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@@ -34,7 +34,7 @@
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#include "gfx/gfxPrimitiveBuffer.h"
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#include "gfx/primBuilder.h"
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#include "gfx/gfxDebugEvent.h"
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-
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+#include "materials/shaderData.h"
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#include "math/mPolyhedron.impl.h"
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@@ -45,7 +45,7 @@ GFXDrawUtil::GFXDrawUtil( GFXDevice * d)
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mTextAnchorColor.set(0xFF, 0xFF, 0xFF, 0xFF);
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mFontRenderBatcher = new FontRenderBatcher();
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- _setupStateBlocks();
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+ _setupStateBlocks();
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}
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GFXDrawUtil::~GFXDrawUtil()
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@@ -90,6 +90,33 @@ void GFXDrawUtil::_setupStateBlocks()
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rectFill.setZReadWrite(false);
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rectFill.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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mRectFillSB = mDevice->createStateBlock(rectFill);
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+
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+ // Find ShaderData
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+ ShaderData* shaderData;
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+ mRoundRectangleShader = Sim::findObject("RoundedRectangleGUI", shaderData) ? shaderData->getShader() : NULL;
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+ if (!mRoundRectangleShader)
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+ {
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+ Con::errorf("GFXDrawUtil - could not find Rounded Rectangle shader");
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+ }
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+ // Create ShaderConstBuffer and Handles
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+ mRoundRectangleShaderConsts = mRoundRectangleShader->allocConstBuffer();
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+
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+ mCircleShader = Sim::findObject("CircularGUI", shaderData) ? shaderData->getShader() : NULL;
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+ if (!mCircleShader)
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+ {
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+ Con::errorf("GFXDrawUtil - could not find circle shader");
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+ }
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+ // Create ShaderConstBuffer and Handles
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+ mCircleShaderConsts = mCircleShader->allocConstBuffer();
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+
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+ mThickLineShader = Sim::findObject("ThickLineGUI", shaderData) ? shaderData->getShader() : NULL;
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+ if (!mThickLineShader)
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+ {
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+ Con::errorf("GFXDrawUtil - could not find Thick line shader");
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+ }
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+ // Create ShaderConstBuffer and Handles
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+ mThickLineShaderConsts = mThickLineShader->allocConstBuffer();
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+
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}
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//-----------------------------------------------------------------------------
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@@ -118,13 +145,13 @@ void GFXDrawUtil::setTextAnchorColor( const ColorI &ancColor )
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//-----------------------------------------------------------------------------
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// Draw Text
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//-----------------------------------------------------------------------------
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-U32 GFXDrawUtil::drawText( GFont *font, const Point2I &ptDraw, const UTF16 *in_string,
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+U32 GFXDrawUtil::drawText( GFont *font, const Point2I &ptDraw, const UTF16 *in_string,
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const ColorI *colorTable, const U32 maxColorIndex, F32 rot )
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{
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return drawTextN( font, ptDraw, in_string, dStrlen(in_string), colorTable, maxColorIndex, rot );
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}
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-U32 GFXDrawUtil::drawText( GFont *font, const Point2I &ptDraw, const UTF8 *in_string,
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+U32 GFXDrawUtil::drawText( GFont *font, const Point2I &ptDraw, const UTF8 *in_string,
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const ColorI *colorTable, const U32 maxColorIndex, F32 rot )
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{
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return drawTextN( font, ptDraw, in_string, dStrlen(in_string), colorTable, maxColorIndex, rot );
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@@ -154,7 +181,7 @@ U32 GFXDrawUtil::drawTextN( GFont *font, const Point2I &ptDraw, const UTF8 *in_s
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return drawTextN( font, ptDraw, ubuf, n, colorTable, maxColorIndex, rot );
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}
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-U32 GFXDrawUtil::drawTextN( GFont *font, const Point2I &ptDraw, const UTF16 *in_string,
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+U32 GFXDrawUtil::drawTextN( GFont *font, const Point2I &ptDraw, const UTF16 *in_string,
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U32 n, const ColorI *colorTable, const U32 maxColorIndex, F32 rot )
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{
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// return on zero length strings
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@@ -178,11 +205,11 @@ U32 GFXDrawUtil::drawTextN( GFont *font, const Point2I &ptDraw, const UTF16 *in_
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S32 ptX = 0;
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- // Queue everything for render.
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+ // Queue everything for render.
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mFontRenderBatcher->init(font, n);
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U32 i;
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- UTF16 c;
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+ UTF16 c;
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for (i = 0, c = in_string[i]; i < n && in_string[i]; i++, c = in_string[i])
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{
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switch(c)
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@@ -193,25 +220,25 @@ U32 GFXDrawUtil::drawTextN( GFont *font, const Point2I &ptDraw, const UTF16 *in_
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case 14:
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{
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// Color code
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- if (colorTable)
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+ if (colorTable)
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{
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- static U8 remap[15] =
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- {
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+ static U8 remap[15] =
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+ {
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0x0, // 0 special null terminator
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0x0, // 1 ascii start-of-heading??
