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Temporary fix for the geometry feed in spotlights

Lukas Aldershaab 4 lat temu
rodzic
commit
b5d1d1a02c

+ 1 - 1
Engine/source/lighting/advanced/advancedLightManager.cpp

@@ -607,7 +607,7 @@ GFXVertexBufferHandle<AdvancedLightManager::LightVertex> AdvancedLightManager::g
       for (S32 i=1; i<numPoints + 1; i++)
       {
          S32 imod = (i - 1) % numPoints;
-         mConeGeometry[i].point = Point3F(circlePoints[imod].x,circlePoints[imod].y, -1.0f);
+         mConeGeometry[i].point = Point3F(circlePoints[imod].x*1.1,circlePoints[imod].y*1.1, -1.0f);
          mConeGeometry[i].color = ColorI::WHITE;
       }
       mConeGeometry.unlock();