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@@ -38,10 +38,11 @@ ConsoleDocClass(GuiInspectorComponentGroup,
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"@internal"
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);
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-GuiInspectorComponentGroup::GuiInspectorComponentGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent)
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+GuiInspectorComponentGroup::GuiInspectorComponentGroup(StringTableEntry groupName, SimObjectPtr<GuiInspector> parent, Component* targetComponent)
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: GuiInspectorGroup(groupName, parent)
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{
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/*mNeedScroll=false;*/
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+ mTargetComponent = targetComponent;
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};
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bool GuiInspectorComponentGroup::onAdd()
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@@ -89,15 +90,277 @@ bool GuiInspectorComponentGroup::inspectGroup()
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GuiRolloutCtrl *pArrayRollout = NULL;
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bool bGrabItems = false;
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- Component* comp = dynamic_cast<Component*>(getInspector()->getInspectObject(0));
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-
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//if this isn't a component, what are we even doing here?
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- if (!comp)
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+ if (!mTargetComponent)
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return false;
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- for (U32 i = 0; i < comp->getComponentFieldCount(); i++)
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+ mParent->setComponentGroupTargetId(mTargetComponent->getId());
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+
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+ //first, relevent static fields
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+ AbstractClassRep::FieldList& fieldList = mTargetComponent->getClassRep()->mFieldList;
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+ for (AbstractClassRep::FieldList::iterator itr = fieldList.begin();
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+ itr != fieldList.end(); ++itr)
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+ {
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+ AbstractClassRep::Field* field = &(*itr);
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+ if (field->type == AbstractClassRep::StartGroupFieldType)
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+ {
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+ // If we're dealing with general fields, always set grabItems to true (to skip them)
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+ if (bNoGroup == true)
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+ bGrabItems = true;
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+ else if (dStricmp(field->pGroupname, mCaption) == 0)
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+ bGrabItems = true;
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+ continue;
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+ }
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+ else if (field->type == AbstractClassRep::EndGroupFieldType)
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+ {
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+ // If we're dealing with general fields, always set grabItems to false (to grab them)
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+ if (bNoGroup == true)
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+ bGrabItems = false;
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+ else if (dStricmp(field->pGroupname, mCaption) == 0)
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+ bGrabItems = false;
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+ continue;
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+ }
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+
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+ // Skip field if it has the HideInInspectors flag set.
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+ if (field->flag.test(AbstractClassRep::FIELD_HideInInspectors))
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+ continue;
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+
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+ if (field->pFieldname == StringTable->insert("locked") || field->pFieldname == StringTable->insert("class")
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+ || field->pFieldname == StringTable->insert("internalName"))
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+ continue;
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+
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+ if (/*(bGrabItems == true || (bNoGroup == true && bGrabItems == false)) &&*/ itr->type != AbstractClassRep::DeprecatedFieldType)
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+ {
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+ if (bNoGroup == true && bGrabItems == true)
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+ continue;
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+
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+ if (field->type == AbstractClassRep::StartArrayFieldType)
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+ {
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+#ifdef DEBUG_SPEW
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+ Platform::outputDebugString("[GuiInspectorGroup] Beginning array '%s'",
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+ field->pFieldname);
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+#endif
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+
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+ // Starting an array...
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+ // Create a rollout for the Array, give it the array's name.
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+ GuiRolloutCtrl *arrayRollout = new GuiRolloutCtrl();
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+ GuiControlProfile *arrayRolloutProfile = dynamic_cast<GuiControlProfile*>(Sim::findObject("GuiInspectorRolloutProfile0"));
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+
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+ arrayRollout->setControlProfile(arrayRolloutProfile);
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+ //arrayRollout->mCaption = StringTable->insert( String::ToString( "%s (%i)", field->pGroupname, field->elementCount ) );
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+ arrayRollout->setCaption(field->pGroupname);
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+ //arrayRollout->setMargin( 14, 0, 0, 0 );
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+ arrayRollout->registerObject();
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+
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+ GuiStackControl *arrayStack = new GuiStackControl();
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+ arrayStack->registerObject();
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+ arrayStack->freeze(true);
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+ arrayRollout->addObject(arrayStack);
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+
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+ // Allocate a rollout for each element-count in the array
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+ // Give it the element count name.
