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cmake for epoxy and rip glew

Jeff Hutchinson 9 năm trước cách đây
mục cha
commit
b89d2a116e
2 tập tin đã thay đổi với 45 bổ sung12 xóa
  1. 39 0
      Tools/CMake/libraries/epoxy.cmake
  2. 6 12
      Tools/CMake/torque3d.cmake

+ 39 - 0
Tools/CMake/libraries/epoxy.cmake

@@ -0,0 +1,39 @@
+# -----------------------------------------------------------------------------
+# Copyright (c) 2016 GarageGames, LLC
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to
+# deal in the Software without restriction, including without limitation the
+# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+# sell copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+# -----------------------------------------------------------------------------
+
+project(epoxy)
+
+addPath("${libDir}/epoxy/src")
+
+# TODO EGL support if we ever use EGL instead of GLX
+if (WIN32)
+   addPath("${libDir}/epoxy/src/wgl")
+   addDef(BUILD_WGL)
+else()
+   addPath("${libDir}/epoxy/src/glx")
+   addDef(BUILD_GLX)
+endif()
+
+addInclude("${libDir}/epoxy/include")
+addInclude("${libDir}/epoxy/src")
+
+finishLibrary()

+ 6 - 12
Tools/CMake/torque3d.cmake

@@ -473,12 +473,9 @@ if( TORQUE_OPENGL )
     if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
         addPath("${srcDir}/gfx/gl")
         addPath("${srcDir}/gfx/gl/tGL")        
-    addPath("${srcDir}/shaderGen/GLSL")
+        addPath("${srcDir}/shaderGen/GLSL")
         addPath("${srcDir}/terrain/glsl")
         addPath("${srcDir}/forest/glsl")    
-
-    # glew
-    LIST(APPEND ${PROJECT_NAME}_files "${libDir}/glew/src/glew.c")
     endif()
     
     if(WIN32 AND NOT TORQUE_SDL)
@@ -531,6 +528,9 @@ addLib(squish)
 addLib(collada)
 addLib(pcre)
 addLib(convexDecomp)
+if (TORQUE_OPENGL)
+   addLib(epoxy)
+endif()
 
 if(WIN32)
     # copy pasted from T3D build system, some might not be needed
@@ -590,9 +590,6 @@ endif()
 
 if(TORQUE_OPENGL)
 	addDef(TORQUE_OPENGL)
-   if(WIN32)
-      addDef(GLEW_STATIC)
-    endif()
 endif()
 
 if(TORQUE_SDL)
@@ -624,7 +621,8 @@ addInclude("${libDir}/opcode")
 addInclude("${libDir}/collada/include")
 addInclude("${libDir}/collada/include/1.4")
 if(TORQUE_OPENGL)
-	addInclude("${libDir}/glew/include")
+	addInclude("${libDir}/epoxy/include")
+	addInclude("${libDir}/epoxy/src")
 endif()
 
 if(UNIX)
@@ -632,10 +630,6 @@ if(UNIX)
 	addInclude("/usr/include/freetype2")
 endif()
 
-if(TORQUE_OPENGL)
-	addInclude("${libDir}/glew/include")
-endif()
-
 # external things
 if(WIN32)
     set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)