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fix glb detection

AzaezelX 9 月之前
父节点
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b1f68ec3fb
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Engine/source/T3D/assets/assetImporter.cpp

+ 1 - 1
Engine/source/T3D/assets/assetImporter.cpp

@@ -812,7 +812,7 @@ String AssetImporter::getAssetTypeByFile(Torque::Path filePath)
 
    if (fileExt == String("png") || fileExt == String("jpg") || fileExt == String("jpeg") || fileExt == String("dds"))
       return "ImageAsset";
-   else if (fileExt == String("dae") || fileExt == String("fbx") || fileExt == String("blend") || fileExt == String("obj") || fileExt == String("dts") || fileExt == String("gltf") || fileExt == String("gltb"))
+   else if (fileExt == String("dae") || fileExt == String("fbx") || fileExt == String("blend") || fileExt == String("obj") || fileExt == String("dts") || fileExt == String("gltf") || fileExt == String("glb"))
       return "ShapeAsset";
    else if (fileExt == String("dsq"))
       return "ShapeAnimationAsset";