Просмотр исходного кода

WIP corrections for drag-n-drop handling for cubemap and shape asset types
Added ability to override radio button behavior when selecting items in popup menus
Added ability to turn on rotation snapping as a setting, with SHIFT just inverting the rot snap mode
Implemented proper asset type filtering, complete with multiple type selection, and listing of active filters in AB footer. Selectable via visibility popup Menu
Moved asset preview button generation from code to template GUI file
added ability to move asset with drag-n-drop(Image asset only so far)
New AB folder icon
Properly link image asset fields to material asset if 'AlwaysPresentImageMaps' config setting is active

Areloch 5 лет назад
Родитель
Сommit
b2fcd5e7fb
23 измененных файлов с 832 добавлено и 456 удалено
  1. 2 2
      Engine/source/T3D/assets/CubemapAsset.cpp
  2. 4 2
      Engine/source/T3D/assets/ShapeAsset.cpp
  3. 4 1
      Engine/source/gui/editor/popupMenu.cpp
  4. 3 0
      Engine/source/gui/editor/popupMenu.h
  5. 3 1
      Engine/source/gui/worldEditor/gizmo.cpp
  6. 2 1
      Engine/source/gui/worldEditor/gizmo.h
  7. 6 0
      Engine/source/ts/tsShapeConstruct.cpp
  8. BIN
      Templates/BaseGame/game/tools/assetBrowser/art/folderIcon.png
  9. 37 33
      Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml
  10. 272 0
      Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
  11. 15 13
      Templates/BaseGame/game/tools/assetBrowser/main.cs
  12. 201 187
      Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs
  13. 1 1
      Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/cubemap.cs
  14. 3 2
      Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/folder.cs
  15. 27 0
      Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.cs
  16. 7 0
      Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/material.cs
  17. 22 5
      Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs
  18. 7 4
      Templates/BaseGame/game/tools/assetBrowser/scripts/editAsset.cs
  19. 30 24
      Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.cs
  20. 180 178
      Templates/BaseGame/game/tools/settings.xml
  21. 1 0
      Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.cs
  22. 3 0
      Templates/BaseGame/game/tools/worldEditor/scripts/editorPrefs.ed.cs
  23. 2 2
      Templates/BaseGame/game/tools/worldEditor/scripts/visibility/miscViz.cs

+ 2 - 2
Engine/source/T3D/assets/CubemapAsset.cpp

@@ -200,10 +200,10 @@ GuiControl* GuiInspectorTypeCubemapAssetPtr::constructEditControl()
    // Change filespec
    char szBuffer[512];
    dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"CubemapAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
-      mInspector->getComponentGroupTargetId(), mCaption);
+      mInspector->getInspectObject(), mCaption);
    mBrowseButton->setField("Command", szBuffer);
 
-   setDataField(StringTable->insert("ComponentOwner"), NULL, String::ToString(mInspector->getComponentGroupTargetId()).c_str());
+   setDataField(StringTable->insert("object"), NULL, String::ToString(mInspector->getInspectObject()).c_str());
 
    // Create "Open in ShapeEditor" button
    mShapeEdButton = new GuiBitmapButtonCtrl();

+ 4 - 2
Engine/source/T3D/assets/ShapeAsset.cpp

@@ -367,10 +367,12 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
    // Change filespec
    char szBuffer[512];
    dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %d, %s);", 
-      mInspector->getComponentGroupTargetId(), mCaption);
+      mInspector->getInspectObject()->getIdString(), mCaption);
    mBrowseButton->setField("Command", szBuffer);
 
-   setDataField(StringTable->insert("ComponentOwner"), NULL, String::ToString(mInspector->getComponentGroupTargetId()).c_str());
+   const char* id = mInspector->getInspectObject()->getIdString();
+
+   setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
 
    // Create "Open in ShapeEditor" button
    mShapeEdButton = new GuiBitmapButtonCtrl();

+ 4 - 1
Engine/source/gui/editor/popupMenu.cpp

@@ -60,6 +60,8 @@ PopupMenu::PopupMenu()
 	mTextList = nullptr;
 
 	mIsSubmenu = false;
+
+   mRadioSelection = true;
 }
 
 PopupMenu::~PopupMenu()
@@ -83,6 +85,7 @@ void PopupMenu::initPersistFields()
    Parent::initPersistFields();
 
    addField("barTitle", TypeCaseString, Offset(mBarTitle, PopupMenu), "");
+   addField("radioSelection", TypeBool, Offset(mRadioSelection, PopupMenu), "");
 }
 
 //-----------------------------------------------------------------------------
@@ -225,7 +228,7 @@ void PopupMenu::checkItem(S32 pos, bool checked)
    if (mMenuItems.empty() || mMenuItems.size() < pos || pos < 0)
       return;
 
-   if (checked && mMenuItems[pos].mCheckGroup != -1)
+   if (checked && mMenuItems[pos].mCheckGroup != -1 && mRadioSelection)
    {
       // first, uncheck everything in the group:
       for (U32 i = 0; i < mMenuItems.size(); i++)

+ 3 - 0
Engine/source/gui/editor/popupMenu.h

@@ -83,6 +83,9 @@ protected:
 
    bool mIsSubmenu;
 
+   bool mRadioSelection; ///If true, we treat all the items in the same check group as a radio item, so we uncheck everything else in the group if an item is checked
+                         ///If false, then we don't clear other selections
+
    //This is the gui control that renders our popup
    GuiPopupMenuTextListCtrl *mTextList;
 

+ 3 - 1
Engine/source/gui/worldEditor/gizmo.cpp

@@ -188,6 +188,7 @@ GizmoProfile::GizmoProfile()
    rotationSnap = 15.0f;
    allowSnapScale = true;
    scaleSnap = 0.1f;
+   forceSnapRotations = false;
 
    rotateScalar = 0.8f;
    scaleScalar = 0.8f;
@@ -246,6 +247,7 @@ void GizmoProfile::initPersistFields()
    addField( "rotationSnap",        TypeF32,    Offset(rotationSnap, GizmoProfile) );
    addField( "allowSnapScale",      TypeBool,   Offset(allowSnapScale, GizmoProfile) );
    addField( "scaleSnap",           TypeF32,    Offset(scaleSnap, GizmoProfile) );
+   addField( "forceSnapRotations",  TypeBool,   Offset(forceSnapRotations, GizmoProfile));
    addField( "renderWhenUsed",      TypeBool,   Offset(renderWhenUsed, GizmoProfile) );
    addField( "renderInfoText",      TypeBool,   Offset(renderInfoText, GizmoProfile) );
    addField( "renderPlane",         TypeBool,   Offset(renderPlane, GizmoProfile) );
@@ -1083,7 +1085,7 @@ void Gizmo::on3DMouseDragged( const Gui3DMouseEvent & event )
       angle *= 0.02f; // scale down to not require rotate scalar to be microscopic
 
       //
-      if( mProfile->allowSnapRotations && event.modifier & SI_SHIFT )
+      if((mProfile->forceSnapRotations && event.modifier | SI_SHIFT) || (mProfile->allowSnapRotations && event.modifier & SI_SHIFT ))
          angle = mDegToRad( _snapFloat( mRadToDeg( angle ), mProfile->rotationSnap ) );
 
       mDeltaAngle = angle - mLastAngle;

+ 2 - 1
Engine/source/gui/worldEditor/gizmo.h

@@ -108,6 +108,7 @@ public:
    bool allowSnapScale;
    F32 rotationSnap;
    bool allowSnapRotations;
+   bool forceSnapRotations;
 
    bool renderWhenUsed;
    bool renderInfoText;
@@ -415,4 +416,4 @@ protected:
    static F32 smProjectDistance;
 };
 
-#endif // _GIZMO_H_
+#endif // _GIZMO_H_

+ 6 - 0
Engine/source/ts/tsShapeConstruct.cpp

@@ -402,6 +402,12 @@ bool TSShapeConstructor::onAdd()
    if ( !Parent::onAdd() )
       return false;
 
+   static const U32 bufSize = 512;
+   char* buf = Con::getReturnBuffer(bufSize);
+   Platform::makeFullPathName(mShapePath, buf, bufSize, NULL);
+
+   mShapePath = buf;
+
    // Prevent multiple objects pointing at the same shape file
    TSShapeConstructor* tss = findShapeConstructor( mShapePath );
    if ( tss )

BIN
Templates/BaseGame/game/tools/assetBrowser/art/folderIcon.png


+ 37 - 33
Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml

@@ -1,60 +1,64 @@
 <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
 <AssetImportSettings>
     <Group name="TestConfig">
-        <Group name="Images">
-            <Setting name="GenerateMaterialOnImport">1</Setting>
-            <Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
-            <Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
-            <Setting name="IsHDR">0</Setting>
-            <Setting name="Scaling">1.0</Setting>
-            <Setting name="PopulateMaterialMaps">1</Setting>
-            <Setting name="Compressed">1</Setting>
-            <Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
-            <Setting name="TextureFilteringMode">Bilinear</Setting>
-            <Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_baseColor,_a,</Setting>
-            <Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
-            <Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
-            <Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
-            <Setting name="ImageType">N/A</Setting>
-            <Setting name="UseMips">1</Setting>
-        </Group>
         <Group name="Meshes">
+            <Setting name="invertNormals">0</Setting>
             <Setting name="UpAxisOverride">Z_AXIS</Setting>
-            <Setting name="AdjustFloor">0</Setting>
             <Setting name="LODType">TrailingNumber</Setting>
+            <Setting name="ScaleOverride">0.01</Setting>
             <Setting name="IgnoreNodeScale">0</Setting>
+            <Setting name="AdjustFloor">0</Setting>
+            <Setting name="reverseWindingOrder">0</Setting>
+            <Setting name="DoScaleOverride">1</Setting>
+            <Setting name="JoinIdenticalVerts">1</Setting>
             <Setting name="DoUpAxisOverride">0</Setting>
-            <Setting name="CollapseSubmeshes">0</Setting>
-            <Setting name="ScaleOverride">1</Setting>
             <Setting name="AdjustCenter">0</Setting>
-        </Group>
-        <Group name="General">
-            <Setting name="DuplicatAutoResolution">AutoPrune</Setting>
+            <Setting name="CollapseSubmeshes">0</Setting>
         </Group>
         <Group name="Collision">
-            <Setting name="GenCollisionType">CollisionMesh</Setting>
             <Setting name="CollisionMeshPrefix">Col</Setting>
-            <Setting name="GenLOSCollisionType">CollisionMesh</Setting>
+            <Setting name="GenCollisionType">CollisionMesh</Setting>
             <Setting name="GenerateLOSCollisions">1</Setting>
             <Setting name="LOSCollisionMeshPrefix">LOS</Setting>
+            <Setting name="GenLOSCollisionType">CollisionMesh</Setting>
             <Setting name="GenerateCollisions">1</Setting>
         </Group>
+        <Group name="Images">
+            <Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
+            <Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
+            <Setting name="Compressed">1</Setting>
+            <Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
+            <Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
+            <Setting name="GenerateMaterialOnImport">1</Setting>
+            <Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_baseColor,_a,</Setting>
+            <Setting name="IsHDR">0</Setting>
+            <Setting name="PopulateMaterialMaps">1</Setting>
+            <Setting name="ImageType">N/A</Setting>
+            <Setting name="UseMips">1</Setting>
+            <Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
+            <Setting name="Scaling">1.0</Setting>
+            <Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
+            <Setting name="TextureFilteringMode">Bilinear</Setting>
+        </Group>
         <Group name="Materials">
             <Setting name="IgnoreMaterials">ColorEffect*,</Setting>
-            <Setting name="ImportMaterials">1</Setting>
+            <Setting name="UseExistingMaterials">1</Setting>
             <Setting name="CreateComposites">1</Setting>
             <Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
-            <Setting name="UseExistingMaterials">1</Setting>
-            <Setting name="AlwaysPresentImageMaps">1</Setting>
-        </Group>
-        <Group name="Sounds">
-            <Setting name="PitchAdjust">1.0</Setting>
-            <Setting name="Compressed">0</Setting>
-            <Setting name="VolumeAdjust">1.0</Setting>
+            <Setting name="AlwaysPresentImageMaps">0</Setting>
+            <Setting name="ImportMaterials">1</Setting>
         </Group>
         <Group name="Animations">
             <Setting name="ImportAnimations">1</Setting>
             <Setting name="SeparateAnimations">1</Setting>
         </Group>
+        <Group name="Sounds">
+            <Setting name="VolumeAdjust">1.0</Setting>
+            <Setting name="Compressed">0</Setting>
+            <Setting name="PitchAdjust">1.0</Setting>
+        </Group>
+        <Group name="General">
+            <Setting name="DuplicatAutoResolution">AutoPrune</Setting>
+        </Group>
     </Group>
 </AssetImportSettings>