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+ for (U32 i = 0; i < field->elementCount; i++)
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+ {
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+ GuiRolloutCtrl *elementRollout = new GuiRolloutCtrl();
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+ GuiControlProfile *elementRolloutProfile = dynamic_cast<GuiControlProfile*>(Sim::findObject("GuiInspectorRolloutProfile0"));
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+
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+ char buf[256];
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+ dSprintf(buf, 256, " [%i]", i);
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+
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+ elementRollout->setControlProfile(elementRolloutProfile);
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+ elementRollout->setCaption(buf);
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+ //elementRollout->setMargin( 14, 0, 0, 0 );
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+ elementRollout->registerObject();
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+
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+ GuiStackControl *elementStack = new GuiStackControl();
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+ elementStack->registerObject();
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+ elementRollout->addObject(elementStack);
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+ elementRollout->instantCollapse();
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+
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+ arrayStack->addObject(elementRollout);
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+ }
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+
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+ pArrayRollout = arrayRollout;
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+ pArrayStack = arrayStack;
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+ arrayStack->freeze(false);
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+ pArrayRollout->instantCollapse();
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+ mStack->addObject(arrayRollout);
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+
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+ bMakingArray = true;
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+ continue;
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+ }
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+ else if (field->type == AbstractClassRep::EndArrayFieldType)
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+ {
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+#ifdef DEBUG_SPEW
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+ Platform::outputDebugString("[GuiInspectorGroup] Ending array '%s'",
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+ field->pFieldname);
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+#endif
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+
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+ bMakingArray = false;
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+ continue;
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+ }
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+
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+ if (bMakingArray)
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+ {
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+ // Add a GuiInspectorField for this field,
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+ // for every element in the array...
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+ for (U32 i = 0; i < pArrayStack->size(); i++)
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+ {
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+ FrameTemp<char> intToStr(64);
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+ dSprintf(intToStr, 64, "%d", i);
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+
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+ // The array stack should have a rollout for each element
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+ // as children...
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+ GuiRolloutCtrl *pRollout = dynamic_cast<GuiRolloutCtrl*>(pArrayStack->at(i));
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+ // And the each of those rollouts should have a stack for
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+ // fields...
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+ GuiStackControl *pStack = dynamic_cast<GuiStackControl*>(pRollout->at(0));
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+
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+ // And we add a new GuiInspectorField to each of those stacks...
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+ GuiInspectorField *fieldGui = constructField(field->type);
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+ if (fieldGui == NULL)
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+ fieldGui = new GuiInspectorField();
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+
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+ fieldGui->init(mParent, this);
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+ StringTableEntry caption = field->pFieldname;
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+ fieldGui->setInspectorField(field, caption, intToStr);
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+
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+ if (fieldGui->registerObject())
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+ {
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+#ifdef DEBUG_SPEW
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+ Platform::outputDebugString("[GuiInspectorGroup] Adding array element '%s[%i]'",
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+ field->pFieldname, i);
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+#endif
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+
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+ mChildren.push_back(fieldGui);
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+ pStack->addObject(fieldGui);
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+ }
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+ else
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+ delete fieldGui;
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+ }
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+
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+ continue;
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+ }
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+
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+ // This is weird, but it should work for now. - JDD
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+ // We are going to check to see if this item is an array
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+ // if so, we're going to construct a field for each array element
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+ if (field->elementCount > 1)
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+ {
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+ // Make a rollout control for this array
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+ //
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+ GuiRolloutCtrl *rollout = new GuiRolloutCtrl();
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+ rollout->setDataField(StringTable->insert("profile"), NULL, "GuiInspectorRolloutProfile0");
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+ rollout->setCaption(String::ToString("%s (%i)", field->pFieldname, field->elementCount));
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+ rollout->setMargin(14, 0, 0, 0);
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+ rollout->registerObject();
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+ mArrayCtrls.push_back(rollout);
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+
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+ // Put a stack control within the rollout
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+ //
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+ GuiStackControl *stack = new GuiStackControl();
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+ stack->setDataField(StringTable->insert("profile"), NULL, "GuiInspectorStackProfile");
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+ stack->registerObject();
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+ stack->freeze(true);
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+ rollout->addObject(stack);
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+
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+ mStack->addObject(rollout);
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+
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+ // Create each field and add it to the stack.
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+ //
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+ for (S32 nI = 0; nI < field->elementCount; nI++)
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+ {
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+ FrameTemp<char> intToStr(64);
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+ dSprintf(intToStr, 64, "%d", nI);
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+
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+ // Construct proper ValueName[nI] format which is "ValueName0" for index 0, etc.
