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Physx 3.3 cmake support

rextimmy 8 rokov pred
rodič
commit
b23b8d118e

+ 41 - 0
Tools/CMake/basics.cmake

@@ -165,11 +165,52 @@ macro(addLib libs)
    endforeach()
 endmacro()
 
+#addLibRelease will add to only release builds
+macro(addLibRelease libs)
+   foreach(lib ${libs})
+        # check if we can build it ourselfs
+        if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
+            addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
+        endif()
+        # then link against it
+        # two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
+        if(TARGET ${PROJECT_NAME})
+            target_link_libraries(${PROJECT_NAME} optimized "${lib}")
+        else()
+            list(APPEND ${PROJECT_NAME}_libsRelease ${lib})
+        endif()
+   endforeach()
+endmacro()
+
+#addLibDebug will add to only debug builds
+macro(addLibDebug libs)
+   foreach(lib ${libs})
+        # check if we can build it ourselfs
+        if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
+            addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
+        endif()
+        # then link against it
+        # two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
+        if(TARGET ${PROJECT_NAME})
+            target_link_libraries(${PROJECT_NAME} debug "${lib}")
+        else()
+            list(APPEND ${PROJECT_NAME}_libsDebug ${lib})
+        endif()
+   endforeach()
+endmacro()
+
 # this applies cached definitions onto the target
 macro(_process_libs)
     if(DEFINED ${PROJECT_NAME}_libs)
         target_link_libraries(${PROJECT_NAME} "${${PROJECT_NAME}_libs}")
     endif()
+    if(DEFINED ${PROJECT_NAME}_libsRelease)
+        target_link_libraries(${PROJECT_NAME} optimized "${${PROJECT_NAME}_libsRelease}")
+    endif()
+    if(DEFINED ${PROJECT_NAME}_libsDebug)
+        target_link_libraries(${PROJECT_NAME} debug "${${PROJECT_NAME}_libsDebug}")
+    endif()
+
 endmacro()
 
