فهرست منبع

default controlables and items to mPathfindingIgnore = true;

AzaezelX 2 هفته پیش
والد
کامیت
b8f7d186d3
3فایلهای تغییر یافته به همراه3 افزوده شده و 2 حذف شده
  1. 1 0
      Engine/source/T3D/item.cpp
  2. 1 1
      Engine/source/T3D/player.cpp
  3. 1 1
      Engine/source/T3D/vehicles/vehicle.cpp

+ 1 - 0
Engine/source/T3D/item.cpp

@@ -312,6 +312,7 @@ IMPLEMENT_CALLBACK( Item, onLeaveLiquid, void, ( const char* objID, const char*
 Item::Item()
 {
    mTypeMask |= ItemObjectType | DynamicShapeObjectType;
+   mPathfindingIgnore = true;
    mDataBlock = 0;
    mStatic = false;
    mRotate = false;

+ 1 - 1
Engine/source/T3D/player.cpp

@@ -1552,7 +1552,7 @@ ConsoleDocClass( Player,
 Player::Player()
 {
    mTypeMask |= PlayerObjectType | DynamicShapeObjectType;
-
+   mPathfindingIgnore = true;
    mDelta.pos = mAnchorPoint = Point3F(0,0,100);
    mDelta.rot = mDelta.head = Point3F(0,0,0);
    mDelta.rotOffset.set(0.0f,0.0f,0.0f);

+ 1 - 1
Engine/source/T3D/vehicles/vehicle.cpp

@@ -376,7 +376,7 @@ Vehicle::Vehicle()
 {
    mDataBlock = 0;
    mTypeMask |= VehicleObjectType | DynamicShapeObjectType;
-
+   mPathfindingIgnore = true;
    mDelta.pos = Point3F(0,0,0);
    mDelta.posVec = Point3F(0,0,0);
    mDelta.warpTicks = mDelta.warpCount = 0;