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@@ -73,9 +73,8 @@ new ShaderData( AL_VectorLightShader )
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samplerNames[2] = "$dynamicShadowMap";
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samplerNames[3] = "$ssaoMask";
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samplerNames[4] = "$gTapRotationTex";
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- samplerNames[5] = "$lightBuffer";
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- samplerNames[6] = "$colorBuffer";
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- samplerNames[7] = "$matInfoBuffer";
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+ samplerNames[5] = "$colorBuffer";
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+ samplerNames[6] = "$matInfoBuffer";
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pixVersion = 3.0;
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};
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@@ -87,8 +86,7 @@ new CustomMaterial( AL_VectorLightMaterial )
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sampler["deferredBuffer"] = "#deferred";
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sampler["shadowMap"] = "$dynamiclight";
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sampler["dynamicShadowMap"] = "$dynamicShadowMap";
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- sampler["ssaoMask"] = "#ssaoMask";
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- sampler["lightBuffer"] = "#specularLighting";
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+ sampler["ssaoMask"] = "#ssaoMask";
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sampler["colorBuffer"] = "#color";
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sampler["matInfoBuffer"] = "#matinfo";
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@@ -150,9 +148,8 @@ new ShaderData( AL_PointLightShader )
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samplerNames[2] = "$dynamicShadowMap";
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samplerNames[3] = "$cookieMap";
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samplerNames[4] = "$gTapRotationTex";
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- samplerNames[5] = "$lightBuffer";
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- samplerNames[6] = "$colorBuffer";
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- samplerNames[7] = "$matInfoBuffer";
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+ samplerNames[5] = "$colorBuffer";
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+ samplerNames[6] = "$matInfoBuffer";
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pixVersion = 3.0;
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};
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@@ -166,7 +163,6 @@ new CustomMaterial( AL_PointLightMaterial )
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sampler["shadowMap"] = "$dynamiclight";
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sampler["dynamicShadowMap"] = "$dynamicShadowMap";
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sampler["cookieMap"] = "$dynamiclightmask";
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- sampler["lightBuffer"] = "#specularLighting";
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sampler["colorBuffer"] = "#color";
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sampler["matInfoBuffer"] = "#matinfo";
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@@ -189,9 +185,8 @@ new ShaderData( AL_SpotLightShader )
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samplerNames[2] = "$dynamicShadowMap";
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samplerNames[3] = "$cookieMap";
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samplerNames[4] = "$gTapRotationTex";
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- samplerNames[5] = "$lightBuffer";
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- samplerNames[6] = "$colorBuffer";
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- samplerNames[7] = "$matInfoBuffer";
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+ samplerNames[5] = "$colorBuffer";
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+ samplerNames[6] = "$matInfoBuffer";
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pixVersion = 3.0;
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};
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@@ -205,7 +200,6 @@ new CustomMaterial( AL_SpotLightMaterial )
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sampler["shadowMap"] = "$dynamiclight";
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sampler["dynamicShadowMap"] = "$dynamicShadowMap";
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sampler["cookieMap"] = "$dynamiclightmask";
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- sampler["lightBuffer"] = "#specularLighting";
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sampler["colorBuffer"] = "#color";
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sampler["matInfoBuffer"] = "#matinfo";
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