@@ -312,6 +312,7 @@ IMPLEMENT_CALLBACK( Item, onLeaveLiquid, void, ( const char* objID, const char*
Item::Item()
{
mTypeMask |= ItemObjectType | DynamicShapeObjectType;
+ mPathfindingIgnore = true;
mDataBlock = 0;
mStatic = false;
mRotate = false;
@@ -1552,7 +1552,7 @@ ConsoleDocClass( Player,
Player::Player()
mTypeMask |= PlayerObjectType | DynamicShapeObjectType;
-
mDelta.pos = mAnchorPoint = Point3F(0,0,100);
mDelta.rot = mDelta.head = Point3F(0,0,0);
mDelta.rotOffset.set(0.0f,0.0f,0.0f);
@@ -376,7 +376,7 @@ Vehicle::Vehicle()
mTypeMask |= VehicleObjectType | DynamicShapeObjectType;
mDelta.pos = Point3F(0,0,0);
mDelta.posVec = Point3F(0,0,0);
mDelta.warpTicks = mDelta.warpCount = 0;