+ 272 - 0
Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui

@@ -0,0 +1,272 @@
+//--- OBJECT WRITE BEGIN ---
+%guiContent = new GuiControl(AssetPreviewButtonsTemplate) {
+   position = "0 0";
+   extent = "1024 768";
+   minExtent = "8 2";
+   horizSizing = "right";
+   vertSizing = "bottom";
+   profile = "GuiDefaultProfile";
+   visible = "1";
+   active = "1";
+   tooltipProfile = "GuiToolTipProfile";
+   hovertime = "1000";
+   isContainer = "1";
+   canSave = "1";
+   canSaveDynamicFields = "1";
+
+   new GuiControl() {
+      position = "0 0";
+      extent = "100 124";
+      minExtent = "8 2";
+      horizSizing = "right";
+      vertSizing = "bottom";
+      profile = "ToolsGuiDefaultProfile";
+      visible = "1";
+      active = "1";
+      tooltipProfile = "GuiToolTipProfile";
+      hovertime = "1000";
+      isContainer = "1";
+      internalName = "ShapeAssetPreviewButton";
+      canSave = "1";
+      canSaveDynamicFields = "0";
+
+      new GuiObjectView() {
+         shapeFile = "data/Blockout_Basics/Walls/DoorWall2x2.fbx";
+         mountedNode = "mount0";
+         lightColor = "1 1 1 1";
+         lightAmbient = "0.5 0.5 0.5 1";
+         lightDirection = "0 0.707 -0.707";
+         orbitDiststance = "5";
+         minOrbitDiststance = "141.715";
+         maxOrbitDiststance = "5";
+         cameraSpeed = "0.01";
+         cameraRotation = "0 0 0";
+         cameraZRot = "0";
+         forceFOV = "0";
+         reflectPriority = "0";
+         renderStyle = "standard";
+         margin = "0 0 0 0";
+         padding = "0 0 0 0";
+         anchorTop = "1";
+         anchorBottom = "0";
+         anchorLeft = "1";
+         anchorRight = "0";
+         position = "7 4";
+         extent = "80 80";
+         minExtent = "8 8";
+         horizSizing = "right";
+         vertSizing = "bottom";
+         profile = "ToolsGuiDefaultProfile";
+         visible = "1";
+         active = "1";
+         tooltipProfile = "ToolsGuiToolTipProfile";
+         hovertime = "1000";
+         isContainer = "1";
+         internalName = "shapeAssetView";
+         class = "AssetPreviewControl";
+         canSave = "1";
+         canSaveDynamicFields = "0";
+
+         new GuiBitmapButtonCtrl() {
+            bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
+            bitmapMode = "Stretched";
+            autoFitExtents = "0";
+            useModifiers = "0";
+            useStates = "1";
+            masked = "0";
+            groupNum = "0";
+            buttonType = "ToggleButton";
+            useMouseEvents = "0";
+            position = "0 0";
+            extent = "80 80";
+            minExtent = "8 2";
+            horizSizing = "right";
+            vertSizing = "bottom";
+            profile = "ToolsGuiButtonProfile";
+            visible = "1";
+            active = "1";
+            tooltipProfile = "GuiToolTipProfile";
+            hovertime = "1000";
+            isContainer = "0";
+            canSave = "1";
+            canSaveDynamicFields = "0";
+            internalName="AssetPreviewBorderButton";
+         };
+      };
+      new GuiButtonCtrl() {
+         groupNum = "0";
+         buttonType = "RadioButton";
+         useMouseEvents = "1";
+         position = "0 0";
+         extent = "100 104";
+         minExtent = "8 2";
+         horizSizing = "right";
+         vertSizing = "bottom";
+         profile = "ToolsGuiThumbHighlightButtonProfile";
+         visible = "1";
+         active = "1";
+         command = "AssetBrowser.updateSelection( $ThisControl.getParent().assetName, $ThisControl.getParent().moduleName );";
+         altCommand = "AssetBrowser.editAsset( 20540 );";
+         tooltipProfile = "GuiToolTipProfile";
+         tooltip = "\n20540";
+         hovertime = "1000";
+         isContainer = "0";
+         internalName = "Button";
+         class = "AssetPreviewButton";
+         canSave = "1";
+         canSaveDynamicFields = "0";
+      };
+      new GuiTextEditCtrl() {
+         historySize = "0";
+         tabComplete = "0";
+         sinkAllKeyEvents = "0";
+         password = "0";
+         passwordMask = "*";
+         text = "DoorWall2x2";
+         maxLength = "1024";
+         margin = "0 0 0 0";
+         padding = "0 0 0 0";
+         anchorTop = "1";
+         anchorBottom = "0";
+         anchorLeft = "1";
+         anchorRight = "0";
+         position = "0 84";
+         extent = "100 18";
+         minExtent = "8 2";
+         horizSizing = "right";
+         vertSizing = "bottom";
+         profile = "GuiTextEditProfile";
+         visible = "1";
+         active = "0";
+         tooltipProfile = "GuiToolTipProfile";
+         hovertime = "1000";
+         isContainer = "1";
+         internalName = "AssetNameLabel";
+         class = "AssetNameField";
+         canSave = "1";
+         canSaveDynamicFields = "0";
+      };
+   };
+   new GuiControl() {
+      position = "102 0";
+      extent = "100 124";
+      minExtent = "8 2";
+      horizSizing = "right";
+      vertSizing = "bottom";
+      profile = "ToolsGuiDefaultProfile";
+      visible = "1";
+      active = "1";
+      tooltipProfile = "GuiToolTipProfile";
+      hovertime = "1000";
+      isContainer = "1";
+      internalName = "GeneralAssetPreviewButton";
+      canSave = "1";
+      canSaveDynamicFields = "0";
+
+      new GuiBitmapButtonCtrl() {
+         bitmap = "Data/Blockout_Basics/Walls/WallGrid2x2_Albedo.png";
+         bitmapMode = "Stretched";
+         autoFitExtents = "0";
+         useModifiers = "0";
+         useStates = "0";
+         masked = "0";
+         groupNum = "-1";
+         buttonType = "PushButton";
+         useMouseEvents = "0";
+         position = "10 4";
+         extent = "80 80";
+         minExtent = "8 2";
+         horizSizing = "right";
+         vertSizing = "bottom";
+         profile = "ToolsGuiButtonProfile";
+         visible = "1";
+         active = "1";
+         tooltipProfile = "GuiToolTipProfile";
+         hovertime = "1000";
+         isContainer = "0";
+         internalName = "assetPreviewImage";
+         canSave = "1";
+         canSaveDynamicFields = "0";
+
+         new GuiBitmapButtonCtrl() {
+            bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
+            bitmapMode = "Stretched";
+            autoFitExtents = "0";
+            useModifiers = "0";
+            useStates = "1";
+            masked = "0";
+            groupNum = "0";
+            buttonType = "ToggleButton";
+            useMouseEvents = "0";
+            position = "0 0";
+            extent = "80 80";
+            minExtent = "8 2";
+            horizSizing = "right";
+            vertSizing = "bottom";
+            profile = "ToolsGuiButtonProfile";
+            visible = "1";
+            active = "1";
+            tooltipProfile = "GuiToolTipProfile";
+            hovertime = "1000";
+            isContainer = "0";
+            canSave = "1";
+            canSaveDynamicFields = "0";
+            internalName="AssetPreviewBorderButton";
+         };
+      };
+      new GuiButtonCtrl() {
+         groupNum = "0";
+         buttonType = "RadioButton";
+         useMouseEvents = "1";
+         position = "0 0";
+         extent = "100 104";
+         minExtent = "8 2";
+         horizSizing = "right";
+         vertSizing = "bottom";
+         profile = "ToolsGuiThumbHighlightButtonProfile";
+         visible = "1";
+         active = "1";
+         command = "AssetBrowser.updateSelection( $ThisControl.getParent().assetName, $ThisControl.getParent().moduleName );";
+         altCommand = "20550.materialDefinitionName.reload(); $Tools::materialEditorList = \"\";EWorldEditor.clearSelection();MaterialEditorGui.currentObject = 0;MaterialEditorGui.currentMode = \"asset\";MaterialEditorGui.currentMaterial = 20550.materialDefinitionName;MaterialEditorGui.setActiveMaterial( 20550.materialDefinitionName );EditorGui.setEditor(MaterialEditorPlugin); AssetBrowser.hideDialog();";
+         tooltipProfile = "GuiToolTipProfile";
+         tooltip = "\n20550";
+         hovertime = "1000";
+         isContainer = "0";
+         internalName = "Button";
+         class = "AssetPreviewButton";
+         canSave = "1";
+         canSaveDynamicFields = "0";
+      };
+      new GuiTextEditCtrl() {
+         historySize = "0";
+         tabComplete = "0";
+         sinkAllKeyEvents = "0";
+         password = "0";
+         passwordMask = "*";
+         text = "WallGrid2x2";
+         maxLength = "1024";
+         margin = "0 0 0 0";
+         padding = "0 0 0 0";
+         anchorTop = "1";
+         anchorBottom = "0";
+         anchorLeft = "1";
+         anchorRight = "0";
+         position = "0 84";
+         extent = "100 18";
+         minExtent = "8 2";
+         horizSizing = "right";
+         vertSizing = "bottom";
+         profile = "GuiTextEditProfile";
+         visible = "1";
+         active = "0";
+         tooltipProfile = "GuiToolTipProfile";
+         hovertime = "1000";
+         isContainer = "1";
+         internalName = "AssetNameLabel";
+         class = "AssetNameField";
+         canSave = "1";
+         canSaveDynamicFields = "0";
+      };
+   };
+};
+//--- OBJECT WRITE END ---