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- 0x1,
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- 0x2,
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- 0x3,
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- 0x4,
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- 0x5,
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- 0x6,
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+ 0x1,
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+ 0x2,
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+ 0x3,
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+ 0x4,
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+ 0x5,
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+ 0x6,
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0x0, // 8 special backspace
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0x0, // 9 special tab
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0x0, // a special \n
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- 0x7,
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+ 0x7,
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0x8,
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0x0, // a special \r
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- 0x9
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+ 0x9
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};
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U8 remapped = remap[c];
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@@ -256,7 +283,7 @@ U32 GFXDrawUtil::drawTextN( GFont *font, const Point2I &ptDraw, const UTF16 *in_
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}
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// Tab character
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- case dT('\t'):
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+ case dT('\t'):
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{
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if ( tabci == NULL )
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tabci = &(font->getCharInfo( dT(' ') ));
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@@ -272,7 +299,7 @@ U32 GFXDrawUtil::drawTextN( GFont *font, const Point2I &ptDraw, const UTF16 *in_
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// Don't draw invalid characters.
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default:
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{
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- if( !font->isValidChar( c ) )
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+ if( !font->isValidChar( c ) )
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continue;
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}
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}
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@@ -354,7 +381,7 @@ void GFXDrawUtil::drawBitmapStretchSR( GFXTextureObject* texture, const RectF &d
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{
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// Sanity if no texture is specified.
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if(!texture)
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- return;
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+ return;
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GFXVertexBufferHandle<GFXVertexPCT> verts(mDevice, 4, GFXBufferTypeVolatile );
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verts.lock();
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@@ -369,13 +396,13 @@ void GFXDrawUtil::drawBitmapStretchSR( GFXTextureObject* texture, const RectF &d
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F32 screenTop = dstRect.point.y;
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F32 screenBottom = (dstRect.point.y + dstRect.extent.y);
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- if( in_flip & GFXBitmapFlip_X )
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+ if( in_flip & GFXBitmapFlip_X )
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{
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F32 temp = texLeft;
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texLeft = texRight;
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texRight = temp;
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}
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- if( in_flip & GFXBitmapFlip_Y )
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+ if( in_flip & GFXBitmapFlip_Y )
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{
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F32 temp = texTop;
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texTop = texBottom;
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@@ -435,7 +462,7 @@ void GFXDrawUtil::drawBitmapStretchSR( GFXTextureObject* texture, const RectF &d
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AssertFatal(false, "No GFXDrawUtil state block defined for this filter type!");
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mDevice->setStateBlock(mBitmapStretchSB);
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break;
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- }
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+ }
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mDevice->setTexture( 0, texture );
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mDevice->setupGenericShaders( GFXDevice::GSModColorTexture );
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@@ -445,7 +472,7 @@ void GFXDrawUtil::drawBitmapStretchSR( GFXTextureObject* texture, const RectF &d
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//-----------------------------------------------------------------------------
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// Draw Rectangle
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//-----------------------------------------------------------------------------
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-void GFXDrawUtil::drawRect( const Point2I &upperLeft, const Point2I &lowerRight, const ColorI &color )
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+void GFXDrawUtil::drawRect( const Point2I &upperLeft, const Point2I &lowerRight, const ColorI &color )
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{
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drawRect( Point2F((F32)upperLeft.x,(F32)upperLeft.y),Point2F((F32)lowerRight.x,(F32)lowerRight.y),color);
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}
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@@ -513,57 +540,99 @@ void GFXDrawUtil::drawRect( const Point2F &upperLeft, const Point2F &lowerRight,
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//-----------------------------------------------------------------------------
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// Draw Rectangle Fill
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//-----------------------------------------------------------------------------
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-void GFXDrawUtil::drawRectFill( const RectF &rect, const ColorI &color )
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+void GFXDrawUtil::drawRectFill(const RectF& rect, const ColorI& color, const F32& borderSize, const ColorI& borderColor)
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{
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- drawRectFill(rect.point, Point2F(rect.extent.x + rect.point.x - 1, rect.extent.y + rect.point.y - 1), color );
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+ drawRoundedRect(0.0f, rect.point, Point2F(rect.extent.x + rect.point.x - 1, rect.extent.y + rect.point.y - 1), color, borderSize, borderColor);
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}
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-void GFXDrawUtil::drawRectFill( const Point2I &upperLeft, const Point2I &lowerRight, const ColorI &color )
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-{
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- drawRectFill(Point2F((F32)upperLeft.x, (F32)upperLeft.y), Point2F((F32)lowerRight.x, (F32)lowerRight.y), color);
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+void GFXDrawUtil::drawRectFill(const Point2I& upperLeft, const Point2I& lowerRight, const ColorI& color, const F32& borderSize, const ColorI& borderColor)
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+{
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+ drawRoundedRect(0.0f, Point2F((F32)upperLeft.x, (F32)upperLeft.y), Point2F((F32)lowerRight.x, (F32)lowerRight.y), color, borderSize, borderColor);
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}
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-void GFXDrawUtil::drawRectFill( const RectI &rect, const ColorI &color )
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+void GFXDrawUtil::drawRectFill(const RectI& rect, const ColorI& color, const F32& borderSize, const ColorI& borderColor)
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{
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- drawRectFill(rect.point, Point2I(rect.extent.x + rect.point.x - 1, rect.extent.y + rect.point.y - 1), color );
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+ drawRoundedRect(0.0f, rect.point, Point2I(rect.extent.x + rect.point.x - 1, rect.extent.y + rect.point.y - 1), color, borderSize, borderColor);
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}
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-void GFXDrawUtil::drawRectFill( const Point2F &upperLeft, const Point2F &lowerRight, const ColorI &color )
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+void GFXDrawUtil::drawRectFill(const Point2F& upperLeft, const Point2F& lowerRight, const ColorI& color, const F32& borderSize,const ColorI& borderColor)
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+{
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+ // draw a rounded rect with 0 radiuse.
