.extent.y) 
+            GFX->getDrawUtil()->drawLine(selectorPos.x,	selectorPos.y + sMax, selectorPos.x, bounds.point.y + bounds.extent.y, colorWhiteBlend);
+      break;
+      case sHorizontal:
+         // Now draw the horizontal selector Left -> Pos
+         if (selectorPos.x != bounds.point.x) 
             GFX->getDrawUtil()->drawLine(bounds.point.x, selectorPos.y-1, selectorPos.x-sMax, selectorPos.y-1, colorWhiteBlend);
-			// Right -> Pos
-			if (selectorPos.x != bounds.point.x) 
+         // Right -> Pos
+         if (selectorPos.x != bounds.point.x) 
             GFX->getDrawUtil()->drawLine(bounds.point.x+mSelectorPos.x+sMax, selectorPos.y-1, bounds.point.x + bounds.extent.x, selectorPos.y-1, colorWhiteBlend);
-		break;
-	}
+      break;
+   }
 }
 
 //--------------------------------------------------------------------------
@@ -281,10 +272,10 @@ void GuiColorPickerCtrl::renderColorBox(RectI &bounds)
    pickerBounds.point.y = bounds.point.y+1;
    pickerBounds.extent.x = bounds.extent.x-1;
    pickerBounds.extent.y = bounds.extent.y-1;
-   
+
    if (mProfile->mBorder)
       GFX->getDrawUtil()->drawRect(bounds, mProfile->mBorderColor);
-      
+
    Point2I selectorPos = Point2I(bounds.point.x+mSelectorPos.x+1, bounds.point.y+mSelectorPos.y+1);
 
    // Draw color box differently depending on mode
@@ -343,183 +334,176 @@ void GuiColorPickerCtrl::renderColorBox(RectI &bounds)
 