+ 15 - 13
Templates/BaseGame/game/tools/assetBrowser/main.cs

@@ -37,23 +37,24 @@ function initializeAssetBrowser()
    {
       new ArrayObject(AssetFilterTypeList);
 
+      AssetFilterTypeList.add("All");
       AssetFilterTypeList.add("Component");
       AssetFilterTypeList.add("Cpp");
       AssetFilterTypeList.add("Cubemap");
-      AssetFilterTypeList.add("GameObjects");
-      AssetFilterTypeList.add("GUIs");
-      AssetFilterTypeList.add("Images");
-      AssetFilterTypeList.add("Levels");
-      AssetFilterTypeList.add("Materials");
-      AssetFilterTypeList.add("Particles");
-      AssetFilterTypeList.add("PostFXs");
-      AssetFilterTypeList.add("Scripts");
-      AssetFilterTypeList.add("Shapes");
-      AssetFilterTypeList.add("ShapeAnimations");
-      AssetFilterTypeList.add("Sounds");
-      AssetFilterTypeList.add("StateMachines");
+      AssetFilterTypeList.add("GameObject");
+      AssetFilterTypeList.add("GUI");
+      AssetFilterTypeList.add("Image");
+      AssetFilterTypeList.add("Level");
+      AssetFilterTypeList.add("Material");
+      AssetFilterTypeList.add("Particle");
+      AssetFilterTypeList.add("PostFX");
+      AssetFilterTypeList.add("Script");
+      AssetFilterTypeList.add("Shape");
+      AssetFilterTypeList.add("ShapeAnimation");
+      AssetFilterTypeList.add("Sound");
+      AssetFilterTypeList.add("StateMachine");
       AssetFilterTypeList.add("Terrain");
-      AssetFilterTypeList.add("TerrainMaterials");
+      AssetFilterTypeList.add("TerrainMaterial");
    }
    
    exec("./guis/assetBrowser.gui");
@@ -66,6 +67,7 @@ function initializeAssetBrowser()
    exec("./guis/selectModule.gui");
    exec("./guis/editModule.gui");
    exec("./guis/importTemplateModules.gui");
+   exec("./guis/assetPreviewButtonsTemplate.gui");
 
    exec("./scripts/assetBrowser.cs");
    exec("./scripts/popupMenus.cs");

+ 201 - 187
Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs

@@ -172,10 +172,55 @@ function AssetBrowser::viewTagsFilter(%this)
    AssetBrowser.loadFilters();
 }
 
-function AssetBrowser::toggleAssetTypeFilter(%assetTypeIdx)
+function AssetBrowser::toggleAssetTypeFilter(%this, %assetTypeIdx)
 {
    %isChecked = AssetTypeListPopup.isItemChecked(%assetTypeIdx);
-   AssetTypeListPopup.checkItem(%assetTypeIdx, !%isChecked);
+   
+   //Clear existing filters
+   if(%assetTypeIdx == 0)
+   {
+      for(%i=0; %i < AssetFilterTypeList.Count() + 1; %i++)
+      {
+         AssetTypeListPopup.checkItem(%i, false);  
+      }
+      
+      AssetTypeListPopup.checkItem(0, true);
+   }
+   else
+   {
+      if(%isChecked)
+      {
+         %anyOtherFilters = false;
+         for(%i=1; %i < AssetFilterTypeList.Count() + 1; %i++)
+         {
+            if(%assetTypeIdx == %i)
+               continue;
+               
+            if(AssetTypeListPopup.isItemChecked(%i))
+            {
+               %anyOtherFilters = true;
+               break;  
+            }
+         }
+      }
+      
+      if(%isChecked && !%anyOtherFilters)
+      {
+         for(%i=0; %i < AssetFilterTypeList.Count() + 1; %i++)
+         {
+            AssetTypeListPopup.checkItem(%i, false);  
+         }
+      
+         AssetTypeListPopup.checkItem(0, true);
+      }
+      else
+      {
+         AssetTypeListPopup.checkItem(0, false);
+         AssetTypeListPopup.checkItem(%assetTypeIdx, !%isChecked);
+      }
+   }
+   
+   %this.rebuildAssetArray();
 }
 
 function AssetBrowser::selectAsset( %this, %asset )
@@ -219,6 +264,13 @@ function AssetBrowser::showDialog( %this, %AssetTypeFilter, %selectCallback, %ta
    AssetBrowserWindow.setVisible(1);
    AssetBrowserWindow.selectWindow();
    
+   //If we're special-case filtering(like for selecting a given type), then ignore our normal
+   //visibility filter
+   if(%AssetTypeFilter !$= "")
+   {
+      AssetBrowser.toggleAssetTypeFilter(0);  
+   }
+   
    if(%selectCallback $= "")
    {
       //we're not in selection mode, so just hide the select button
@@ -268,6 +320,7 @@ function AssetBrowser::buildPreviewArray( %this, %asset, %moduleName )
       %fullPath = strreplace(%fullPath, "/", "_");
       
       if(isObject(%fullPath))
+      
          %assetDesc = %fullPath;
       else
          %assetDesc = new ScriptObject(%fullPath);
@@ -280,194 +333,65 @@ function AssetBrowser::buildPreviewArray( %this, %asset, %moduleName )
       %assetName = %asset;
       %assetType = "Folder";
    }
-      
-   // it may seem goofy why the checkbox can't be instanciated inside the container
-   // reason being its because we need to store the checkbox ctrl in order to make changes
-   // on it later in the function. 
-   
-   
+
    %previewSize = %this.previewSize SPC %this.previewSize;
    %previewBounds = 20;
    
-   %container = new GuiControl(){
-      profile = "ToolsGuiDefaultProfile";
-      Position = "0 0";
-      Extent = %previewSize.x + %previewBounds SPC %previewSize.y + %previewBounds + 24;
-      HorizSizing = "right";
-      VertSizing = "bottom";
-      isContainer = "1";
-      assetName = %assetName;
-      moduleName = %moduleName;
-      assetType = %assetType;
-   };
-
    %tooltip = %assetName;
    
    %doubleClickCommand = "AssetBrowser.editAsset( "@%assetDesc@" );";
    
    if(%assetType $= "ShapeAsset")
    {
-      %this.previewData.assetName = %assetDesc.assetName;
-      %this.previewData.assetPath = %assetDesc.scriptFile;
-      %this.previewData.doubleClickCommand = %doubleClickCommand;
-      
-      %this.previewData.previewImage = "tools/assetBrowser/art/componentIcon";
-      
-      %this.previewData.assetFriendlyName = %assetDesc.friendlyName;
-      %this.previewData.assetDesc = %assetDesc.description;
-      %this.previewData.tooltip = %assetDesc.friendlyName @ "\n" @ %assetDesc;
+      %previewButton = AssetPreviewButtonsTemplate-->ShapeAssetPreviewButton.deepClone();
+   }
+   else
+   {
+      %previewButton = AssetPreviewButtonsTemplate-->GeneralAssetPreviewButton.deepClone();
+   }
    