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+ drawRoundedRect(0.0f, upperLeft, lowerRight, color, borderSize, borderColor);
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+}
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+
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+void GFXDrawUtil::drawRoundedRect(const F32& cornerRadius, const RectI& rect, const ColorI& color, const F32& borderSize, const ColorI& borderColor)
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+{
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+ drawRoundedRect(cornerRadius, rect.point, Point2I(rect.extent.x + rect.point.x - 1, rect.extent.y + rect.point.y - 1), color, borderSize, borderColor);
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+}
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+
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+void GFXDrawUtil::drawRoundedRect(const F32& cornerRadius, const Point2I& upperLeft, const Point2I& lowerRight, const ColorI& color, const F32& borderSize, const ColorI& borderColor)
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+{
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+ drawRoundedRect(cornerRadius, Point2F((F32)upperLeft.x, (F32)upperLeft.y), Point2F((F32)lowerRight.x, (F32)lowerRight.y), color, borderSize, borderColor);
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+}
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+
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+void GFXDrawUtil::drawRoundedRect(const F32& cornerRadius,
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+ const Point2F& upperLeft,
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+ const Point2F& lowerRight,
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+ const ColorI& color,
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+ const F32& borderSize,
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+ const ColorI& borderColor)
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{
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- //
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- // Convert Box a----------x
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- // | |
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- // x----------b
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- // Into Quad
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- // v0---------v1
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- // | a x |
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- // | |
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- // | x b |
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- // v2---------v3
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- //
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// NorthWest and NorthEast facing offset vectors
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- Point2F nw(-0.5,-0.5); /* \ */
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- Point2F ne(0.5,-0.5); /* / */
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+ Point2F nw(-0.5, -0.5); /* \ */
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+ Point2F ne(0.5, -0.5); /* / */
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GFXVertexBufferHandle<GFXVertexPCT> verts(mDevice, 4, GFXBufferTypeVolatile);
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verts.lock();
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F32 ulOffset = 0.5f - mDevice->getFillConventionOffset();
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-
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- verts[0].point.set( upperLeft.x+nw.x + ulOffset, upperLeft.y+nw.y + ulOffset, 0.0f );
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- verts[1].point.set( lowerRight.x + ne.x + ulOffset, upperLeft.y + ne.y + ulOffset, 0.0f);
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- verts[2].point.set( upperLeft.x - ne.x + ulOffset, lowerRight.y - ne.y + ulOffset, 0.0f);
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- verts[3].point.set( lowerRight.x - nw.x + ulOffset, lowerRight.y - nw.y + ulOffset, 0.0f);
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+
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+ verts[0].point.set(upperLeft.x + nw.x + ulOffset, upperLeft.y + nw.y + ulOffset, 0.0f);
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+ verts[1].point.set(lowerRight.x + ne.x + ulOffset, upperLeft.y + ne.y + ulOffset, 0.0f);
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+ verts[2].point.set(upperLeft.x - ne.x + ulOffset, lowerRight.y - ne.y + ulOffset, 0.0f);
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+ verts[3].point.set(lowerRight.x - nw.x + ulOffset, lowerRight.y - nw.y + ulOffset, 0.0f);
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for (S32 i = 0; i < 4; i++)
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verts[i].color = color;
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verts.unlock();
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+ mDevice->setVertexBuffer(verts);
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mDevice->setStateBlock(mRectFillSB);
