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@@ -196,7 +196,7 @@ void GuiShapeNameHud::onRender( Point2I, const RectI &updateRect)
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// Collision info. We're going to be running LOS tests and we
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// don't want to collide with the control object.
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- static U32 losMask = TerrainObjectType | ShapeBaseObjectType;
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+ static U32 losMask = TerrainObjectType | ShapeBaseObjectType | StaticObjectType;
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control->disableCollision();
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// All ghosted objects are added to the server connection group,
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