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bullet module
verified extract from https://github.com/GarageGames/Torque3D/pull/1146

Azaezel 9 år sedan
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2 ändrade filer med 87 tillägg och 0 borttagningar
  1. 50 0
      Tools/CMake/libraries/libbullet.cmake
  2. 37 0
      Tools/CMake/modules/module_bullet.cmake

+ 50 - 0
Tools/CMake/libraries/libbullet.cmake

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+# -----------------------------------------------------------------------------
+# Copyright (c) 2015 GarageGames, LLC
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to
+# deal in the Software without restriction, including without limitation the
+# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+# sell copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+# -----------------------------------------------------------------------------
+
+project(libbullet)
+
+addPath( "${libDir}/bullet/src" )
+addPath( "${libDir}/bullet/src/BulletCollision" )
+addPath( "${libDir}/bullet/src/BulletCollision/BroadphaseCollision" )
+addPath( "${libDir}/bullet/src/BulletCollision/CollisionDispatch" )
+addPath( "${libDir}/bullet/src/BulletCollision/CollisionShapes" )
+addPath( "${libDir}/bullet/src/BulletCollision/Gimpact" )
+addPath( "${libDir}/bullet/src/BulletCollision/NarrowPhaseCollision" )
+addPath( "${libDir}/bullet/src/BulletDynamics" )
+addPath( "${libDir}/bullet/src/BulletDynamics/Character" )
+addPath( "${libDir}/bullet/src/BulletDynamics/ConstraintSolver" )
+addPath( "${libDir}/bullet/src/BulletDynamics/Dynamics" )
+addPath( "${libDir}/bullet/src/BulletDynamics/Vehicle" )
+addPath( "${libDir}/bullet/src/LinearMath" )
+
+if( WIN32 )
+  addDef( "WIN32" )
+
+  addPath( "${libDir}/bullet/src/BulletMultiThreaded" )
+  addPath( "${libDir}/bullet/src/BulletMultiThreaded/MiniCLTask" )
+  addPath( "${libDir}/bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask" )
+  addInclude( "${libDir}/bullet/src/BulletMultiThreaded/vectormath/scalar/cpp" )
+endif()
+
+addInclude( "${libDir}/bullet/src" )
+
+finishLibrary()

+ 37 - 0
Tools/CMake/modules/module_bullet.cmake

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+# -----------------------------------------------------------------------------
+# Copyright (c) 2015 GarageGames, LLC
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to
+# deal in the Software without restriction, including without limitation the
+# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+# sell copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+# -----------------------------------------------------------------------------
+
+# Bullet module
+
+option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
+
+if( NOT TORQUE_PHYSICS_BULLET )
+    return()
+endif()
+	           
+addDef( "TORQUE_PHYSICS_BULLET" )
+addDef( "TORQUE_PHYSICS_ENABLED" )
+
+addPath( "${srcDir}/T3D/physics/bullet" )
+addInclude( "${libDir}/bullet/src" )
+
+addLib( "libbullet" )