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- mDevice->setVertexBuffer( verts );
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- mDevice->setupGenericShaders();
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- mDevice->drawPrimitive( GFXTriangleStrip, 0, 2 );
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+
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+ Point2F topLeftCorner(upperLeft.x + nw.x + ulOffset, upperLeft.y + nw.y + ulOffset);
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+ Point2F bottomRightCorner(lowerRight.x - nw.x + ulOffset, lowerRight.y - nw.y + ulOffset);
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+
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+ /*mDevice->setupGenericShaders();*/
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+ GFX->setShader(mRoundRectangleShader);
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+ GFX->setShaderConstBuffer(mRoundRectangleShaderConsts);
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+
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+ MatrixF tempMatrix = GFX->getProjectionMatrix() * GFX->getViewMatrix() * GFX->getWorldMatrix();
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+ Point2F size((F32)(bottomRightCorner.x - topLeftCorner.x), (F32)(bottomRightCorner.y - topLeftCorner.y));
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+
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+ F32 minExtent = mMin(size.x, size.y);
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+
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+ F32 radius = cornerRadius;
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+ if ((minExtent * 0.5) < radius)
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+ {
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+ radius = mClampF(radius, 0.0f, (minExtent * 0.5));
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+ }
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+
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+ mRoundRectangleShaderConsts->set(mRoundRectangleShader->getShaderConstHandle("$modelView"), tempMatrix, GFXSCT_Float4x4);
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+ mRoundRectangleShaderConsts->setSafe(mRoundRectangleShader->getShaderConstHandle("$radius"), radius);
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+ mRoundRectangleShaderConsts->setSafe(mRoundRectangleShader->getShaderConstHandle("$sizeUni"), size);
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+ mRoundRectangleShaderConsts->setSafe(mRoundRectangleShader->getShaderConstHandle("$borderSize"), borderSize);
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+ mRoundRectangleShaderConsts->setSafe(mRoundRectangleShader->getShaderConstHandle("$borderCol"), borderColor);
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+
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+ Point2F rectCenter((F32)(topLeftCorner.x + (size.x / 2.0)), (F32)(topLeftCorner.y + (size.y / 2.0)));
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+ mRoundRectangleShaderConsts->setSafe(mRoundRectangleShader->getShaderConstHandle("$rectCenter"), rectCenter);
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+
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+ const Point2I& resolution = GFX->getActiveRenderTarget()->getSize();
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+ Point2F TargetSize(1.0 / (F32)resolution.x, 1.0 / (F32)resolution.y);
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+
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+ mRoundRectangleShaderConsts->setSafe(mRoundRectangleShader->getShaderConstHandle("$oneOverViewport"), TargetSize);
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+
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+ mDevice->drawPrimitive(GFXTriangleStrip, 0, 2);
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}
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void GFXDrawUtil::draw2DSquare( const Point2F &screenPoint, F32 width, F32 spinAngle )
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@@ -608,7 +677,73 @@ void GFXDrawUtil::draw2DSquare( const Point2F &screenPoint, F32 width, F32 spinA
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}
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//-----------------------------------------------------------------------------
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-// Draw Line
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+// Draw Circle : FILL
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+//-----------------------------------------------------------------------------
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+void GFXDrawUtil::drawCircleFill(const RectI& rect, const ColorI& color, F32 radius, const F32& borderSize, const ColorI& borderColor)
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+{
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+ drawCircleFill(rect.point, Point2I(rect.extent.x + rect.point.x - 1, rect.extent.y + rect.point.y - 1), color, radius, borderSize, borderColor);
