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set gl vertcolor mapping to bgra format, the same as we do for stateblocks

Azaezel 6 年之前
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b50f72b109
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp

+ 1 - 1
Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp

@@ -1159,7 +1159,7 @@ void DiffuseVertColorFeatureGLSL::processVert(  Vector< ShaderComponent* >& comp
       outColor->setStructName( "OUT" );
       outColor->setType( "vec4" );
 
-      output = new GenOp( "   @ = @;\r\n", outColor, inColor );
+      output = new GenOp( "   @ = @.bgra;\r\n", outColor, inColor );
    }
    else
       output = NULL; // Nothing we need to do.