-      %previewButton = new GuiObjectView()
-      {
-         className = "AssetPreviewControl";
-         internalName = %matName;
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         Profile = "ToolsGuiDefaultProfile";
-         position = "7 4";
-         extent = %previewSize;
-         MinExtent = "8 8";
-         canSave = "1";
-         Visible = "1";
-         tooltipprofile = "ToolsGuiToolTipProfile";
-         hovertime = "1000";
-         Margin = "0 0 0 0";
-         Padding = "0 0 0 0";
-         AnchorTop = "1";
-         AnchorBottom = "0";
-         AnchorLeft = "1";
-         AnchorRight = "0";
-         renderMissionArea = "0";
-         GizmoProfile = "GlobalGizmoProfile";
-         cameraZRot = "0";
-         forceFOV = "0";
-         gridColor = "0 0 0 0";
-         renderNodes = "0";
-         renderObjBox = "0";
-         renderMounts = "0";
-         renderColMeshes = "0";
-         selectedNode = "-1";
-         sunDiffuse = "255 255 255 255";
-         sunAmbient = "180 180 180 255";
-         timeScale = "1.0";
-         fixedDetail = "0";
-         orbitNode = "0";
-         
-         new GuiBitmapButtonCtrl()
-         {
-            HorizSizing = "right";
-            VertSizing = "bottom";
-            profile = "ToolsGuiButtonProfile";
-            position = "0 0";
-            extent = %previewSize;
-            Variable = "";
-            buttonType = "ToggleButton";
-            bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
-            groupNum = "0";
-            text = "";
-         }; 
-      };
-      
-      %assetQuery = new AssetQuery();
-      %numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
-      
-      for( %i=0; %i < %numAssetsFound; %i++)
-      {
-          %assetId = %assetQuery.getAsset(%i);
-          %name = AssetDatabase.getAssetName(%assetId);
-          
-          if(%name $= %assetName)
-          {
-            %asset = AssetDatabase.acquireAsset(%assetId);
-            
-            %previewButton.setModel(%asset.fileName);
-            //%previewButton.refreshShape();
-            //%previewButton.currentDL = 0;
-            //%previewButton.fitToShape();
-            
-            break;
-          }
-      }
+   %previewButton.extent = %previewSize.x + %previewBounds SPC %previewSize.y + %previewBounds + 24;
+   %previewButton.assetName = %assetName;
+   %previewButton.moduleName = %moduleName;
+   %previewButton.assetType = %assetType;
+   
+   //Build out the preview
+   %buildCommand = %this @ ".build" @ %assetType @ "Preview(" @ %assetDesc @ "," @ %this.previewData @ ");";
+   eval(%buildCommand);
+   
+   //debug dump
+   %tooltip = %this.previewData.tooltip;
+   %assetName = %this.previewData.assetName;
+   %previewImage = %this.previewData.previewImage;
+   %doubleClickCommand = %this.previewData.doubleClickCommand;
+   
+   if(%assetType $= "ShapeAsset")
+   {
+      %previewButton-->shapeAssetView.setModel(%previewImage);
+      %previewButton-->shapeAssetView.extent = %previewSize;
    }
    else
    {
-      //Build out the preview
-      %buildCommand = %this @ ".build" @ %assetType @ "Preview(" @ %assetDesc @ "," @ %this.previewData @ ");";
-      eval(%buildCommand);
-      
-      //debug dump
-      %tooltip = %this.previewData.tooltip;
-      %assetName = %this.previewData.assetName;
-      %previewImage = %this.previewData.previewImage;
-      %doubleClickCommand = %this.previewData.doubleClickCommand;
-      
-      %previewButton = new GuiBitmapButtonCtrl()
-      {
-         className = "AssetPreviewControl";
-         internalName = %this.previewData.assetName;
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         profile = "ToolsGuiButtonProfile";
-         position = "10 4";
-         extent = %previewSize;
-         buttonType = "PushButton";
-         bitmap = %this.previewData.previewImage;
-         Command = "";
-         text = "";
-         useStates = false;
-         
-         new GuiBitmapButtonCtrl()
-         {
-               HorizSizing = "right";
-               VertSizing = "bottom";
-               profile = "ToolsGuiButtonProfile";
-               position = "0 0";
-               extent = %previewSize;
-               Variable = "";
-               buttonType = "toggleButton";
-               bitmap = "tools/materialEditor/gui/cubemapBtnBorder";
-               groupNum = "0";
-               text = "";
-            }; 
-      }; 
-   }
-   
-   %previewBorder = new GuiButtonCtrl(){
-         class = "AssetPreviewButton";
-         internalName = %this.previewData.assetName@"Border";
-         HorizSizing = "right";
-         VertSizing = "bottom";
-         profile = "ToolsGuiThumbHighlightButtonProfile";
-         position = "0 0";
-         extent = %previewSize.x + %previewBounds SPC %previewSize.y + 24;
-         Variable = "";
-         buttonType = "radioButton";
-         tooltip = %this.previewData.tooltip;
-         Command = "AssetBrowser.updateSelection( $ThisControl.getParent().assetName, $ThisControl.getParent().moduleName );"; 
-		   altCommand = %this.previewData.doubleClickCommand;
-         groupNum = "0";
-         useMouseEvents = true;
-         text = "";
-         icon = %this.previewData.previewImage;
-   };
+      %previewButton-->assetPreviewImage.bitmap = %this.previewData.previewImage;
+      %previewButton-->assetPreviewImage.extent = %previewSize;
+   }
    
-   %previewNameCtrl = new GuiTextEditCtrl(){
-         position = 0 SPC %previewSize.y + %previewBounds - 16;
-         profile = ToolsGuiTextEditCenterProfile;
-         extent = %previewSize.x + %previewBounds SPC 16;
-         text = %this.previewData.assetName;
-         originalAssetName = %this.previewData.assetName; //special internal field used in renaming assets
-         internalName = "AssetNameLabel";
-         class = "AssetNameField";
-         active = false;
-      };
+   %previewButton-->AssetPreviewBorderButton.extent = %previewSize;
    
-   %container.add(%previewButton);  
-   %container.add(%previewBorder); 
-   %container.add(%previewNameCtrl);
+   //%previewButton-->AssetPreviewButton.internalName = %this.previewData.assetName@"Border";
+   %previewButton-->AssetPreviewButton.extent = %previewSize.x + %previewBounds SPC %previewSize.y + 24;
+   %previewButton-->AssetPreviewButton.tooltip = %this.previewData.tooltip;
+   %previewButton-->AssetPreviewButton.Command = "AssetBrowser.updateSelection( $ThisControl.getParent().assetName, $ThisControl.getParent().moduleName );";
+   %previewButton-->AssetPreviewButton.altCommand = %this.previewData.doubleClickCommand;
+   //%previewButton-->AssetPreviewButton.icon = %this.previewData.previewImage;
    
+   %previewButton-->AssetNameLabel.position = 0 SPC %previewSize.y + %previewBounds - 16;
+   %previewButton-->AssetNameLabel.extent = %previewSize.x + %previewBounds SPC 16;
+   %previewButton-->AssetNameLabel.text = %this.previewData.assetName;
+   %previewButton-->AssetNameLabel.originalAssetName = %this.previewData.assetName;
+
    // add to the gui control array
-   AssetBrowser-->assetList.add(%container);
+   AssetBrowser-->assetList.add(%previewButton);
    
    // add to the array object for reference later
    AssetPreviewArray.add( %previewButton, %this.previewData.previewImage );
@@ -502,7 +426,7 @@ function AssetBrowser::loadFolders(%this, %path, %parentId)
          %folderName = getToken(%childPath, "/", %f);
          
          //we don't need to display the shadercache folder
-         if(%parentId == 1 && %folderName $= "shaderCache")
+         if(%parentId == 1 && (%folderName $= "shaderCache" || %folderName $= "cache"))
             continue;
          
          %iconIdx = 1;
@@ -1171,12 +1095,12 @@ function AssetBrowser::setPreviewSize(%this, %size)
    else if(%size $= "Large")
    {
       %this.previewSize = 160;
-      AssetPreviewSizePopup.checkItem(2, false);
+      AssetPreviewSizePopup.checkItem(2, true);
    }
    
    EditorSettings.setValue("Assets/Browser/previewTileSize", %size);
       
-   %this.refreshPreviews();
+   %this.rebuildAssetArray();
 }
 
 function AssetBrowser::refreshPreviews(%this)
@@ -1193,12 +1117,17 @@ function AssetBrowserFilterTree::onSelect(%this, %itemId)
    //Make sure we have an actual module selected!
    %parentId = %this.getParentItem(%itemId);
    
+   %name = %this.getItemText(%itemId);
+   
    %breadcrumbPath = %this.getItemValue(%itemId);
    if(%breadcrumbPath !$= "")
       %breadcrumbPath = %breadcrumbPath @ "/" @ %this.getItemText(%itemId);
    else
       %breadcrumbPath = %this.getItemText(%itemId);
       
+   if(%breadcrumbPath $= "")
+      %breadcrumbPath = AssetBrowser.currentAddress;
+      
    AssetBrowser.navigateTo(%breadcrumbPath);
 }
 
@@ -1215,6 +1144,8 @@ function AssetBrowser::rebuildAssetArray(%this)
    //First, Query for our assets
    %assetQuery = new AssetQuery();
    %numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
+
+   %finalAssetCount = 0;
   
     //now, we'll iterate through, and find the assets that are in this module, and this category
     for( %i=0; %i < %numAssetsFound; %i++)
@@ -1240,8 +1171,46 @@ function AssetBrowser::rebuildAssetArray(%this)
 			   %assetType = AssetDatabase.getAssetType(%assetId);
 			}
 			
-			if(AssetBrowser.assetTypeFilter !$= "" && AssetBrowser.assetTypeFilter !$= %assetType)
-            continue;
+			%validType = false;
+         
+         if(AssetBrowser.assetTypeFilter $= "")
+         {
+            if(AssetTypeListPopup.isItemChecked(0))
+            {
+               %validType = true;
+            }
+            else
+            {
+               for(%f=1; %f < AssetFilterTypeList.Count(); %f++)
+               {
+                  %isChecked = AssetTypeListPopup.isItemChecked(%f+1);  
+                  
+                  if(%isChecked)
+                  {
+                     %filterTypeName = AssetFilterTypeList.getKey(%f);
+                     
+                     if(%activeTypeFilterList $= "")
+                        %activeTypeFilterList = %filterTypeName;
+                     else
+                        %activeTypeFilterList = %activeTypeFilterList @ ", " @ %filterTypeName;
+                        
+                     if(%filterTypeName @ "Asset" $= %assetType)
+                     {
+                        %validType = true;
+                        break;  
+                     }
+                  }
+               }
+            }
+            
+            if(!%validType)
+               continue;
+         }
+         else
+         {
+            if(%assetType !$= AssetBrowser.assetTypeFilter)
+               continue;  
+         }
 			
 			/*if(%this.getItemText(%itemId) $= %assetType || (%assetType $= "" && %this.getItemText(%itemId) $= "Misc")
 			   || %moduleItemId == 1)
@@ -1253,12 +1222,20 @@ function AssetBrowser::rebuildAssetArray(%this)
 				if(%searchText !$= "Search Assets...")
 				{
 					if(strstr(strlwr(%assetName), strlwr(%searchText)) != -1)
+					{
 						%assetArray.add( %moduleName, %assetId);
+						
+						if(%assetType !$= "Folder")
+						   %finalAssetCount++;
+					}
 				}
 				else
 				{
 					//got it.	
 					%assetArray.add( %moduleName, %assetId );
+					
+					if(%assetType !$= "Folder")
+					   %finalAssetCount++;
 				}
 			//}
        }
@@ -1292,7 +1269,39 @@ function AssetBrowser::rebuildAssetArray(%this)
 	for(%i=0; %i < %assetArray.count(); %i++)
 		AssetBrowser.buildPreviewArray( %assetArray.getValue(%i), %assetArray.getKey(%i) );  
 		
-   AssetBrowser_FooterText.text = %assetArray.count() @ " Assets";
+   AssetBrowser_FooterText.text = %finalAssetCount @ " Assets";
+   
+   %activeTypeFilterList = "";
+   if(AssetBrowser.assetTypeFilter $= "")
+   {
+      if(!AssetTypeListPopup.isItemChecked(0))
+      {
+         for(%f=1; %f < AssetFilterTypeList.Count(); %f++)
+         {
+            %isChecked = AssetTypeListPopup.isItemChecked(%f+1);  
+            
+            if(%isChecked)
+            {
+               %filterTypeName = AssetFilterTypeList.getKey(%f);
+               
+               if(%activeTypeFilterList $= "")
+                  %activeTypeFilterList = %filterTypeName;
+               else
+                  %activeTypeFilterList = %activeTypeFilterList @ ", " @ %filterTypeName;
+            }
+         }
+      }
+      
+      if(!%validType)
+         continue;
+   }
+   else
+   {
+      %activeTypeFilterList = AssetBrowser.assetTypeFilter;
+   }
+   
+   if(%activeTypeFilterList !$= "")
+      AssetBrowser_FooterText.text = AssetBrowser_FooterText.text @ " | Active Type Filters: " @ %activeTypeFilterList;
 }
 
 //
@@ -1835,17 +1844,22 @@ function AssetBrowserFilterTree::onControlDropped( %this, %payload, %position )
    