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+}
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+
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+void GFXDrawUtil::drawCircleFill(const Point2I& upperLeft, const Point2I& lowerRight, const ColorI& color, F32 radius, const F32& borderSize, const ColorI& borderColor)
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+{
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+ drawCircleFill(Point2F((F32)upperLeft.x, (F32)upperLeft.y), Point2F((F32)lowerRight.x, (F32)lowerRight.y), color, radius, borderSize, borderColor);
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+}
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+
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+void GFXDrawUtil::drawCircleFill(const Point2F& upperLeft, const Point2F& lowerRight, const ColorI& color, F32 radius, const F32& borderSize, const ColorI& borderColor)
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+{
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+ // NorthWest and NorthEast facing offset vectors
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+ Point2F nw(-0.5, -0.5); /* \ */
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+ Point2F ne(0.5, -0.5); /* / */
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+
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+ GFXVertexBufferHandle<GFXVertexPCT> verts(mDevice, 4, GFXBufferTypeVolatile);
|
|
|
+ verts.lock();
|
|
|
+
|
|
|
+ F32 ulOffset = 0.5f - mDevice->getFillConventionOffset();
|
|
|
+
|
|
|
+ verts[0].point.set(upperLeft.x + nw.x + ulOffset, upperLeft.y + nw.y + ulOffset, 0.0f);
|
|
|
+ verts[1].point.set(lowerRight.x + ne.x + ulOffset, upperLeft.y + ne.y + ulOffset, 0.0f);
|
|
|
+ verts[2].point.set(upperLeft.x - ne.x + ulOffset, lowerRight.y - ne.y + ulOffset, 0.0f);
|
|
|
+ verts[3].point.set(lowerRight.x - nw.x + ulOffset, lowerRight.y - nw.y + ulOffset, 0.0f);
|
|
|
+ for (S32 i = 0; i < 4; i++)
|
|
|
+ verts[i].color = color;
|
|
|
+
|
|
|
+ verts.unlock();
|
|
|
+ mDevice->setVertexBuffer(verts);
|
|
|
+
|
|
|
+ mDevice->setStateBlock(mRectFillSB);
|
|
|
+
|
|
|
+ Point2F topLeftCorner(upperLeft.x + nw.x + ulOffset, upperLeft.y + nw.y + ulOffset);
|
|
|
+ Point2F bottomRightCorner(lowerRight.x - nw.x + ulOffset, lowerRight.y - nw.y + ulOffset);
|
|
|
+
|
|
|
+ /*mDevice->setupGenericShaders();*/
|
|
|
+ GFX->setShader(mCircleShader);
|
|
|
+ GFX->setShaderConstBuffer(mCircleShaderConsts);
|
|
|
+
|
|
|
+ MatrixF tempMatrix = GFX->getProjectionMatrix() * GFX->getViewMatrix() * GFX->getWorldMatrix();
|
|
|
+ Point2F size((F32)(bottomRightCorner.x - topLeftCorner.x), (F32)(bottomRightCorner.y - topLeftCorner.y));
|
|
|
+
|
|
|
+ Point2F rectCenter((F32)(topLeftCorner.x + (size.x / 2.0)), (F32)(topLeftCorner.y + (size.y / 2.0)));
|
|
|
+ mCircleShaderConsts->setSafe(mCircleShader->getShaderConstHandle("$rectCenter"), rectCenter);
|
|
|
+
|
|
|
+ F32 minExtent = mMin(size.x, size.y);
|
|
|
+ F32 shaderRadius = radius;
|
|
|
+
|
|
|
+ if ((minExtent * 0.5) < shaderRadius)
|
|
|
+ {
|
|
|
+ shaderRadius = mClampF(radius, 0.0f, (minExtent * 0.5));
|
|
|
+ }
|
|
|
+
|
|
|
+ mCircleShaderConsts->set(mCircleShader->getShaderConstHandle("$modelView"), tempMatrix, GFXSCT_Float4x4);
|
|
|
+ mCircleShaderConsts->setSafe(mCircleShader->getShaderConstHandle("$radius"), shaderRadius);
|
|
|
+ mCircleShaderConsts->setSafe(mCircleShader->getShaderConstHandle("$sizeUni"), size);
|
|
|
+ mCircleShaderConsts->setSafe(mCircleShader->getShaderConstHandle("$borderSize"), borderSize);
|
|
|
+ mCircleShaderConsts->setSafe(mCircleShader->getShaderConstHandle("$borderCol"), borderColor);
|
|
|
+
|
|
|
+ mDevice->drawPrimitive(GFXTriangleStrip, 0, 2);
|
|
|
+}
|
|
|
+
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+// Draw Lines : Single Pixel
|
|
|
//-----------------------------------------------------------------------------
|
|
|
void GFXDrawUtil::drawLine( const Point3F &startPt, const Point3F &endPt, const ColorI &color )
|
|
|
{
|
|
@@ -648,6 +783,55 @@ void GFXDrawUtil::drawLine( F32 x1, F32 y1, F32 z1, F32 x2, F32 y2, F32 z2, cons
|
|
|
mDevice->drawPrimitive( GFXLineList, 0, 1 );
|
|
|
}
|
|
|
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+// Draw Lines : Thick
|
|
|
+//-----------------------------------------------------------------------------
|
|
|
+void GFXDrawUtil::drawThickLine(const Point2I& startPt, const Point2I& endPt, const ColorI& color, const F32& thickness)
|
|
|
+{
|
|
|
+ drawThickLine(startPt.x, startPt.y, 0.0f, endPt.x, endPt.y, 0.0f, color, thickness);
|
|
|
+}
|
|
|
+
|
|
|
+void GFXDrawUtil::drawThickLine(const Point2F& startPt, const Point2F& endPt, const ColorI& color, const F32& thickness)
|
|
|
+{
|
|
|
+ drawThickLine(startPt.x, startPt.y, 0.0f, endPt.x, endPt.y, 0.0f, color, thickness);
|
|
|
+}
|
|
|
+
|
|
|
+void GFXDrawUtil::drawThickLine(F32 x1, F32 y1, F32 z1, F32 x2, F32 y2, F32 z2, const ColorI& color, const F32& thickness)
|
|
|
+{
|
|
|
+ // less than 2 just draw an ordinary line... why you ever here....