 # apple frameworks

+ 161 - 0
Tools/CMake/modules/module_physx3.cmake

@@ -0,0 +1,161 @@
+# -----------------------------------------------------------------------------
+# Copyright (c) 2015 GarageGames, LLC
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to
+# deal in the Software without restriction, including without limitation the
+# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+# sell copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+# -----------------------------------------------------------------------------
+
+# module Physx 3.3
+
+option(TORQUE_PHYSICS_PHYSX3 "Use PhysX 3.3 physics" OFF)
+
+if( NOT TORQUE_PHYSICS_PHYSX3 )
+    return()
+endif()
+
+if("${PHYSX3_BASE_PATH}" STREQUAL "")
+   set(PHYSX3_BASE_PATH "" CACHE PATH "PhysX 3.3 path" FORCE)
+endif()
+
+#still no path we can't go any further
+if("${PHYSX3_BASE_PATH}" STREQUAL "")
+   message(FATAL_ERROR "No PhysX path selected")
+   return()
+endif()
+
+#set physx path
+set(PHYSX3_PATH "${PHYSX3_BASE_PATH}/PhysXSDK")
+
+# TODO linux support
+if(MSVC)
+if(TORQUE_CPU_X32)
+	if(MSVC11)
+		set(PHYSX3_LIBPATH_PREFIX vc11win32)
+	elseif(MSVC12)
+		set(PHYSX3_LIBPATH_PREFIX vc12win32)
+	elseif(MSVC14)
+		set(PHYSX3_LIBPATH_PREFIX vc14win32)
+	else()
+		return()
+	endif()	
+set(PHYSX3_LIBNAME_POSTFIX _x86)
+
+elseif(TORQUE_CPU_X64)
+	if(MSVC11)
+		set(PHYSX3_LIBPATH_PREFIX vc11win64)
+	elseif(MSVC12)
+		set(PHYSX3_LIBPATH_PREFIX vc12win64)
+	elseif(MSVC14)
+		set(PHYSX3_LIBPATH_PREFIX vc14win64)
+	else()
+		return()
+	endif()	
+set(PHYSX3_LIBNAME_POSTFIX _x64)
+
+endif()
+
+endif(MSVC)
+
+MACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME WITHPOSTFIX)
+
+    set(LIBPOSTFIX "")
+    if(${WITHPOSTFIX})
+        set(LIBPOSTFIX ${PHYSX3_LIBNAME_POSTFIX})
+    endif(${WITHPOSTFIX})
+    find_library(PHYSX3_${VARNAME}_LIBRARY NAMES ${LIBNAME}${LIBPOSTFIX}
+                 PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX})
+    find_library(PHYSX3_${VARNAME}_LIBRARY_DEBUG NAMES ${LIBNAME}DEBUG${LIBPOSTFIX}
+                 PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX})
+
+ENDMACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME)
+
+# Find the Libs, we just use the full path to save playing around with link_directories
+FIND_PHYSX3_LIBRARY(CORE PhysX3 1)
+FIND_PHYSX3_LIBRARY(COMMON PhysX3Common 1)
+FIND_PHYSX3_LIBRARY(COOKING PhysX3Cooking 1)
+FIND_PHYSX3_LIBRARY(CHARACTER PhysX3CharacterKinematic 1)
+FIND_PHYSX3_LIBRARY(EXTENSIONS PhysX3Extensions 0)
+FIND_PHYSX3_LIBRARY(TASK PxTask 0)
+FIND_PHYSX3_LIBRARY(DEBUGGER PhysXVisualDebuggerSDK 0)
+FIND_PHYSX3_LIBRARY(PROFILE PhysXProfileSDK 0)
+
+if(NOT PHYSX3_CORE_LIBRARY)
+	return()
+endif()
+
+# Defines
+addDef( "TORQUE_PHYSICS_PHYSX3" )
+addDef( "TORQUE_PHYSICS_ENABLED" )
+
+# Source
+addPath( "${srcDir}/T3D/physics/physx3" )
+
+# Includes
+addInclude( "${PHYSX3_PATH}/Include" )
+addInclude( "${PHYSX3_PATH}/Include/extensions" )
+addInclude( "${PHYSX3_PATH}/Include/foundation" )
+addInclude( "${PHYSX3_PATH}/Include/characterkinematic" )
+addInclude( "${PHYSX3_PATH}/Include/common" )
+
+#Add the libs
+set(PHYSX_LIBRARIES_DEBUG
+	${PHYSX3_CORE_LIBRARY_DEBUG}
+	${PHYSX3_COMMON_LIBRARY_DEBUG}
+	${PHYSX3_COOKING_LIBRARY_DEBUG}
+	${PHYSX3_CHARACTER_LIBRARY_DEBUG}
+	${PHYSX3_EXTENSIONS_LIBRARY_DEBUG}
+	${PHYSX3_TASK_LIBRARY_DEBUG}
+	${PHYSX3_DEBUGGER_LIBRARY_DEBUG}
+	${PHYSX3_PROFILE_LIBRARY_DEBUG}
+)
+
+set(PHYSX_LIBRARIES
+	${PHYSX3_CORE_LIBRARY}
+	${PHYSX3_COMMON_LIBRARY}
+	${PHYSX3_COOKING_LIBRARY}
+	${PHYSX3_CHARACTER_LIBRARY}
+	${PHYSX3_EXTENSIONS_LIBRARY}
+	${PHYSX3_TASK_LIBRARY}
+	${PHYSX3_DEBUGGER_LIBRARY}
+	${PHYSX3_PROFILE_LIBRARY}
+)
+
+addLibRelease("${PHYSX_LIBRARIES}")
+addLibDebug("${PHYSX_LIBRARIES_DEBUG}")
+
+#Install dll files
+if( WIN32 )
+	# File Copy for Release   
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Optimized")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematic${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Optimized")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Common${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Optimized")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Cooking${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Optimized")
+
+	# File Copy for Debug
+	if(TORQUE_CPU_X32)
+		INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt32_1.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	elseif(TORQUE_CPU_X64)
+		INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt64_1.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	endif()
+	
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3DEBUG${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematicDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CommonDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CookingDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	
+endif(WIN32)