    %parent = %this.getParentItem(%item);
    
-   if(%parent == 1)
+   if(%item != 1)
    {
-      //we're a module entry, cool
-      %targetModuleName = %this.getItemText(%item);
-      echo("DROPPED IT ON MODULE " @ %targetModuleName);   
+      //we're a folder entry, cool
+      %path = %this.getItemValue(%item) @ "/" @ %this.getItemText(%item);
+      echo("DROPPED IT ON PATH " @ %path);  
       
-      if(%moduleName !$= %targetModuleName)
+      if(%path !$= AssetBrowser.CurrentAddress)
       {
          //we're trying to move the asset to a different module!
-         MessageBoxYesNo( "Move Asset", "Do you wish to move asset " @ %assetName @ " to module " @ %targetModuleName @ "?", 
-               "AssetBrowser.moveAsset("@%assetName@", "@%targetModuleName@");", "");  
+         MessageBoxYesNo( "Move Asset", "Do you wish to move asset " @ %assetName @ " to " @ %path @ "?", 
+               "AssetBrowser.moveAsset(\""@ %moduleName @ ":" @ %assetName @"\", \""@%path@"\");", "");  
       }
    }
-}
+}
+
+function AssetBrowserFilterTree::onDragDropped( %this )
+{
+   %asdgadfhg =true;
+}

+ 1 - 1
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/cubemap.cs

@@ -60,7 +60,7 @@ function GuiInspectorTypeCubemapAssetPtr::onControlDropped( %this, %payload, %po
       %module = %payload.dragSourceControl.parentGroup.moduleName;
       %asset = %payload.dragSourceControl.parentGroup.assetName;
       
-      %targetComponent = %this.ComponentOwner;
+      %targetComponent = %this.object;
       %targetComponent.CubemapAsset = %module @ ":" @ %asset;
       
       //Inspector.refresh();

+ 3 - 2
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/folder.cs

@@ -3,8 +3,7 @@ function AssetBrowser::buildFolderPreview(%this, %assetDef, %previewData)
    %previewData.assetName = %assetDef.assetName;
    %previewData.assetPath = %assetDef.dirPath;
    
-   //%previewData.previewImage = "tools/assetBrowser/art/folderIcon";
-   %previewData.previewImage = "tools/gui/images/folder";
+   %previewData.previewImage = "tools/assetBrowser/art/folderIcon";
    
    //%previewData.assetFriendlyName = %assetDef.assetName;
    %previewData.assetDesc = %assetDef.description;
@@ -92,4 +91,6 @@ function AssetBrowser::moveFolder(%this, %folderPath, %newFolderPath)
    
    %copiedSuccess = pathCopy(%fullPath, %newFullPath @ "/" @ %newFolderName);
    %this.deleteFolder(%fullPath);
+   
+   //thrash the modules and reload them
 }

+ 27 - 0
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.cs

@@ -164,6 +164,33 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData)
    %previewData.tooltip = %assetDef.friendlyName @ "\n" @ %assetDef;
 }
 
+function AssetBrowser::moveImageAsset(%this, %assetDef, %destination)
+{
+   %currentModule = AssetDatabase.getAssetModule(%assetDef.getAssetId());
+   %targetModule = AssetBrowser.getModuleFromAddress(%destination);
+   
+   if(%currentModule $= %targetModule)
+   {
+      //just move the files  
+      %assetPath = makeFullPath(AssetDatabase.getAssetFilePath(%assetDef.getAssetId()));
+      %assetFilename = fileName(%assetPath);
+      
+      %newAssetPath = %destination @ "/" @ %assetFilename;
+      
+      %copiedSuccess = pathCopy(%assetPath, %destination @ "/" @ %assetFilename);
+      %deleteSuccess = fileDelete(%assetPath);
+      
+      %imagePath = %assetDef.imageFile;
+      %imageFilename = fileName(%imagePath);
+      
+      %copiedSuccess = pathCopy(%imagePath, %destination @ "/" @ %imageFilename);
+      %deleteSuccess = fileDelete(%imagePath);
+   }
+   
+   AssetDatabase.removeDeclaredAsset(%assetDef.getAssetId());
+   AssetDatabase.addDeclaredAsset(%targetModule, %newAssetPath);
+}
+
 function GuiInspectorTypeImageAssetPtr::onControlDropped( %this, %payload, %position )
 {
    Canvas.popDialog(EditorDragAndDropLayer);

+ 7 - 0
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/material.cs

@@ -92,6 +92,7 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
             //the material name), then we go ahead and create a blank entry
             %suff = getTokenCount(%diffuseTypeSuffixes, ",;") == 0 ? "_albedo" : getToken(%diffuseTypeSuffixes, ",;", 0);
             %diffuseAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
+            %assetItem.diffuseImageAsset = %diffuseAsset;
          }
       }
       
@@ -114,6 +115,7 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
             //the material name), then we go ahead and create a blank entry
             %suff = getTokenCount(%normalTypeSuffixes, ",;") == 0 ? "_normal" : getToken(%normalTypeSuffixes, ",;", 0);
             %normalAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
+            %assetItem.normalImageAsset = %normalAsset;
          }
       }
       
@@ -134,6 +136,7 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
             //the material name), then we go ahead and create a blank entry
             %suff = getTokenCount(%metalnessTypeSuffixes, ",;") == 0 ? "_metalness" : getToken(%metalnessTypeSuffixes, ",;", 0);
             %metalAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
+            %assetItem.metalImageAsset = %metalAsset;
          }
       }
       
@@ -154,6 +157,7 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
             //the material name), then we go ahead and create a blank entry
             %suff = getTokenCount(%roughnessTypeSuffixes, ",;") == 0 ? "_roughness" : getToken(%roughnessTypeSuffixes, ",;", 0);
             %roughnessAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
+            %assetItem.roughnessImageAsset = %roughnessAsset;
          }
       }
       
@@ -174,6 +178,7 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
             //the material name), then we go ahead and create a blank entry
             %suff = getTokenCount(%smoothnessTypeSuffixes, ",;") == 0 ? "_smoothness" : getToken(%smoothnessTypeSuffixes, ",;", 0);
             %smoothnessAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
+            %assetItem.SmoothnessImageAsset = %smoothnessAsset;
          }
       }
       
@@ -194,6 +199,7 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
             //the material name), then we go ahead and create a blank entry
             %suff = getTokenCount(%aoTypeSuffixes, ",;") == 0 ? "_AO" : getToken(%aoTypeSuffixes, ",;", 0);
             %AOAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
+            %assetItem.AOImageAsset = %AOAsset;
          }
       }
       
@@ -214,6 +220,7 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
             //the material name), then we go ahead and create a blank entry
             %suff = getTokenCount(%compositeTypeSuffixes, ",;") == 0 ? "_composite" : getToken(%compositeTypeSuffixes, ",;", 0);
             %compositeAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
+            %assetItem.compositeImageAsset = %compositeAsset;
          }
       }
       

+ 22 - 5
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs

@@ -175,7 +175,7 @@ function AssetBrowser::importShapeAsset(%this, %assetItem)
    %assetId = %moduleName@":"@%assetName;
    
    %assetPath = AssetBrowser.currentAddress @ "/";
-   %assetFullPath = %assetPath @ "/" @ fileName(%filePath);
+   %assetFullPath = %assetPath @ fileName(%filePath);
    
    %newAsset = new ShapeAsset()
    {
@@ -213,7 +213,7 @@ function AssetBrowser::importShapeAsset(%this, %assetItem)
         }
    }
    
-   %assetImportSuccessful = TAMLWrite(%newAsset, %assetPath @ "/" @ %assetName @ ".asset.taml"); 
+   %assetImportSuccessful = TAMLWrite(%newAsset, %assetPath @ %assetName @ ".asset.taml"); 
    
    //and copy the file into the relevent directory
    %doOverwrite = !AssetBrowser.isAssetReImport;
@@ -245,6 +245,11 @@ function AssetBrowser::importShapeAsset(%this, %assetItem)
    
    if(getAssetImportConfigValue("Materials/DoUpAxisOverride", "") $= "1")
       %constructor.upAxis = getAssetImportConfigValue("Meshes/UpAxisOverride", "Z_AXIS");
+      
+   if(getAssetImportConfigValue("Meshes/DoScaleOverride", "0") $= "1")
+      %constructor.unit = getAssetImportConfigValue("Meshes/ScaleOverride", "1");
+   else
+      %constructor.unit = -1;
 
    %constructor.lodType = getAssetImportConfigValue("Meshes/LODType", "0");
    //%constructor.singleDetailSize = getAssetImportConfigValue("Meshes/convertLeftHanded", "0");
@@ -287,11 +292,23 @@ function AssetBrowser::importShapeAsset(%this, %assetItem)
    %moduleDef = ModuleDatabase.findModule(%moduleName,1);
          
    if(!AssetBrowser.isAssetReImport)
-      AssetDatabase.addDeclaredAsset(%moduleDef, %assetPath @ "/" @ %assetName @ ".asset.taml");
+      AssetDatabase.addDeclaredAsset(%moduleDef, %assetPath @ %assetName @ ".asset.taml");
    else
       AssetDatabase.refreshAsset(%assetId);
 }
 
+function AssetBrowser::buildShapeAssetPreview(%this, %assetDef, %previewData)
+{
+   %previewData.assetName = %assetDef.assetName;
+   %previewData.assetPath = %assetDef.fileName;
+
+   %previewData.previewImage = fileName;
+   
+   %previewData.assetFriendlyName = %assetDef.assetName;
+   %previewData.assetDesc = %assetDef.description;
+   %previewData.tooltip = %assetDef.friendlyName @ "\n" @ %assetDef;
+}
+
 function GuiInspectorTypeShapeAssetPtr::onControlDropped( %this, %payload, %position )
 {
    Canvas.popDialog(EditorDragAndDropLayer);
@@ -304,12 +321,12 @@ function GuiInspectorTypeShapeAssetPtr::onControlDropped( %this, %payload, %posi
    
    if(%assetType $= "ShapeAsset")
    {
-      echo("DROPPED A SHAPE ON A SHAPE ASSET COMPONENT FIELD!");  
+      //echo("DROPPED A SHAPE ON A SHAPE ASSET COMPONENT FIELD!");  
       
       %module = %payload.dragSourceControl.parentGroup.moduleName;
       %asset = %payload.dragSourceControl.parentGroup.assetName;
       
-      %targetComponent = %this.ComponentOwner;
+      %targetComponent = %this.targetObject;
       %targetComponent.MeshAsset = %module @ ":" @ %asset;
       
       //Inspector.refresh();

