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Merge pull request #930 from BeamNG/separate_opengl_from_os

Separate OpenGL code from Linux or Mac.
LuisAntonRebollo 10 年之前
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b632d06c97

+ 5 - 4
Engine/source/lighting/advanced/advancedLightingFeatures.cpp

@@ -31,10 +31,11 @@
 #include "gfx/gfxDevice.h"
 #include "core/util/safeDelete.h"
 
-#if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )
+#if defined( TORQUE_OS_WIN32 ) || defined( TORQUE_OS_XBOX )
 #  include "lighting/advanced/hlsl/gBufferConditionerHLSL.h"
 #  include "lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h"
-#else
+#endif
+#if defined( TORQUE_OPENGL )
 #  include "lighting/advanced/glsl/gBufferConditionerGLSL.h"
 #  include "lighting/advanced/glsl/advancedLightingFeaturesGLSL.h"
 #endif
@@ -54,7 +55,7 @@ void AdvancedLightingFeatures::registerFeatures( const GFXFormat &prepassTargetF
 
    if(GFX->getAdapterType() == OpenGL)
    {
-#if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
+#if defined( TORQUE_OPENGL ) 
       cond = new GBufferConditionerGLSL( prepassTargetFormat, GBufferConditionerGLSL::ViewSpace );
       FEATUREMGR->registerFeature(MFT_PrePassConditioner, cond);
       FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatGLSL());
@@ -66,7 +67,7 @@ void AdvancedLightingFeatures::registerFeatures( const GFXFormat &prepassTargetF
    }
    else
    {
-#if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )
+#if defined( TORQUE_OS_WIN32 )
       cond = new GBufferConditionerHLSL( prepassTargetFormat, GBufferConditionerHLSL::ViewSpace );
       FEATUREMGR->registerFeature(MFT_PrePassConditioner, cond);
       FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatHLSL());

+ 3 - 4
Engine/source/lighting/basic/basicLightManager.cpp

@@ -47,8 +47,7 @@
 #include "lighting/basic/blTerrainSystem.h"
 #include "lighting/common/projectedShadow.h"
 
-
-#if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
+#if defined( TORQUE_OPENGL )
 #include "shaderGen/GLSL/shaderFeatureGLSL.h"
 #include "shaderGen/GLSL/bumpGLSL.h"
 #include "shaderGen/GLSL/pixSpecularGLSL.h"
@@ -163,7 +162,7 @@ void BasicLightManager::activate( SceneManager *sceneManager )
 
    if( GFX->getAdapterType() == OpenGL )
    {
-      #if defined( TORQUE_OS_MAC ) || defined( TORQUE_OS_LINUX )
+      #if defined( TORQUE_OPENGL ) 
          FEATUREMGR->registerFeature( MFT_LightMap, new LightmapFeatGLSL );
          FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatGLSL );
          FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatGLSL );
@@ -173,7 +172,7 @@ void BasicLightManager::activate( SceneManager *sceneManager )
    }
    else
    {
-      #if !defined( TORQUE_OS_MAC ) && !defined( TORQUE_OS_LINUX )
+      #if defined( TORQUE_OS_WIN32 )
          FEATUREMGR->registerFeature( MFT_LightMap, new LightmapFeatHLSL );
          FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatHLSL );
          FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatHLSL );