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Fixed stream read/write mismatch bug.

It was causing Vehicles to roll forwards with a constant velocity when
stationary, and ignore move->y.
Daniel Buckmaster %!s(int64=13) %!d(string=hai) anos
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b097c76eda
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Engine/source/T3D/vehicles/vehicle.cpp

+ 1 - 1
Engine/source/T3D/vehicles/vehicle.cpp

@@ -298,7 +298,7 @@ void VehicleData::packData(BitStream* stream)
 
    stream->write(steeringReturn);
    stream->write(steeringReturnSpeedScale);
-   stream->write(powerSteering);
+   stream->writeFlag(powerSteering);
 
    stream->writeFlag(cameraRoll);
    stream->write(cameraLag);