 void GuiColorPickerCtrl::onRender(Point2I offset, const RectI& updateRect)
 {
-	if (mStateBlock.isNull())
-	{
-		GFXStateBlockDesc desc;
-		desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
-		desc.setZReadWrite(false);
-		desc.zWriteEnable = false;
-		desc.setCullMode(GFXCullNone);
-		mStateBlock = GFX->createStateBlock(desc);
-	}
-
-	RectI boundsRect(offset, getExtent());
-	renderColorBox(boundsRect);
-
-	if (mPositionChanged || mBitmap == NULL)
-	{
-		bool nullBitmap = false;
-
-		if (mPositionChanged == false && mBitmap == NULL)
-			nullBitmap = true;
-
-		mPositionChanged = false;
-		Point2I extent = getRoot()->getExtent();
-		// If we are anything but a pallete, change the pick color
-		if (mDisplayMode != pPallet)
-		{
-			Point2I resolution = getRoot()->getExtent();
-
-			U32 buf_x = offset.x + mSelectorPos.x + 1;
-			U32 buf_y = resolution.y - (extent.y - (offset.y + mSelectorPos.y + 1));
-
-			GFXTexHandle bb(resolution.x,
-				resolution.y,
-				GFXFormatR8G8B8A8, &GFXDefaultRenderTargetProfile, avar("%s() - bb (line %d)", __FUNCTION__, __LINE__));
-
-			Point2I tmpPt(buf_x, buf_y);
-
-			GFXTarget *targ = GFX->getActiveRenderTarget();
-			targ->resolveTo(bb);
-
-			if (mBitmap)
-			{
-				delete mBitmap;
-				mBitmap = NULL;
-			}
-
-			mBitmap = new GBitmap(bb.getWidth(), bb.getHeight());
-
-			bb.copyToBmp(mBitmap);
-
-			//bmp.writePNGDebug( "foo.png" );
-
-			if (!nullBitmap)
-			{
-				if (mSelectColor)
-				{
-					Point2I pos = findColor(mSetColor, offset, resolution, *mBitmap);
-					mSetColor = mSetColor.BLACK;
-					mSelectColor = false;
-
-					setSelectorPos(pos);
-				}
-				else
-				{
-					ColorI tmp;
-					mBitmap->getColor(buf_x, buf_y, tmp);
-
-					mPickColor = (ColorF)tmp;
-
-					// Now do onAction() if we are allowed
-					if (mActionOnMove)
-						onAction();
-				}
-			}
-		}
-
-	}
-
-	//render the children
-	renderChildControls(offset, updateRect);
+   if (mStateBlock.isNull())
+   {
+      GFXStateBlockDesc desc;
+      desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
+      desc.setZReadWrite(false);
+      desc.zWriteEnable = false;
+      desc.setCullMode(GFXCullNone);
+      mStateBlock = GFX->createStateBlock(desc);
+   }
+
+   RectI boundsRect(offset, getExtent());
+   renderColorBox(boundsRect);
+
+   if (mPositionChanged || mBitmap == NULL)
+   {
+      bool nullBitmap = false;
+
+      if (mPositionChanged == false && mBitmap == NULL)
+         nullBitmap = true;
+
+      mPositionChanged = false;
+      Point2I extent = getRoot()->getExtent();
+
+      // If we are anything but a pallete, change the pick color
+      if (mDisplayMode != pPallet)
+      {
+         Point2I resolution = getRoot()->getExtent();
+
+         U32 buf_x = offset.x + mSelectorPos.x + 1;
+         U32 buf_y = resolution.y - (extent.y - (offset.y + mSelectorPos.y + 1));
+
+         GFXTexHandle bb( resolution.x, resolution.y, GFXFormatR8G8B8A8, &GFXDefaultRenderTargetProfile, avar("%s() - bb (line %d)", __FUNCTION__, __LINE__) );
+
+         Point2I tmpPt(buf_x, buf_y);
+
+         GFXTarget *targ = GFX->getActiveRenderTarget();
+         targ->resolveTo(bb);
+
+         if (mBitmap)
+         {
+            delete mBitmap;
+            mBitmap = NULL;
+         }
+
+         mBitmap = new GBitmap(bb.getWidth(), bb.getHeight());
+
+         bb.copyToBmp(mBitmap);
+
+         if (!nullBitmap)
+         {
+            if (mSelectColor)
+            {
+               Point2I pos = findColor(mSetColor, offset, resolution, *mBitmap);
+               mSetColor = mSetColor.BLACK;
+               mSelectColor = false;
+               setSelectorPos(pos);
+            }
+            else
+            {
+               ColorI tmp;
+               mBitmap->getColor(buf_x, buf_y, tmp);
+
+               mPickColor = (ColorF)tmp;
+
+               // Now do onAction() if we are allowed
+               if (mActionOnMove)
+                  onAction();
+            }
+         }
+      }
+   }
+
+   //render the children
+   renderChildControls(offset, updateRect);
 }
 
 void GuiColorPickerCtrl::setSelectorPos(const ColorF & color)
 {
-	if (mBitmap && !mPositionChanged)
-	{
-		Point2I resolution = getRoot() ? getRoot()->getExtent() : Point2I(1024, 768);
-		RectI rect(getGlobalBounds());
-		Point2I pos = findColor(color, rect.point, resolution, *mBitmap);
-		mSetColor = mSetColor.BLACK;
-		mSelectColor = false;
-
-		setSelectorPos(pos);
-	}
-	else
-	{
-		mSetColor = color;
-		mSelectColor = true;
-		mPositionChanged = true;
-	}
+   if (mBitmap && !mPositionChanged)
+   {
+      Point2I resolution = getRoot() ? getRoot()->getExtent() : Point2I(1024, 768);
+      RectI rect(getGlobalBounds());
+      Point2I pos = findColor(color, rect.point, resolution, *mBitmap);
+      mSetColor = mSetColor.BLACK;
+      mSelectColor = false;
+
+      setSelectorPos(pos);
+   }
+   else
+   {
+      mSetColor = color;
+      mSelectColor = true;
+      mPositionChanged = true;
+   }
 }
 
