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@@ -47,8 +47,8 @@ float4 main( PFXVertToPix IN ) : TORQUE_TARGET0
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colorBuffer *= (1.0 - colorBuffer.a);
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}
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- colorBuffer *= float4(lightBuffer.rgb, 1.0);
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colorBuffer += float4(specular, specular, specular, 1.0);
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+ colorBuffer *= float4(lightBuffer.rgb, 1.0);
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return hdrEncode( float4(colorBuffer.rgb, 1.0) );
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}
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