@@ -326,7 +326,7 @@ void GBitmap::allocateBitmap(const U32 in_width, const U32 in_height, const bool
mNumMipLevels++;
allocPixels += currWidth * currHeight * mBytesPerPixel;
- } while (currWidth != 1 || currHeight != 1);
+ } while (currWidth != 1 && currHeight != 1);
}
AssertFatal(mNumMipLevels <= c_maxMipLevels, "GBitmap::allocateBitmap: too many miplevels");
@@ -1098,7 +1098,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
currHeight = 1;
inOutNumMips++;
- } while ( currWidth != 1 || currHeight != 1 );
+ } while ( currWidth != 1 && currHeight != 1 );