|
|
|
+ if (thickness < 2.0f)
|
|
|
+ {
|
|
|
+ drawLine(x1, y1, z1, x2, y2, z2, color);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ GFXVertexBufferHandle<GFXVertexPCT> verts(mDevice, 2, GFXBufferTypeVolatile);
|
|
|
+ verts.lock();
|
|
|
+
|
|
|
+ verts[0].point.set(x1, y1, z1);
|
|
|
+ verts[1].point.set(x2, y2, z2);
|
|
|
+ verts[0].color = color;
|
|
|
+ verts[1].color = color;
|
|
|
+
|
|
|
+ verts.unlock();
|
|
|
+
|
|
|
+ mDevice->setVertexBuffer(verts);
|
|
|
+ mDevice->setStateBlock(mRectFillSB);
|
|
|
+ GFX->setShader(mThickLineShader);
|
|
|
+ GFX->setShaderConstBuffer(mThickLineShaderConsts);
|
|
|
+
|
|
|
+ MatrixF tempMatrix = GFX->getProjectionMatrix() * GFX->getViewMatrix() * GFX->getWorldMatrix();
|
|
|
+ mThickLineShaderConsts->set(mThickLineShader->getShaderConstHandle("$modelView"), tempMatrix, GFXSCT_Float4x4);
|
|
|
+ mThickLineShaderConsts->setSafe(mThickLineShader->getShaderConstHandle("$thickness"), thickness);
|
|
|
+
|
|
|
+ const Point2I& resolution = GFX->getActiveRenderTarget()->getSize();
|
|
|
+ Point2F TargetSize(1.0 / (F32)resolution.x, 1.0 / (F32)resolution.y);
|
|
|
+
|
|
|
+ mThickLineShaderConsts->setSafe(mThickLineShader->getShaderConstHandle("$oneOverViewport"), TargetSize);
|
|
|
+
|
|
|
+ mDevice->drawPrimitive(GFXLineList, 0, 1);
|
|
|
+}
|
|
|
+
|
|
|
//-----------------------------------------------------------------------------
|
|
|
// 3D World Draw Misc
|
|
|
//-----------------------------------------------------------------------------
|
|
@@ -713,13 +897,13 @@ void GFXDrawUtil::drawSphere( const GFXStateBlockDesc &desc, F32 radius, const P
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
-static const Point3F cubePoints[8] =
|
|
|
+static const Point3F cubePoints[8] =
|
|
|
{
|
|
|
Point3F(-1, -1, -1), Point3F(-1, -1, 1), Point3F(-1, 1, -1), Point3F(-1, 1, 1),
|
|
|
Point3F( 1, -1, -1), Point3F( 1, -1, 1), Point3F( 1, 1, -1), Point3F( 1, 1, 1)
|
|
|
};
|
|
|
|
|
|
-static const U32 cubeFaces[6][4] =
|
|
|
+static const U32 cubeFaces[6][4] =
|
|
|
{
|
|
|
{ 0, 4, 6, 2 }, { 0, 2, 3, 1 }, { 0, 1, 5, 4 },
|
|
|
{ 3, 2, 6, 7 }, { 7, 6, 4, 5 }, { 3, 7, 5, 1 }
|
|
@@ -812,7 +996,7 @@ void GFXDrawUtil::drawPolygon( const GFXStateBlockDesc& desc, const Point3F* poi
|
|
|
for( U32 i = 0; i < numPoints; ++ i )
|
|
|
xfm->mulP( verts[ i ].point );
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
if( isWireframe )
|
|
|
{
|
|
|
verts[ numVerts - 1 ].point = verts[ 0 ].point;
|
|
@@ -899,7 +1083,7 @@ void GFXDrawUtil::_drawSolidCube( const GFXStateBlockDesc &desc, const Point3F &
|
|
|
for(S32 i = 0; i < 6; i++)
|
|
|
{
|
|
|
idx = cubeFaces[i][0];
|
|
|
- verts[vertexIndex].point = cubePoints[idx] * halfSize;
|
|
|
+ verts[vertexIndex].point = cubePoints[idx] * halfSize;
|
|
|
verts[vertexIndex].color = color;
|
|
|
vertexIndex++;
|
|
|
|
|
@@ -1110,13 +1294,13 @@ void GFXDrawUtil::drawObjectBox( const GFXStateBlockDesc &desc, const Point3F &s
|
|
|
Point3F cubePts[8];
|
|
|
for (U32 i = 0; i < 8; i++)
|
|
|
{
|
|
|
- cubePts[i] = cubePoints[i]/2;
|
|
|
+ cubePts[i] = cubePoints[i]/2;
|
|
|
}
|
|
|
|
|
|
- // 8 corner points of the box
|
|
|
+ // 8 corner points of the box
|
|
|
for ( U32 i = 0; i < 8; i++ )
|
|
|
{
|
|
|
- //const Point3F &start = cubePoints[i];
|
|
|
+ //const Point3F &start = cubePoints[i];
|
|