 Point2I GuiColorPickerCtrl::findColor(const ColorF & color, const Point2I& offset, const Point2I& resolution, GBitmap& bmp)
 {
-	RectI rect;
-	Point2I ext = getExtent();
-	if (mDisplayMode != pDropperBackground)
-	{
-		ext.x -= 3;
-		ext.y -= 2;
-		rect = RectI(Point2I(1, 1), ext);
-	}
-	else
-	{
-		rect = RectI(Point2I(0, 0), ext);
-	}
-
-	Point2I closestPos(-1, -1);
-
-	/* Debugging
-	char filename[256];
-	dSprintf( filename, 256, "%s.%s", "colorPickerTest", "png" );
-
-	// Open up the file on disk.
-	FileStream fs;
-	if ( !fs.open( filename, Torque::FS::File::Write ) )
-	Con::errorf( "GuiObjectView::saveAsImage() - Failed to open output file '%s'!", filename );
-	else
-	{
-	// Write it and close.
-	bmp.writeBitmap( "png", fs );
-
-	fs.close();
-	}
-	*/
-
-	ColorI tmp;
-	U32 buf_x;
-	U32 buf_y;
-	ColorF curColor;
-	F32 val(10000.0f);
-	F32 closestVal(10000.0f);
-	bool closestSet = false;
-
-	for (S32 x = rect.point.x; x <= rect.extent.x; x++)
-	{
-		for (S32 y = rect.point.y; y <= rect.extent.y; y++)
-		{
-			buf_x = offset.x + x + 1;
-			buf_y = (resolution.y - (offset.y + y + 1));
-			if (GFX->getAdapterType() != OpenGL)
-				buf_y = resolution.y - buf_y;
-
-			//Get the color at that position
-			bmp.getColor(buf_x, buf_y, tmp);
-			curColor = (ColorF)tmp;
-
-			//Evaluate how close the color is to our desired color
-			val = mFabs(color.red - curColor.red) + mFabs(color.green - curColor.green) + mFabs(color.blue - curColor.blue);
-
-			if (!closestSet)
-			{
-				closestVal = val;
-				closestPos.set(x, y);
-				closestSet = true;
-			}
-			else if (val < closestVal)
-			{
-				closestVal = val;
-				closestPos.set(x, y);
-			}
-		}
-	}
-
-	return closestPos;
+   RectI rect;
+   Point2I ext = getExtent();
+   if (mDisplayMode != pDropperBackground)
+   {
+      ext.x -= 3;
+      ext.y -= 2;
+      rect = RectI(Point2I(1, 1), ext);
+   }
+   else
+   {
+      rect = RectI(Point2I(0, 0), ext);
+   }
+
+   Point2I closestPos(-1, -1);
+
+   /* Debugging
+   char filename[256];
+   dSprintf( filename, 256, "%s.%s", "colorPickerTest", "png" );
+
+   // Open up the file on disk.
+   FileStream fs;
+   if ( !fs.open( filename, Torque::FS::File::Write ) )
+   Con::errorf( "GuiObjectView::saveAsImage() - Failed to open output file '%s'!", filename );
+   else
+   {
+   // Write it and close.
+   bmp.writeBitmap( "png", fs );
+
+   fs.close();
+   }
+   */
+
+   ColorI tmp;
+   U32 buf_x;
+   U32 buf_y;
+   ColorF curColor;
+   F32 val(10000.0f);
+   F32 closestVal(10000.0f);
+   bool closestSet = false;
+
+   for (S32 x = rect.point.x; x <= rect.extent.x; x++)
+   {
+      for (S32 y = rect.point.y; y <= rect.extent.y; y++)
+      {
+         buf_x = offset.x + x + 1;
+         buf_y = (resolution.y - (offset.y + y + 1));
+         buf_y = resolution.y - buf_y;
+
+         //Get the color at that position
+         bmp.getColor(buf_x, buf_y, tmp);
+         curColor = (ColorF)tmp;
+
+         //Evaluate how close the color is to our desired color
+         val = mFabs(color.red - curColor.red) + mFabs(color.green - curColor.green) + mFabs(color.blue - curColor.blue);
+
+         if (!closestSet)
+         {
+            closestVal = val;
+            closestPos.set(x, y);
+            closestSet = true;
+         }
+         else if (val < closestVal)
+         {
+            closestVal = val;
+            closestPos.set(x, y);
+         }
+      }
+   }
+
+   return closestPos;
 }
 