+ 7 - 4
Templates/BaseGame/game/tools/assetBrowser/scripts/editAsset.cs

@@ -153,7 +153,7 @@ function AssetNameField::onReturn(%this)
 }
 
 //------------------------------------------------------------
-function AssetBrowser::moveAsset(%this, %destination)
+function AssetBrowser::moveAsset(%this, %assetId, %destination)
 {
    if(EditAssetPopup.assetType $= "Folder")
    {
@@ -163,12 +163,15 @@ function AssetBrowser::moveAsset(%this, %destination)
    }
    else
    {
-      %assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
-      %assetType = AssetDatabase.getAssetType(EditAssetPopup.assetType);
+      %assetDef = AssetDatabase.acquireAsset(%assetId);
+      %assetType = AssetDatabase.getAssetType(%assetId);
       
       //Do any cleanup required given the type
       if(%this.isMethod("move"@%assetType))
-         eval(%this @ ".move"@%assetType@"("@%assetDef@");");
+      {
+         %command = %this @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %destination @ "\");";
+         eval(%this @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %destination @ "\");");
+      }
    }
 }
 

+ 30 - 24
Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.cs

@@ -104,24 +104,24 @@ function AssetBrowser::buildPopupMenus(%this)
          class = "EditorWorldMenu";
          //isPopup = true;
 
-         item[ 0 ] = "Create Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
-         item[ 1 ] = "Create Terrain Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainMaterialAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
-         item[ 2 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
+         item[ 0 ] = "Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
+         item[ 1 ] = "Terrain Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainMaterialAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
+         item[ 2 ] = "Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
          item[ 3 ] = "-";
-         item[ 4 ] = "Create Terrain Data" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule);";
+         item[ 4 ] = "Terrain Data" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule);";
          item[ 5 ] = "-";         
-         item[ 6 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
-         item[ 7 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
+         item[ 6 ] = "Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
+         item[ 7 ] = "Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
          item[ 8 ] = "-";
-         item[ 9 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
+         item[ 9 ] = "GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
          item[ 10 ] = "-";
-         item[ 11 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
+         item[ 11 ] = "Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
          item[ 12 ] = "-";
-         item[ 13 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
+         item[ 13 ] = "Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
          item[ 14 ] = "-";
-         item[ 15 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
+         item[ 15 ] = "Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
          item[ 16 ] = "-";
-         item[ 17 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
+         item[ 17 ] = "Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
       };
    }
    
@@ -139,7 +139,7 @@ function AssetBrowser::buildPopupMenus(%this)
          item[ 3 ] = "Create Component Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppComponentAsset\", AssetBrowser.selectedModule);";
          item[ 4 ] = "Create Script Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppScriptClass\", AssetBrowser.selectedModule);";*/
          
-         item[ 0 ] = "Create C++ Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
+         item[ 0 ] = "C++ Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
       };
       //%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
    }
@@ -151,17 +151,17 @@ function AssetBrowser::buildPopupMenus(%this)
          superClass = "MenuBuilder";
          class = "EditorWorldMenu";
          
-         item[0] = "Create Folder" TAB "" TAB "AssetBrowser.CreateNewFolder();";
+         item[0] = "Folder" TAB "" TAB "AssetBrowser.CreateNewFolder();";
          item[1] = "-";
-         item[2] = "Create Code Asset" TAB AddNewScriptAssetPopup;
+         item[2] = "Code Asset" TAB AddNewScriptAssetPopup;
          item[3] = "-";
-         item[4] = "Create Art Asset" TAB AddNewArtAssetPopup;
+         item[4] = "Art Asset" TAB AddNewArtAssetPopup;
          item[5] = "-";
-         item[6] = "Create Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
+         item[6] = "Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
          item[7] = "-";
-         item[8] = "Create C++ Asset" TAB AddNewCppAssetPopup;
+         item[8] = "C++ Asset" TAB AddNewCppAssetPopup;
          item[9] = "-";
-         item[10] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
+         item[10] = "New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
       
       };
    }
@@ -174,7 +174,7 @@ function AssetBrowser::buildPopupMenus(%this)
          class = "EditorWorldMenu";
          //isPopup = true;
          
-         item[ 0 ] = "Create New Asset" TAB AddNewAssetPopup;
+         item[ 0 ] = "New Asset" TAB AddNewAssetPopup;
          item[ 1 ] = "Reload Module" TAB "" TAB "AssetBrowser.reloadModule();";
          Item[ 2 ] = "-";
          Item[ 3 ] = "Edit Module" TAB "" TAB "AssetBrowser.editModuleInfo();";
@@ -199,7 +199,7 @@ function AssetBrowser::buildPopupMenus(%this)
          class = "EditorWorldMenu";
          //isPopup = true;
 
-         Item[ 0 ] = "Create in Folder" TAB AddNewAssetPopup;
+         Item[ 0 ] = "Create" TAB AddNewAssetPopup;
          item[ 1 ] = "-";
          item[ 2 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
          Item[ 3 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
@@ -243,15 +243,22 @@ function AssetBrowser::buildPopupMenus(%this)
          superClass = "MenuBuilder";
          class = "EditorWorldMenu";
          //isPopup = true;
+         
+         radioSelection = false;
       };
       
-      /*for(%i=0; %i < AssetFilterTypeList.Count(); %i++)
+      AssetTypeListPopup.addItem(0, AssetFilterTypeList.getKey(0) TAB "" TAB "AssetBrowser.toggleAssetTypeFilter(" @ 0 @ ");");
+      AssetTypeListPopup.addItem(1, "-");
+      
+      for(%i=1; %i < AssetFilterTypeList.Count(); %i++)
       {
          %assetTypeName = AssetFilterTypeList.getKey(%i);
-         AssetTypeListPopup.insertItem(%i, %assetTypeName, "", "AssetBrowser.toggleAssetTypeFilter(" @ %i @ ");");
-      }*/
+         AssetTypeListPopup.addItem(%i+1, %assetTypeName TAB "" TAB "AssetBrowser.toggleAssetTypeFilter(" @ %i + 1 @ ");");
+      }
    }
    
+   AssetBrowser.toggleAssetTypeFilter(0);  
+   
    //Browser visibility menu
    if( !isObject( BrowserVisibilityPopup ) )
    {
@@ -276,7 +283,6 @@ function AssetBrowser::buildPopupMenus(%this)
       };
       
       BrowserVisibilityPopup.enableItem(5, false);
-      BrowserVisibilityPopup.enableItem(7, false);
       BrowserVisibilityPopup.enableItem(9, false);
    }
    

