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refactor new IsScriptFile method to be zip-safe

AzaezelX 4 ani în urmă
părinte
comite
b8eaefc21e

+ 2 - 2
Engine/source/T3D/assets/CubemapAsset.cpp

@@ -136,7 +136,7 @@ void CubemapAsset::initializeAsset()
 {
    mScriptFile = expandAssetFilePath(mScriptFile);
 
-   if(Platform::isScriptFile(mScriptFile))
+   if(Torque::FS::IsScriptFile(mScriptFile))
       Con::executeFile(mScriptFile, false, false);
 }
 
@@ -144,7 +144,7 @@ void CubemapAsset::onAssetRefresh()
 {
    mScriptFile = expandAssetFilePath(mScriptFile);
 
-   if (Platform::isScriptFile(mScriptFile))
+   if (Torque::FS::IsScriptFile(mScriptFile))
       Con::executeFile(mScriptFile, false, false);
 }
 

+ 4 - 4
Engine/source/T3D/assets/GUIAsset.cpp

@@ -119,12 +119,12 @@ void GUIAsset::initializeAsset()
 {
    mGUIPath = expandAssetFilePath(mGUIFile);
 
-   if (Platform::isScriptFile(mGUIPath))
+   if (Torque::FS::IsScriptFile(mGUIPath))
       Con::executeFile(mGUIPath, false, false);
 
    mScriptPath = expandAssetFilePath(mScriptFile);
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
       Con::executeFile(mScriptPath, false, false);
 }
 
@@ -132,12 +132,12 @@ void GUIAsset::onAssetRefresh()
 {
    mGUIPath = expandAssetFilePath(mGUIFile);
 
-   if (Platform::isScriptFile(mGUIPath))
+   if (Torque::FS::IsScriptFile(mGUIPath))
       Con::executeFile(mGUIPath, false, false);
 
    mScriptPath = expandAssetFilePath(mScriptFile);
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
       Con::executeFile(mScriptPath, false, false);
 }
 

+ 2 - 2
Engine/source/T3D/assets/GameObjectAsset.cpp

@@ -133,7 +133,7 @@ void GameObjectAsset::initializeAsset()
    //Ensure we have an expanded filepath
    mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
       Con::executeFile(mScriptPath, false, false);
 
    mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
@@ -144,7 +144,7 @@ void GameObjectAsset::onAssetRefresh()
    //Ensure we have an expanded filepath
    mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
       Con::executeFile(mScriptPath, false, false);
 
    mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;

+ 2 - 2
Engine/source/T3D/assets/MaterialAsset.cpp

@@ -166,7 +166,7 @@ void MaterialAsset::initializeAsset()
 
    mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
       Con::executeFile(mScriptPath, false, false);
 
    loadMaterial();
@@ -176,7 +176,7 @@ void MaterialAsset::onAssetRefresh()
 {
    mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
       Con::executeFile(mScriptPath, false, false);
 
    loadMaterial();

+ 2 - 2
Engine/source/T3D/assets/PostEffectAsset.cpp

@@ -136,7 +136,7 @@ void PostEffectAsset::initializeAsset()
    mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
    mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
       Con::executeFile(mScriptPath, false, false);
 }
 
@@ -146,7 +146,7 @@ void PostEffectAsset::onAssetRefresh()
    mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
    mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
       Con::executeFile(mScriptPath, false, false);
 }
 

+ 3 - 3
Engine/source/T3D/assets/ScriptAsset.cpp

@@ -124,7 +124,7 @@ void ScriptAsset::initializeAsset()
 {
    mScriptPath = expandAssetFilePath(mScriptFile);
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
    {
       //We're initialized properly, so we'll go ahead and kick along any dependencies we may have as well
       AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
@@ -152,7 +152,7 @@ void ScriptAsset::onAssetRefresh()
 {
    mScriptPath = expandAssetFilePath(mScriptFile);
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
    {
       //Refresh any dependencies we may have
       for (U32 i = 0; i < mScriptAssets.size(); i++)
@@ -192,7 +192,7 @@ bool ScriptAsset::execScript()
 
    return false;
 
-   if (Platform::isScriptFile(mScriptPath))
+   if (Torque::FS::IsScriptFile(mScriptPath))
    {
       return Con::executeFile(mScriptPath, false, false);
    }

+ 1 - 1
Engine/source/T3D/prefab.cpp

@@ -337,7 +337,7 @@ void Prefab::_loadFile( bool addFileNotify )
    if ( mFilename == StringTable->EmptyString())
       return;
 
-   if ( !Platform::isScriptFile( mFilename ) )
+   if ( !Torque::FS::IsScriptFile( mFilename ) )
    {
       Con::errorf( "Prefab::_loadFile() - file %s was not found.", mFilename );
       return;

+ 12 - 0
Engine/source/core/volume.cpp

@@ -1074,6 +1074,18 @@ bool IsFile(const Path &path)
    return sgMountSystem.isFile(path);
 }
 
+bool IsScriptFile(const char* pFilePath)
+{
+   return (sgMountSystem.isFile(pFilePath)
+      || sgMountSystem.isFile(pFilePath + String(".dso"))
+      || sgMountSystem.isFile(pFilePath + String(".mis"))
+      || sgMountSystem.isFile(pFilePath + String(".mis.dso"))
+      || sgMountSystem.isFile(pFilePath + String(".gui"))
+      || sgMountSystem.isFile(pFilePath + String(".gui.dso"))
+      || sgMountSystem.isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION))
+      || sgMountSystem.isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION) + String(".dso")));
+}
+
 bool IsDirectory(const Path &path)
 {
    return sgMountSystem.isDirectory(path);

+ 1 - 0
Engine/source/core/volume.h

@@ -550,6 +550,7 @@ bool CreatePath(const Path &path);
 bool IsReadOnly(const Path &path);
 bool IsDirectory(const Path &path);
 bool IsFile(const Path &path);
+bool IsScriptFile(const char* pFilePath);
 bool VerifyWriteAccess(const Path &path);
 
 /// This returns a unique file path from the components 

+ 1 - 11
Engine/source/platform/platform.cpp

@@ -155,14 +155,4 @@ void Platform::setWebDeployment(bool v)
    gWebDeployment = v;
 }
 
-bool Platform::isScriptFile(const char* pFilePath)
-{
-   return (isFile(pFilePath)
-      || isFile(pFilePath + String(".dso"))
-      || isFile(pFilePath + String(".mis"))
-      || isFile(pFilePath + String(".mis.dso"))
-      || isFile(pFilePath + String(".gui"))
-      || isFile(pFilePath + String(".gui.dso"))
-      || isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION))
-      || isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION) + String(".dso")));
-}
+

+ 0 - 1
Engine/source/platform/platform.h

@@ -289,7 +289,6 @@ namespace Platform
    bool hasSubDirectory( const char *pPath );
    bool getFileTimes(const char *filePath, FileTime *createTime, FileTime *modifyTime);
    bool isFile(const char *pFilePath);
-   bool isScriptFile(const char* pFilePath);
    S32  getFileSize(const char *pFilePath);
    bool isDirectory(const char *pDirPath);
    bool isSubDirectory(const char *pParent, const char *pDir);