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@@ -31,6 +31,7 @@ singleton Material(Turret_Base)
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pixelSpecular[0] = "1";
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specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds";
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useAnisotropic[0] = "1";
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+ castDynamicShadows = true;
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materialTag0 = "Weapon";
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};
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@@ -53,6 +54,7 @@ singleton Material(Turret_Lazer_Base)
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waveFreq[0] = "0";
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waveAmp[0] = "0";
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castShadows = "1";
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+ castDynamicShadows = true;
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translucentZWrite = "0";
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materialTag0 = "Weapon";
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materialTag1 = "FX";
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@@ -68,6 +70,7 @@ singleton Material(Turret_Lazer_Base)
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glow[0] = "1";
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emissive[0] = "1";
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translucentBlendOp = "Add";
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+ castDynamicShadows = true;
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};
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singleton Material(CollisionMat)
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