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+
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+ String fieldName = String::ToString("%s%d", field->pFieldname, nI);
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+
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+ // If the field already exists, just update it
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+ GuiInspectorField *fieldGui = findField(fieldName);
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+ if (fieldGui != NULL)
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+ {
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+ fieldGui->updateValue();
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+ continue;
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+ }
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+
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+ bNewItems = true;
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+
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+ fieldGui = constructField(field->type);
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+ if (fieldGui == NULL)
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+ fieldGui = new GuiInspectorField();
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+
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+ fieldGui->init(mParent, this);
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+ StringTableEntry caption = StringTable->insert(String::ToString(" [%i]", nI));
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+ fieldGui->setInspectorField(field, caption, intToStr);
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+
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+ fieldGui->setTargetObject(mTargetComponent);
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+
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+ if (fieldGui->registerObject())
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+ {
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+ mChildren.push_back(fieldGui);
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+ stack->addObject(fieldGui);
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+ }
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+ else
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+ delete fieldGui;
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+ }
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+
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+ stack->freeze(false);
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+ stack->updatePanes();
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+ rollout->instantCollapse();
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+ }
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+ else
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+ {
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+ // If the field already exists, just update it
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+ GuiInspectorField *fieldGui = findField(field->pFieldname);
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+ if (fieldGui != NULL)
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+ {
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+ fieldGui->updateValue();
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+ continue;
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+ }
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+
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+ bNewItems = true;
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+
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+ fieldGui = constructField(field->type);
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+ if (fieldGui == NULL)
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+ fieldGui = new GuiInspectorField();
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+
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+ fieldGui->init(mParent, this);
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+ fieldGui->setInspectorField(field);
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+
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+ fieldGui->setTargetObject(mTargetComponent);
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+
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+ if (fieldGui->registerObject())
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+ {
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+#ifdef DEBUG_SPEW
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+ Platform::outputDebugString("[GuiInspectorGroup] Adding field '%s'",
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+ field->pFieldname);
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+#endif
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+ fieldGui->setValue(mTargetComponent->getDataField(field->pFieldname, NULL));
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+
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+ mChildren.push_back(fieldGui);
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+ mStack->addObject(fieldGui);
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+ }
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+ else
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+ {
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+ SAFE_DELETE(fieldGui);
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+ }
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+ }
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+ }
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+ }
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+
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+ for (U32 i = 0; i < mTargetComponent->getComponentFieldCount(); i++)
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{
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- ComponentField* field = comp->getComponentField(i);
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+ ComponentField* field = mTargetComponent->getComponentField(i);
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+
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+ //first and foremost, nab the field type and check if it's a custom field or not.
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+ //If it's not a custom field, proceed below, if it is, hand it off to script to be handled by the component
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+ if (field->mFieldType == -1)
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+ {
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+ Con::executef(this, "onConstructComponentField", mTargetComponent, field->mFieldName);
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+ continue;
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+ }
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bNewItems = true;
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@@ -107,10 +370,12 @@ bool GuiInspectorComponentGroup::inspectGroup()
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fieldGui->init(mParent, this);
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- AbstractClassRep::Field *refField;
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+ fieldGui->setTargetObject(mTargetComponent);
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+
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+ AbstractClassRep::Field *refField = NULL;
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//check dynamics
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- SimFieldDictionary* fieldDictionary = comp->getFieldDictionary();
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+ SimFieldDictionary* fieldDictionary = mTargetComponent->getFieldDictionary();
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SimFieldDictionaryIterator itr(fieldDictionary);
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while (*itr)
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@@ -196,6 +461,14 @@ void GuiInspectorComponentGroup::onMouseMove(const GuiEvent &event)
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{
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//mParent->mOverDivider = false;
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}
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+
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+void GuiInspectorComponentGroup::onRightMouseUp(const GuiEvent &event)
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+{
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+ //mParent->mOverDivider = false;
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+ if (isMethod("onRightMouseUp"))
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+ Con::executef(this, "onRightMouseUp", event.mousePoint);
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+}
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+
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ConsoleMethod(GuiInspectorComponentGroup, inspectGroup, bool, 2, 2, "Refreshes the dynamic fields in the inspector.")
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{
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return object->inspectGroup();
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@@ -250,3 +523,8 @@ ConsoleMethod(GuiInspectorComponentGroup, addDynamicField, void, 2, 2, "obj.addD
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ConsoleMethod(GuiInspectorComponentGroup, removeDynamicField, void, 3, 3, "")
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{
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}
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+
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+DefineConsoleMethod(GuiInspectorComponentGroup, getComponent, S32, (), ,"")
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+{
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+ return object->getComponent()->getId();
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+}
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