-//--------------------------------------------------------------------------
 void GuiColorPickerCtrl::setSelectorPos(const Point2I &pos)
 {
    Point2I extent = getExtent();
@@ -564,7 +548,6 @@ void GuiColorPickerCtrl::setSelectorPos(const Point2I &pos)
    }
 }
 
-//--------------------------------------------------------------------------
 void GuiColorPickerCtrl::onMouseDown(const GuiEvent &event)
 {
    if (!mActive)
@@ -577,14 +560,14 @@ void GuiColorPickerCtrl::onMouseDown(const GuiEvent &event)
    
    if (mProfile->mCanKeyFocus)
       setFirstResponder();
-	
-	if (mActive && (mDisplayMode != pDropperBackground)) 
+
+   if (mActive && (mDisplayMode != pDropperBackground))
       onAction();
 
    // Update the picker cross position
    if (mDisplayMode != pPallet)
-      setSelectorPos(globalToLocalCoord(event.mousePoint)); 
-   
+      setSelectorPos(globalToLocalCoord(event.mousePoint));
+
    mMouseDown = true;
 }
 
@@ -600,10 +583,8 @@ void GuiColorPickerCtrl::onMouseDragged(const GuiEvent &event)
 
    if( !mActionOnMove )
       execAltConsoleCallback();
-
 }
 
-//--------------------------------------------------------------------------
 void GuiColorPickerCtrl::onMouseMove(const GuiEvent &event)
 {
    // Only for dropper mode
@@ -611,45 +592,40 @@ void GuiColorPickerCtrl::onMouseMove(const GuiEvent &event)
       setSelectorPos(globalToLocalCoord(event.mousePoint));
 }
 
-//--------------------------------------------------------------------------
 void GuiColorPickerCtrl::onMouseEnter(const GuiEvent &event)
 {
    mMouseOver = true;
 }
 
-//--------------------------------------------------------------------------
 void GuiColorPickerCtrl::onMouseLeave(const GuiEvent &)
 {
    // Reset state
    mMouseOver = false;
 }
 
-//--------------------------------------------------------------------------
 void GuiColorPickerCtrl::onMouseUp(const GuiEvent &)
 {
    //if we released the mouse within this control, perform the action
-	if (mActive && mMouseDown && (mDisplayMode != pDropperBackground)) 
+   if (mActive && mMouseDown && (mDisplayMode != pDropperBackground))
       mMouseDown = false;
 
-   if (mActive && (mDisplayMode == pDropperBackground)) 
+   if (mActive && (mDisplayMode == pDropperBackground))
    {
       // In a dropper, the alt command executes the mouse up action (to signal stopping)
       execAltConsoleCallback();
    }
-   
+
    mouseUnlock();
 }
 
-//--------------------------------------------------------------------------
 const char *GuiColorPickerCtrl::getScriptValue()
 {
    static char temp[256];
    ColorF color = getValue();
-   dSprintf(temp,256,"%f %f %f %f",color.red, color.green, color.blue, color.alpha);
-   return temp; 
+   dSprintf( temp, 256, "%f %f %f %f", color.red, color.green, color.blue, color.alpha );
+   return temp;
 }
 
-//--------------------------------------------------------------------------    
 void GuiColorPickerCtrl::setScriptValue(const char *value)
 {
    ColorF newValue;
@@ -669,12 +645,12 @@ DefineConsoleMethod(GuiColorPickerCtrl, setSelectorPos, void, (Point2I newPos),
 
 DefineConsoleMethod(GuiColorPickerCtrl, updateColor, void, (), , "Forces update of pick color")
 {
-	object->updateColor();
+   object->updateColor();
 }
 
 DefineEngineMethod(GuiColorPickerCtrl, setSelectorColor, void, (ColorF color), ,
-	"Sets the current position of the selector based on a color.n"
-	"@param color Color to look for.n")
+   "Sets the current position of the selector based on a color.n"
+   "@param color Color to look for.n")
 {
-	object->setSelectorPos(color);
-}
+   object->setSelectorPos(color);
+}