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@@ -520,7 +520,7 @@ function OptionsMenu::applyChangedOptions(%this)
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{
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VideoSettingsList.applyChanges();
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AudioSettingsList.applyChanges();
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- KBMControlsList.applyChanges(); //Saves settings and binds from GamepadControlsList as well -Skurps
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+ KBMControlsList.applyChanges(); //Saves settings and binds from GamepadControlsList as well
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//Process the audio channel tempvars to get their values
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//and then apply them to the actual pref variable, as well as the SFXChannelVolume
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@@ -918,7 +918,7 @@ function OptionsMenu::populateAudioSettings(%this)
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// Keyboard & Mouse, Controller List Functions
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//
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//==============================================================================
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-function KBMControlsList::applyChanges(%this){ //Skurps
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+function KBMControlsList::applyChanges(%this){
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//Save mouse sensitivity
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$pref::Input::LinkMouseSensitivity = $pref::Input::LinkMouseSensitivity_tempVar;
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@@ -961,7 +961,7 @@ function KBMControlsList::applyChanges(%this){ //Skurps
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$RemapDirty = false;
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}
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-// restoreRemap() is called from user custom keybinds file which is generated by KBMControlsList::applyChanges() -Skurps
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+// restoreRemap() is called from user custom keybinds file which is generated by KBMControlsList::applyChanges()
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function restoreRemap(%device, %actionMap, %action, %cmd){
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// Make sure no other "action" (key / button press) is bound to this command on this actionMap (from remapDlg.tscript)
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unbindExtraActions( %cmd, %actionMap, %device, 0 );
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@@ -989,7 +989,7 @@ function OptionsMenu::populateKeybinds(%this,%device, %controlsList) {
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%controlsList.clear();
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if (%device $= "keyboard") {
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- %controlsList.add(addOptionGroup("Mouse Options")); //Skurps
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+ %controlsList.add(addOptionGroup("Mouse Options"));
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%controlsList.add(addOptionSlider("Mouse Sensitivity", "", "$pref::Input::LinkMouseSensitivity", 0, 1, 10));
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}
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