+ 180 - 178
Templates/BaseGame/game/tools/settings.xml

@@ -1,257 +1,259 @@
 <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
 <EditorSettings>
+    <Group name="RoadEditor">
+        <Setting name="SelectedSplineColor">0 255 0 255</Setting>
+        <Setting name="DefaultWidth">10</Setting>
+        <Setting name="materialName">DefaultDecalRoadMaterial</Setting>
+        <Setting name="HoverNodeColor">255 255 255 255</Setting>
+    </Group>
+    <Group name="AssetCreation">
+        <Setting name="TerrainAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+        <Setting name="GUIAssetSubdirectoryFormat">&lt;AssetType&gt;/OtherFolder/</Setting>
+        <Setting name="CubemapAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+        <Setting name="StatemachineAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+        <Setting name="PostFXAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+        <Setting name="LevelAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;AssetName&gt;/</Setting>
+        <Setting name="TerrainMatAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
+        <Setting name="AssetImporDefaultConfig">TestConfig</Setting>
+        <Setting name="AutoImport">1</Setting>
+        <Setting name="CppAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;SpecialAssetTag&gt;/</Setting>
+        <Setting name="ScriptAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;SpecialAssetTag&gt;/</Setting>
+    </Group>
     <Group name="ShapeEditor">
+        <Setting name="ShowGrid">1</Setting>
+        <Setting name="SunAngleZ">135</Setting>
+        <Setting name="showBounds">0</Setting>
         <Setting name="gridSize">0.1</Setting>
-        <Setting name="showObjBox">1</Setting>
+        <Setting name="RenderCollision">0</Setting>
         <Setting name="showNodes">1</Setting>
-        <Setting name="SunAngleX">45</Setting>
-        <Setting name="AdvancedWndVisible">1</Setting>
-        <Setting name="SunAmbientColor">180 180 180 255</Setting>
         <Setting name="backgroundColor">0 0 0 100</Setting>
-        <Setting name="SunAngleZ">135</Setting>
-        <Setting name="renderMounts">1</Setting>
-        <Setting name="RenderCollision">0</Setting>
-        <Setting name="showBounds">0</Setting>
-        <Setting name="ShowGrid">1</Setting>
         <Setting name="SunDiffuseColor">255 255 255 255</Setting>
+        <Setting name="SunAmbientColor">180 180 180 255</Setting>
+        <Setting name="showObjBox">1</Setting>
         <Setting name="highlightMaterial">1</Setting>
+        <Setting name="AdvancedWndVisible">1</Setting>
+        <Setting name="SunAngleX">45</Setting>
         <Setting name="gridDimension">40 40</Setting>
+        <Setting name="renderMounts">1</Setting>
+    </Group>
+    <Group name="TerrainEditor">
+        <Setting name="currentAction">lowerHeight</Setting>
+        <Group name="Brush">
+            <Setting name="maxBrushSize">40 40</Setting>
+            <Setting name="brushSize">40 40</Setting>
+            <Setting name="brushType">ellipse</Setting>
+            <Setting name="brushSoftness">1</Setting>
+            <Setting name="brushPressure">1</Setting>
+        </Group>
+        <Group name="ActionValues">
+            <Setting name="smoothFactor">0.1</Setting>
+            <Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
+            <Setting name="scaleVal">1</Setting>
+            <Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
+            <Setting name="setHeightVal">100</Setting>
+            <Setting name="SlopeMaxAngle">90</Setting>
+            <Setting name="SlopeMinAngle">0</Setting>
+            <Setting name="noiseFactor">1</Setting>
+            <Setting name="adjustHeightVal">10</Setting>
+            <Setting name="softSelectRadius">50</Setting>
+        </Group>
+    </Group>
+    <Group name="GuiEditor">
+        <Setting name="lastPath">tools/gui</Setting>
+        <Setting name="previewResolution">1024 768</Setting>
+        <Group name="Help">
+            <Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
+            <Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
+            <Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
+        </Group>
+        <Group name="EngineDevelopment">
+            <Setting name="showEditorProfiles">0</Setting>
+            <Setting name="toggleIntoEditor">0</Setting>
+            <Setting name="showEditorGuis">0</Setting>
+        </Group>
+        <Group name="Snapping">
+            <Setting name="snapToCanvas">1</Setting>
+            <Setting name="snapToCenters">1</Setting>
+            <Setting name="sensitivity">2</Setting>
+            <Setting name="snap2Grid">0</Setting>
+            <Setting name="snap2GridSize">8</Setting>
+            <Setting name="snapToControls">1</Setting>
+            <Setting name="snapToEdges">1</Setting>
+            <Setting name="snapToGuides">1</Setting>
+        </Group>
+        <Group name="Rendering">
+            <Setting name="drawGuides">1</Setting>
+            <Setting name="drawBorderLines">1</Setting>
+        </Group>
+        <Group name="Library">
+            <Setting name="viewType">Categorized</Setting>
+        </Group>
+        <Group name="Selection">
+            <Setting name="fullBox">0</Setting>
+        </Group>
     </Group>
     <Group name="WorldEditor">
-        <Setting name="EditorLayoutMode">Modern</Setting>
+        <Setting name="undoLimit">40</Setting>
+        <Setting name="forceSidebarToSide">1</Setting>
+        <Setting name="recentLevelsList">pbr:PbrMatTestLevel,TTR:DasBootLevel</Setting>
         <Setting name="orthoFOV">50</Setting>
-        <Setting name="forceLoadDAE">0</Setting>
-        <Setting name="displayType">6</Setting>
-        <Setting name="recentLevelsList">TTR:DasBootLevel,pbr:PbrMatTestLevel</Setting>
-        <Setting name="lastEditedLevel">TTR:DasBootLevel</Setting>
+        <Setting name="orthoShowGrid">1</Setting>
+        <Setting name="lastEditedLevel">pbr:PbrMatTestLevel</Setting>
+        <Setting name="startupMode">Blank Level</Setting>
         <Setting name="dropType">screenCenter</Setting>
-        <Setting name="undoLimit">40</Setting>
-        <Setting name="torsionPath">AssetWork_Debug.exe</Setting>
         <Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
-        <Setting name="startupMode">Blank Level</Setting>
-        <Setting name="orthoShowGrid">1</Setting>
+        <Setting name="displayType">6</Setting>
+        <Setting name="torsionPath">AssetWork_Debug.exe</Setting>
+        <Setting name="EditorLayoutMode">Modern</Setting>
+        <Setting name="forceLoadDAE">0</Setting>
+        <Group name="Grid">
+            <Setting name="gridSnap">1</Setting>
+            <Setting name="gridColor">102 102 102 100</Setting>
+            <Setting name="gridOriginColor">255 255 255 100</Setting>
+            <Setting name="gridMinorColor">51 51 51 100</Setting>
+            <Setting name="gridSize">1</Setting>
+        </Group>
+        <Group name="Color">
+            <Setting name="popupBackgroundColor">100 100 100 255</Setting>
+            <Setting name="selectionBoxColor">255 255 0 255</Setting>
+            <Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
+            <Setting name="objectTextColor">255 255 255 255</Setting>
+            <Setting name="objSelectColor">255 0 0 255</Setting>
+            <Setting name="dragRectColor">255 255 0 255</Setting>
+            <Setting name="objMouseOverColor">0 255 0 255</Setting>
+        </Group>
+        <Group name="Theme">
+            <Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
+            <Setting name="windowTitleBGColor">50 50 50 255</Setting>
+            <Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
+            <Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
+            <Setting name="windowTitleFontColor">215 215 215 255</Setting>
+        </Group>
         <Group name="Docs">
-            <Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
-            <Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
             <Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
+            <Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
+            <Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
             <Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
         </Group>
-        <Group name="Layout">
-            <Setting name="LayoutMode">Classic</Setting>
-        </Group>
-        <Group name="Render">
-            <Setting name="renderObjHandle">1</Setting>
-            <Setting name="renderPopupBackground">1</Setting>
-            <Setting name="renderObjText">1</Setting>
-            <Setting name="renderSelectionBox">1</Setting>
-            <Setting name="showMousePopupInfo">1</Setting>
-        </Group>
         <Group name="Tools">
-            <Setting name="OffsetZValue">0.01</Setting>
+            <Setting name="boundingBoxCollision">0</Setting>
+            <Setting name="snapSoftSize">2</Setting>
             <Setting name="TerrainSnapOffsetZ">0</Setting>
             <Setting name="snapSoft">0</Setting>
-            <Setting name="snapSoftSize">2</Setting>
-            <Setting name="boundingBoxCollision">0</Setting>
+            <Setting name="OffsetZValue">0.01</Setting>
             <Setting name="snapGround">0</Setting>
             <Setting name="dropAtScreenCenterMax">100</Setting>
             <Setting name="objectsUseBoxCenter">1</Setting>
             <Setting name="dropAtScreenCenterScalar">1</Setting>
         </Group>
-        <Group name="Color">
-            <Setting name="objSelectColor">255 0 0 255</Setting>
-            <Setting name="popupBackgroundColor">100 100 100 255</Setting>
-            <Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
-            <Setting name="objectTextColor">255 255 255 255</Setting>
-            <Setting name="selectionBoxColor">255 255 0 255</Setting>
-            <Setting name="dragRectColor">255 255 0 255</Setting>
-            <Setting name="objMouseOverColor">0 255 0 255</Setting>
+        <Group name="Images">
+            <Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
+            <Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
+            <Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
+        </Group>
+        <Group name="Render">
+            <Setting name="renderObjHandle">1</Setting>
+            <Setting name="renderObjText">1</Setting>
+            <Setting name="renderPopupBackground">1</Setting>
+            <Setting name="showMousePopupInfo">1</Setting>
+            <Setting name="renderSelectionBox">1</Setting>
         </Group>
         <Group name="ObjectIcons">
+            <Setting name="fadeIconsEndDist">20</Setting>
+            <Setting name="fadeIconsEndAlpha">0</Setting>
             <Setting name="fadeIconsStartAlpha">255</Setting>
             <Setting name="fadeIcons">1</Setting>
             <Setting name="fadeIconsStartDist">8</Setting>
-            <Setting name="fadeIconsEndDist">20</Setting>
-            <Setting name="fadeIconsEndAlpha">0</Setting>
         </Group>
-        <Group name="Grid">
-            <Setting name="gridMinorColor">51 51 51 100</Setting>
-            <Setting name="gridSize">1</Setting>
-            <Setting name="gridSnap">1</Setting>
-            <Setting name="gridColor">102 102 102 100</Setting>
-            <Setting name="gridOriginColor">255 255 255 100</Setting>
-        </Group>
-        <Group name="Theme">
-            <Setting name="windowTitleBGColor">50 50 50 255</Setting>
-            <Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
-            <Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
-            <Setting name="windowTitleFontColor">215 215 215 255</Setting>
-            <Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
-        </Group>
-        <Group name="Images">
-            <Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
-            <Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
-            <Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
+        <Group name="Layout">
+            <Setting name="LayoutMode">Classic</Setting>
         </Group>
     </Group>
+    <Group name="MeshRoadEditor">
+        <Setting name="DefaultWidth">10</Setting>
+        <Setting name="topMaterialName">DefaultRoadMaterialTop</Setting>
+        <Setting name="DefaultNormal">0 0 1</Setting>
+        <Setting name="SelectedSplineColor">0 255 0 255</Setting>
+        <Setting name="HoverSplineColor">255 0 0 255</Setting>
+        <Setting name="sideMaterialName">DefaultRoadMaterialOther</Setting>
+    </Group>
     <Group name="AxisGizmo">
+        <Setting name="renderWhenUsed">0</Setting>
         <Setting name="renderInfoText">1</Setting>
         <Setting name="snapRotations">0</Setting>
         <Setting name="mouseRotateScalar">0.8</Setting>
         <Setting name="axisGizmoMaxScreenLen">100</Setting>
         <Setting name="rotationSnap">15</Setting>
         <Setting name="mouseScaleScalar">0.8</Setting>
-        <Setting name="renderWhenUsed">0</Setting>
         <Group name="Grid">
-            <Setting name="gridColor">255 255 255 20</Setting>
-            <Setting name="planeDim">500</Setting>
             <Setting name="renderPlaneHashes">0</Setting>
-            <Setting name="renderPlane">0</Setting>
+            <Setting name="forceSnapRotations">1</Setting>
             <Setting name="gridSize">1 1 1</Setting>
+            <Setting name="planeDim">500</Setting>
+            <Setting name="renderPlane">0</Setting>
+            <Setting name="gridColor">255 255 255 20</Setting>
             <Setting name="snapToGrid">1</Setting>
         </Group>
     </Group>
-    <Group name="NavEditor">
-        <Setting name="spawnDatablock">DefaultPlayerData</Setting>
-        <Setting name="SpawnClass">AIPlayer</Setting>
-        <Setting name="backgroundBuild">1</Setting>
-    </Group>
-    <Group name="AssetCreation">
-        <Setting name="TerrainAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
-        <Setting name="LevelAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;AssetName&gt;/</Setting>
-        <Setting name="PostFXAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
-        <Setting name="TerrainMatAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
-        <Setting name="StatemachineAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
-        <Setting name="AutoImport">1</Setting>
-        <Setting name="CubemapAssetSubdirectoryFormat">&lt;AssetType&gt;/</Setting>
-        <Setting name="GUIAssetSubdirectoryFormat">&lt;AssetType&gt;/OtherFolder/</Setting>
-        <Setting name="AssetImporDefaultConfig">TestConfig</Setting>
-        <Setting name="CppAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;SpecialAssetTag&gt;/</Setting>
-        <Setting name="ScriptAssetSubdirectoryFormat">&lt;AssetType&gt;/&lt;SpecialAssetTag&gt;/</Setting>
-    </Group>
-    <Group name="MeshRoadEditor">
-        <Setting name="DefaultNormal">0 0 1</Setting>
-        <Setting name="HoverSplineColor">255 0 0 255</Setting>
-        <Setting name="DefaultWidth">10</Setting>
-        <Setting name="sideMaterialName">DefaultRoadMaterialOther</Setting>
-        <Setting name="SelectedSplineColor">0 255 0 255</Setting>
-        <Setting name="topMaterialName">DefaultRoadMaterialTop</Setting>
-    </Group>
-    <Group name="TerrainEditor">
-        <Setting name="currentAction">lowerHeight</Setting>
-        <Group name="ActionValues">
-            <Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
-            <Setting name="adjustHeightVal">10</Setting>
-            <Setting name="SlopeMaxAngle">90</Setting>
-            <Setting name="scaleVal">1</Setting>
-            <Setting name="noiseFactor">1</Setting>
-            <Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
-            <Setting name="softSelectRadius">50</Setting>
-            <Setting name="SlopeMinAngle">0</Setting>
-            <Setting name="setHeightVal">100</Setting>
-            <Setting name="smoothFactor">0.1</Setting>
-        </Group>
-        <Group name="Brush">
-            <Setting name="maxBrushSize">40 40</Setting>
-            <Setting name="brushSoftness">1</Setting>
-            <Setting name="brushPressure">1</Setting>
-            <Setting name="brushSize">40 40</Setting>
-            <Setting name="brushType">ellipse</Setting>
-        </Group>
-    </Group>
     <Group name="RiverEditor">
         <Setting name="DefaultDepth">5</Setting>
-        <Setting name="SelectedSplineColor">0 255 0 255</Setting>
-        <Setting name="HoverNodeColor">255 255 255 255</Setting>
         <Setting name="HoverSplineColor">255 0 0 255</Setting>
+        <Setting name="HoverNodeColor">255 255 255 255</Setting>
         <Setting name="DefaultNormal">0 0 1</Setting>
+        <Setting name="SelectedSplineColor">0 255 0 255</Setting>
         <Setting name="DefaultWidth">10</Setting>
     </Group>
-    <Group name="Assets">
-        <Setting name="AutoImport">1</Setting>
-        <Setting name="AssetImporDefaultConfig">TestConfig</Setting>
-        <Group name="Browser">
-            <Setting name="previewTileSize">small</Setting>
-        </Group>
+    <Group name="NavEditor">
+        <Setting name="spawnDatablock">DefaultPlayerData</Setting>
+        <Setting name="SpawnClass">AIPlayer</Setting>
+        <Setting name="backgroundBuild">1</Setting>
+    </Group>
+    <Group name="AssetBrowser">
+        <Setting name="previewSize">Small</Setting>
     </Group>
     <Group name="Theme">
+        <Setting name="fieldBGSELColor">100 98 96 255</Setting>
+        <Setting name="dividerMidColor">50 49 48 255</Setting>
+        <Setting name="headerColor">50 49 48 255</Setting>
+        <Setting name="windowBackgroundColor">32 31 30 255</Setting>
+        <Setting name="tooltipDividerColor">72 70 68 255</Setting>
+        <Setting name="fieldTextHLColor">234 232 230 255</Setting>
+        <Setting name="dividerDarkColor">17 16 15 255</Setting>
+        <Setting name="fieldBGHLColor">72 70 68 255</Setting>
         <Setting name="headerTextColor">236 234 232 255</Setting>
+        <Setting name="tooltipBGColor">43 43 43 255</Setting>
+        <Setting name="fieldTextNAColor">77 77 77 255</Setting>
+        <Setting name="tooltipTextColor">255 255 255 255</Setting>
+        <Setting name="fieldTextColor">178 175 172 255</Setting>
         <Setting name="fieldBGColor">59 58 57 255</Setting>
-        <Setting name="windowBackgroundColor">32 31 30 255</Setting>
+        <Setting name="dividerLightColor">96 94 92 255</Setting>
         <Setting name="tabsHLColor">50 49 48 255</Setting>
-        <Setting name="fieldTextColor">178 175 172 255</Setting>
         <Setting name="fieldTextSELColor">255 255 255 255</Setting>
-        <Setting name="tooltipBGColor">43 43 43 255</Setting>
         <Setting name="tabsColor">37 36 35 255</Setting>
         <Setting name="tabsSELColor">59 58 57 255</Setting>
-        <Setting name="fieldBGHLColor">72 70 68 255</Setting>
-        <Setting name="fieldTextNAColor">77 77 77 255</Setting>
-        <Setting name="headerColor">50 49 48 255</Setting>
-        <Setting name="dividerDarkColor">17 16 15 255</Setting>
-        <Setting name="tooltipDividerColor">72 70 68 255</Setting>
-        <Setting name="dividerMidColor">50 49 48 255</Setting>
-        <Setting name="fieldTextHLColor">234 232 230 255</Setting>
-        <Setting name="fieldBGSELColor">100 98 96 255</Setting>
-        <Setting name="dividerLightColor">96 94 92 255</Setting>
-        <Setting name="tooltipTextColor">255 255 255 255</Setting>
     </Group>
-    <Group name="GuiEditor">
-        <Setting name="lastPath">tools/gui/messageBoxes</Setting>
-        <Setting name="previewResolution">1024 768</Setting>
-        <Group name="Help">
-            <Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
-            <Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
-            <Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
-        </Group>
-        <Group name="Snapping">
-            <Setting name="snapToEdges">1</Setting>
-            <Setting name="snapToGuides">1</Setting>
-            <Setting name="snapToCanvas">1</Setting>
-            <Setting name="snapToCenters">1</Setting>
-            <Setting name="sensitivity">2</Setting>
-            <Setting name="snap2Grid">0</Setting>
-            <Setting name="snap2GridSize">8</Setting>
-            <Setting name="snapToControls">1</Setting>
-        </Group>
-        <Group name="Rendering">
-            <Setting name="drawGuides">1</Setting>
-            <Setting name="drawBorderLines">1</Setting>
-        </Group>
-        <Group name="Selection">
-            <Setting name="fullBox">0</Setting>
-        </Group>
-        <Group name="EngineDevelopment">
-            <Setting name="toggleIntoEditor">0</Setting>
-            <Setting name="showEditorGuis">0</Setting>
-            <Setting name="showEditorProfiles">0</Setting>
-        </Group>
-        <Group name="Library">
-            <Setting name="viewType">Categorized</Setting>
+    <Group name="Assets">
+        <Setting name="AssetImporDefaultConfig">TestConfig</Setting>
+        <Setting name="AutoImport">0</Setting>
+        <Group name="Browser">
+            <Setting name="previewTileSize">small</Setting>
         </Group>
     </Group>
     <Group name="LevelInformation">
         <Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
         <Group name="levels">
-            <Group name="PbrMatTest.mis">
-                <Setting name="cameraSpeed">5</Setting>
-            </Group>
             <Group name="BlankRoom.mis">
                 <Setting name="cameraSpeed">25</Setting>
             </Group>
+            <Group name="PbrMatTest.mis">
+                <Setting name="cameraSpeed">5</Setting>
+            </Group>
         </Group>
     </Group>
-    <Group name="RoadEditor">
-        <Setting name="DefaultWidth">10</Setting>
-        <Setting name="SelectedSplineColor">0 255 0 255</Setting>
-        <Setting name="HoverNodeColor">255 255 255 255</Setting>
-        <Setting name="materialName">DefaultDecalRoadMaterial</Setting>
-    </Group>
     <Group name="ConvexEditor">
         <Setting name="materialName">Grid_512_Orange</Setting>
     </Group>
     <Group name="DatablockEditor">
         <Setting name="libraryTab">1</Setting>
     </Group>
-    <Group name="AssetBrowser">
-        <Setting name="previewSize">Small</Setting>
-    </Group>
 </EditorSettings>

