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Эх сурвалжийг харах

Merge pull request #818 from eightyeight/fix-art

Fixed Full template art a bit
Daniel Buckmaster 11 жил өмнө
parent
commit
b0c73fff55

+ 1 - 0
Templates/Full/game/art/datablocks/player.cs

@@ -544,6 +544,7 @@ datablock PlayerData(DefaultPlayerData)
    maxCrouchBackwardSpeed = 2.0;
    maxCrouchSideSpeed = 2.0;
 
+   swimForce = 4320;
    maxUnderwaterForwardSpeed = 8.4;
    maxUnderwaterBackwardSpeed = 7.8;
    maxUnderwaterSideSpeed = 4.0;

+ 17 - 6
Templates/Full/game/levels/Outpost.mis

@@ -29,7 +29,7 @@ new SimGroup(MissionGroup) {
       colorizeAmount = "0";
       colorize = "0 0 0 1";
       rayleighScattering = "0.0035";
-      sunScale = "1 1 1 1";
+      sunScale = "0.972549 0.996078 0.788235 1";
       ambientScale = "1 1 1 1";
       fogScale = "1 1 1 1";
       exposure = "1";
@@ -51,7 +51,7 @@ new SimGroup(MissionGroup) {
       nightCubemap = "nightCubemap";
       attenuationRatio = "0 1 1";
       shadowType = "PSSM";
-      texSize = "512";
+      texSize = "1024";
       overDarkFactor = "2000 1000 500 100";
       shadowDistance = "400";
       shadowSoftness = "0.15";
@@ -73,11 +73,11 @@ new SimGroup(MissionGroup) {
       axisTilt = "23.44";
       dayLength = "120";
       startTime = "0.1";
-      time = "0.153243";
+      time = "0.756599";
       play = "1";
       azimuthOverride = "1";
       dayScale = "1";
-      nightScale = "2";
+      nightScale = "3";
       position = "-182.594 54.5451 536.878";
       rotation = "1 0 0 0";
       scale = "1 1 1";
@@ -1229,9 +1229,9 @@ new SimGroup(MissionGroup) {
       gravityMod = "-1";
       appliedForce = "0 0 0";
       polyhedron = "-0.5000000 0.5000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
-      position = "-75.81 34.2165 245.724";
+      position = "-75.81 34.2165 245.552";
       rotation = "1 0 0 0";
-      scale = "4.70489 4.32539 20.7358";
+      scale = "4.70489 4.32539 16.1481";
       canSave = "1";
       canSaveDynamicFields = "1";
    };
@@ -1292,5 +1292,16 @@ new SimGroup(MissionGroup) {
       canSave = "1";
       canSaveDynamicFields = "1";
    };
+   new PhysicalZone() {
+      velocityMod = "1";
+      gravityMod = "0.5";
+      appliedForce = "-2500 0 0";
+      polyhedron = "-0.5000000 0.5000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
+      position = "-79.5161 34.0702 259.951";
+      rotation = "1 0 0 0";
+      scale = "11.8676 3.54503 7.79052";
+      canSave = "1";
+      canSaveDynamicFields = "1";
+   };
 };
 //--- OBJECT WRITE END ---

+ 15 - 15
Templates/Full/game/levels/Outpost.postfxpreset.cs

@@ -12,34 +12,34 @@ $PostFXManager::Settings::EnabledSSAO = "1";
 $PostFXManager::Settings::EnableHDR = "1";
 $PostFXManager::Settings::EnableLightRays = "1";
 $PostFXManager::Settings::EnablePostFX = "1";
-$PostFXManager::Settings::HDR::adaptRate = "2.63846";
+$PostFXManager::Settings::HDR::adaptRate = "1.31846";
 $PostFXManager::Settings::HDR::blueShiftColor = "1.05 0.97 1.27";
-$PostFXManager::Settings::HDR::brightPassThreshold = "1";
+$PostFXManager::Settings::HDR::brightPassThreshold = "0.631579";
 $PostFXManager::Settings::HDR::enableBloom = "1";
 $PostFXManager::Settings::HDR::enableBlueShift = "0";
 $PostFXManager::Settings::HDR::enableToneMapping = "1";
-$PostFXManager::Settings::HDR::gaussMean = "0";
-$PostFXManager::Settings::HDR::gaussMultiplier = "0.3";
+$PostFXManager::Settings::HDR::gaussMean = "0.0526316";
+$PostFXManager::Settings::HDR::gaussMultiplier = "0.31746";
 $PostFXManager::Settings::HDR::gaussStdDev = "0.8";
-$PostFXManager::Settings::HDR::keyValue = "0.244898";
+$PostFXManager::Settings::HDR::keyValue = "0.321429";
 $PostFXManager::Settings::HDR::minLuminace = "0.001";
 $PostFXManager::Settings::HDR::whiteCutoff = "1";
 $PostFXManager::Settings::LightRays::brightScalar = "0.75";
-$PostFXManager::Settings::SSAO::blurDepthTol = "0.001";
-$PostFXManager::Settings::SSAO::blurNormalTol = "0.95";
-$PostFXManager::Settings::SSAO::lDepthMax = "2";
-$PostFXManager::Settings::SSAO::lDepthMin = "0.2";
+$PostFXManager::Settings::SSAO::blurDepthTol = "0.00149254";
+$PostFXManager::Settings::SSAO::blurNormalTol = "0.886139";
+$PostFXManager::Settings::SSAO::lDepthMax = "1.82464";
+$PostFXManager::Settings::SSAO::lDepthMin = "0.21327";
 $PostFXManager::Settings::SSAO::lDepthPow = "0.2";
 $PostFXManager::Settings::SSAO::lNormalPow = "2";
 $PostFXManager::Settings::SSAO::lNormalTol = "-0.5";
-$PostFXManager::Settings::SSAO::lRadius = "1";
-$PostFXManager::Settings::SSAO::lStrength = "10";
-$PostFXManager::Settings::SSAO::overallStrength = "2";
-$PostFXManager::Settings::SSAO::quality = "0";
+$PostFXManager::Settings::SSAO::lRadius = "1.58836";
+$PostFXManager::Settings::SSAO::lStrength = "7.96209";
+$PostFXManager::Settings::SSAO::overallStrength = "1.49254";
+$PostFXManager::Settings::SSAO::quality = "1";
 $PostFXManager::Settings::SSAO::sDepthMax = "1";
 $PostFXManager::Settings::SSAO::sDepthMin = "0.1";
 $PostFXManager::Settings::SSAO::sDepthPow = "1";
 $PostFXManager::Settings::SSAO::sNormalPow = "1";
 $PostFXManager::Settings::SSAO::sNormalTol = "0";
-$PostFXManager::Settings::SSAO::sRadius = "0.1";
-$PostFXManager::Settings::SSAO::sStrength = "6";
+$PostFXManager::Settings::SSAO::sRadius = "1.7542";
+$PostFXManager::Settings::SSAO::sStrength = "6.4455";