|
|
|
|
// 3 lines per corner point
|
|
|
for ( U32 j = 0; j < 3; j++ )
|
|
@@ -1128,7 +1312,7 @@ void GFXDrawUtil::drawObjectBox( const GFXStateBlockDesc &desc, const Point3F &s
|
|
|
scaledObjMat.mulP(start);
|
|
|
PrimBuild::vertex3fv(start);
|
|
|
scaledObjMat.mulP(end);
|
|
|
- PrimBuild::vertex3fv(end);
|
|
|
+ PrimBuild::vertex3fv(end);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -1164,10 +1348,10 @@ void GFXDrawUtil::drawCapsule( const GFXStateBlockDesc &desc, const Point3F &cen
|
|
|
}
|
|
|
|
|
|
void GFXDrawUtil::_drawSolidCapsule( const GFXStateBlockDesc &desc, const Point3F ¢er, F32 radius, F32 height, const ColorI &color, const MatrixF *xfm )
|
|
|
-{
|
|
|
+{
|
|
|
MatrixF mat;
|
|
|
if ( xfm )
|
|
|
- mat = *xfm;
|
|
|
+ mat = *xfm;
|
|
|
else
|
|
|
mat = MatrixF::Identity;
|
|
|
|
|
@@ -1176,7 +1360,7 @@ void GFXDrawUtil::_drawSolidCapsule( const GFXStateBlockDesc &desc, const Point3
|
|
|
verts.lock();
|
|
|
for (S32 i=0; i<numPoints + 1; i++)
|
|
|
{
|
|
|
- S32 imod = i % numPoints;
|
|
|
+ S32 imod = i % numPoints;
|
|
|
verts[2 * i].point = Point3F( circlePoints[imod].x * radius, circlePoints[imod].y * radius, height/2 );
|
|
|
verts[2 * i].color = color;
|
|
|
verts[2 * i + 1].point = Point3F( circlePoints[imod].x * radius, circlePoints[imod].y * radius, -height/2 );
|
|
@@ -1208,7 +1392,7 @@ void GFXDrawUtil::_drawSolidCapsule( const GFXStateBlockDesc &desc, const Point3
|
|
|
if ( xfm )
|
|
|
sphereMat = *xfm;
|
|
|
else
|
|
|
- sphereMat = MatrixF::Identity;
|
|
|
+ sphereMat = MatrixF::Identity;
|
|
|
|
|
|
sphereCenter.set( 0, 0, 0.5f * height );
|
|
|
mat.mulV( sphereCenter );
|
|
@@ -1284,12 +1468,12 @@ void GFXDrawUtil::_drawWireCapsule( const GFXStateBlockDesc &desc, const Point3F
|
|
|
}
|
|
|
|
|
|
void GFXDrawUtil::drawCone( const GFXStateBlockDesc &desc, const Point3F &basePnt, const Point3F &tipPnt, F32 baseRadius, const ColorI &color )
|
|
|
-{
|
|
|
+{
|
|
|
VectorF uvec = tipPnt - basePnt;
|
|
|
F32 height = uvec.len();
|
|
|
uvec.normalize();
|
|
|
MatrixF mat( true );
|
|
|
- MathUtils::getMatrixFromUpVector( uvec, &mat );
|
|
|
+ MathUtils::getMatrixFromUpVector( uvec, &mat );
|
|
|
mat.setPosition(basePnt);
|
|
|
|
|
|
Point3F scale( baseRadius, baseRadius, height );
|
|
@@ -1359,7 +1543,7 @@ void GFXDrawUtil::drawCylinder( const GFXStateBlockDesc &desc, const Point3F &ba
|
|
|
F32 height = uvec.len();
|
|
|
uvec.normalize();
|
|
|
MatrixF mat( true );
|
|
|
- MathUtils::getMatrixFromUpVector( uvec, &mat );
|
|
|
+ MathUtils::getMatrixFromUpVector( uvec, &mat );
|
|
|
mat.setPosition(basePnt);
|
|
|
|
|
|
Point3F scale( radius, radius, height * 2 );
|
|
@@ -1425,14 +1609,14 @@ void GFXDrawUtil::drawCylinder( const GFXStateBlockDesc &desc, const Point3F &ba
|
|
|
}
|
|
|
|
|
|
void GFXDrawUtil::drawArrow( const GFXStateBlockDesc &desc, const Point3F &start, const Point3F &end, const ColorI &color, F32 baseRad )
|
|
|
-{
|
|
|
+{
|
|
|
GFXTransformSaver saver;
|
|
|
|
|
|
// Direction and length of the arrow.
|
|
|
VectorF dir = end - start;
|
|
|
F32 len = dir.len();
|
|
|
- dir.normalize();
|
|
|
- len *= 0.2f;
|
|
|
+ dir.normalize();
|
|
|
+ len *= 0.2f;
|
|
|
|
|
|
// Base of the cone will be a distance back from the end of the arrow
|
|
|
// proportional to the total distance of the arrow... 0.3f looks about right.