+ 1 - 0
Templates/BaseGame/game/tools/worldEditor/scripts/EditorGui.ed.cs

@@ -1344,6 +1344,7 @@ function EWorldEditor::setGridSnap( %this, %value )
 {
    %this.gridSnap = %value;
    GlobalGizmoProfile.snapToGrid = %value;
+   GlobalGizmoProfile.forceSnapRotations = %value;
    %this.syncGui();
 }
 

+ 3 - 0
Templates/BaseGame/game/tools/worldEditor/scripts/editorPrefs.ed.cs

@@ -131,6 +131,7 @@ EditorSettings.beginGroup( "Grid" );
 EditorSettings.setDefaultValue(  "gridColor",               "255 255 255 20"  );
 EditorSettings.setDefaultValue(  "gridSize",                "1 1 1"        );
 EditorSettings.setDefaultValue(  "snapToGrid",              "0"               ); //<-- Not currently used
+EditorSettings.setDefaultValue(  "forceSnapRotations",      "0"               ); //<-- Not currently used
 EditorSettings.setDefaultValue(  "renderPlane",             "0"               );
 EditorSettings.setDefaultValue(  "renderPlaneHashes",       "0"               );
 EditorSettings.setDefaultValue(  "planeDim",                "500"             );
@@ -276,6 +277,7 @@ function EditorGui::readWorldEditorSettings(%this)
    GlobalGizmoProfile.gridColor           = EditorSettings.value("gridColor");                  //$pref::WorldEditor::gridColor;
    GlobalGizmoProfile.gridSize            = EditorSettings.value("gridSize");                   //$pref::WorldEditor::gridSize;
    GlobalGizmoProfile.snapToGrid          = EditorSettings.value("snapToGrid");                 //$pref::WorldEditor::snapToGrid;
+   GlobalGizmoProfile.forceSnapRotations          = EditorSettings.value("forceSnapRotations"); //$pref::WorldEditor::forceSnapRotations;
    GlobalGizmoProfile.renderPlane         = EditorSettings.value("renderPlane");                //$pref::WorldEditor::renderPlane;
    GlobalGizmoProfile.renderPlaneHashes   = EditorSettings.value("renderPlaneHashes");          //$pref::WorldEditor::renderPlaneHashes;   
    GlobalGizmoProfile.planeDim            = EditorSettings.value("planeDim");                   //$pref::WorldEditor::planeDim;
@@ -371,6 +373,7 @@ function EditorGui::writeWorldEditorSettings(%this)
    EditorSettings.setValue( "gridColor",              GlobalGizmoProfile.gridColor );        //$Pref::WorldEditor::gridColor
    EditorSettings.setValue( "gridSize",               GlobalGizmoProfile.gridSize );         //$Pref::WorldEditor::gridSize
    EditorSettings.setValue( "snapToGrid",             GlobalGizmoProfile.snapToGrid );       //$Pref::WorldEditor::snapToGrid
+   EditorSettings.setValue( "forceSnapRotations",     GlobalGizmoProfile.forceSnapRotations );       //$Pref::WorldEditor::forceSnapRotations
    EditorSettings.setValue( "renderPlane",            GlobalGizmoProfile.renderPlane );      //$Pref::WorldEditor::renderPlane
    EditorSettings.setValue( "renderPlaneHashes",      GlobalGizmoProfile.renderPlaneHashes );//$Pref::WorldEditor::renderPlaneHashes
    EditorSettings.setValue( "planeDim",               GlobalGizmoProfile.planeDim );         //$Pref::WorldEditor::planeDim

+ 2 - 2
Templates/BaseGame/game/tools/worldEditor/scripts/visibility/miscViz.cs

@@ -216,9 +216,9 @@ function toggleSurfacePropertiesViz( %mode )
    for(%i=0; %i < 15; %i++)
    {
       if(%i == $Viz_SurfacePropertiesModeVar)
-         EVisibilityBufferVizOptions.checkItem(%i, true);
+         EVisibilityBufferVizOptions.checkItem(%i+1, true);
       else
-         EVisibilityBufferVizOptions.checkItem(%i, false);
+         EVisibilityBufferVizOptions.checkItem(%i+1, false);
    }
    
    //forces the forward materials to get dis viz properly