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@@ -38,7 +38,7 @@ singleton ShaderData( PFX_CausticsShader )
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DXVertexShaderFile = "shaders/common/postFx/postFxV.hlsl";
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DXPixelShaderFile = "shaders/common/postFx/caustics/causticsP.hlsl";
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- OGLVertexShaderFile = "shaders/common/postFx/gl//postFxV.glsl";
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+ OGLVertexShaderFile = "shaders/common/postFx/gl/postFxV.glsl";
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OGLPixelShaderFile = "shaders/common/postFx/caustics/gl/causticsP.glsl";
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samplerNames[0] = "$prepassTex";
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