|
|
@@ -1464,11 +1648,11 @@ void GFXDrawUtil::drawFrustum( const Frustum &f, const ColorI &color )
|
|
|
|
|
|
// Draw near and far planes.
|
|
|
for (U32 offset = 0; offset < 8; offset+=4)
|
|
|
- {
|
|
|
+ {
|
|
|
drawLine(points[offset+0], points[offset+1], color);
|
|
|
drawLine(points[offset+2], points[offset+3], color);
|
|
|
drawLine(points[offset+0], points[offset+2], color);
|
|
|
- drawLine(points[offset+1], points[offset+3], color);
|
|
|
+ drawLine(points[offset+1], points[offset+3], color);
|
|
|
}
|
|
|
|
|
|
// connect the near and far planes
|
|
@@ -1512,13 +1696,13 @@ void GFXDrawUtil::drawPlaneGrid( const GFXStateBlockDesc &desc, const Point3F &p
|
|
|
U32 vSteps = 0;
|
|
|
if( step.y > 0 )
|
|
|
vSteps = size.y / step.y + 0.5 + 1;
|
|
|
-
|
|
|
+
|
|
|
if( uSteps <= 1 || vSteps <= 1 )
|
|
|
return;
|
|
|
-
|
|
|
+
|
|
|
const U32 numVertices = uSteps * 2 + vSteps * 2;
|
|
|
const U32 numLines = uSteps + vSteps;
|
|
|
-
|
|
|
+
|
|
|
Point3F origin;
|
|
|
switch( plane )
|
|
|
{
|
|
@@ -1552,14 +1736,14 @@ void GFXDrawUtil::drawPlaneGrid( const GFXStateBlockDesc &desc, const Point3F &p
|
|
|
verts[vertCount].point = Point3F( start + step.x * i, origin.y + size.y, origin.z );
|
|
|
else
|
|
|
verts[vertCount].point = Point3F( start + step.x * i, origin.y, origin.z + size.y );
|
|
|
-
|
|
|
+
|
|
|
verts[vertCount].color = color;
|
|
|
++vertCount;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if( plane == PlaneXY || plane == PlaneYZ )
|
|
|
- {
|
|
|
+ {
|
|
|
U32 num;
|
|
|
F32 stp;
|
|
|
if( plane == PlaneXY )
|
|
@@ -1574,7 +1758,7 @@ void GFXDrawUtil::drawPlaneGrid( const GFXStateBlockDesc &desc, const Point3F &p
|
|
|
}
|
|
|
|
|
|
F32 start = mFloor( origin.y / stp + 0.5f ) * stp;
|
|
|
-
|
|
|
+
|
|
|
for ( U32 i = 0; i < num; i++ )
|
|
|
{
|
|
|
verts[vertCount].point = Point3F( origin.x, start + stp * i, origin.z );
|
|
@@ -1585,7 +1769,7 @@ void GFXDrawUtil::drawPlaneGrid( const GFXStateBlockDesc &desc, const Point3F &p
|
|
|
verts[vertCount].point = Point3F( origin.x + size.x, start + stp * i, origin.z );
|
|
|
else
|
|
|
verts[vertCount].point = Point3F( origin.x, start + stp * i, origin.z + size.x );
|
|
|
-
|
|
|
+
|
|
|
verts[vertCount].color = color;
|
|
|
++vertCount;
|
|
|
}
|
|
@@ -1604,7 +1788,7 @@ void GFXDrawUtil::drawPlaneGrid( const GFXStateBlockDesc &desc, const Point3F &p
|
|
|
verts[vertCount].point = Point3F( origin.x + size.x, origin.y, start + step.y * i );
|
|
|
else
|
|
|
verts[vertCount].point = Point3F( origin.x, origin.y + size.x, start + step.y * i );
|
|
|
-
|
|
|
+
|
|
|
verts[vertCount].color = color;
|
|
|
++vertCount;
|
|
|
}
|
|
@@ -1629,7 +1813,7 @@ void GFXDrawUtil::drawTransform( const GFXStateBlockDesc &desc, const MatrixF &m
|
|
|
GFXVertexBufferHandle<GFXVertexPCT> verts( mDevice, 6, GFXBufferTypeVolatile );
|
|
|
verts.lock();
|
|
|
|
|
|
- const static ColorI defColors[3] =
|
|
|
+ const static ColorI defColors[3] =
|
|
|
{
|
|
|
ColorI::RED,
|
|
|
ColorI::GREEN,
|
|
@@ -1655,7 +1839,7 @@ void GFXDrawUtil::drawTransform( const GFXStateBlockDesc &desc, const MatrixF &m
|
|
|
{
|
|
|
verts[1].point *= *scale;
|
|
|
verts[3].point *= *scale;
|
|
|
- verts[5].point *= *scale;
|
|
|
+ verts[5].point *= *scale;
|
|
|
}
|
|
|
|
|
|
verts.unlock();
|