|
@@ -522,8 +522,9 @@ void ForestWindEmitter::_renderEmitterInfo( ObjectRenderInst *ri, SceneRenderSta
|
|
|
// If the camera is close to the sphere, shrink the sphere so it remains visible.
|
|
|
GameConnection* gc = GameConnection::getConnectionToServer();
|
|
|
GameBase* gb;
|
|
|
- if ( gc && (gb = gc->getCameraObject()) )
|
|
|
+ if (gc && (gc->getCameraObject()))
|
|
|
{
|
|
|
+ gb = gc->getCameraObject();
|
|
|
F32 camDist = (gb->getPosition() - getPosition()).len();
|
|
|
if ( camDist < mWindRadius )
|
|
|
useRadius = camDist;
|