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Эх сурвалжийг харах

Merge pull request #1079 from Areloch/NilsUI_CoreProfileImageTweaks

Updating core and ui images and elements for Nils' UI work
Brian Roberts 2 жил өмнө
parent
commit
badf46024b
55 өөрчлөгдсөн 71 нэмэгдсэн , 57 устгасан
  1. BIN
      Templates/BaseGame/game/core/gui/images/button.png
  2. BIN
      Templates/BaseGame/game/core/gui/images/checkbox.png
  3. BIN
      Templates/BaseGame/game/core/gui/images/group-border.png
  4. BIN
      Templates/BaseGame/game/core/gui/images/inactive-overlay.png
  5. BIN
      Templates/BaseGame/game/core/gui/images/scrollBar.png
  6. BIN
      Templates/BaseGame/game/core/gui/images/slider-w-box.png
  7. BIN
      Templates/BaseGame/game/core/gui/images/slider.png
  8. BIN
      Templates/BaseGame/game/core/gui/images/textEdit.png
  9. BIN
      Templates/BaseGame/game/core/gui/images/window.png
  10. 1 0
      Templates/BaseGame/game/core/gui/scripts/profiles.tscript
  11. BIN
      Templates/BaseGame/game/core/postFX/images/inactive-overlay.png
  12. 13 13
      Templates/BaseGame/game/data/UI/guis/loadingGui.gui
  13. 21 2
      Templates/BaseGame/game/data/UI/guis/mainMenu.gui
  14. 2 2
      Templates/BaseGame/game/data/UI/guis/startupGui.tscript
  15. BIN
      Templates/BaseGame/game/data/UI/images/Torque_3D_logo.png
  16. BIN
      Templates/BaseGame/game/data/UI/images/Torque_3D_logo_alt.png
  17. BIN
      Templates/BaseGame/game/data/UI/images/backgrounddark.png
  18. BIN
      Templates/BaseGame/game/data/UI/images/buttontab.png
  19. BIN
      Templates/BaseGame/game/data/UI/images/chatHudBorderArray.png
  20. 0 0
      Templates/BaseGame/game/data/UI/images/clear_btn_d.png
  21. 2 7
      Templates/BaseGame/game/data/UI/images/clear_btn_d_image.asset.taml
  22. 0 0
      Templates/BaseGame/game/data/UI/images/clear_btn_h.png
  23. 2 7
      Templates/BaseGame/game/data/UI/images/clear_btn_h_image.asset.taml
  24. 0 0
      Templates/BaseGame/game/data/UI/images/clear_btn_n.png
  25. 2 7
      Templates/BaseGame/game/data/UI/images/clear_btn_n_image.asset.taml
  26. 0 3
      Templates/BaseGame/game/data/UI/images/clearbtn_d_image.asset.taml
  27. 0 3
      Templates/BaseGame/game/data/UI/images/clearbtn_h_image.asset.taml
  28. 0 3
      Templates/BaseGame/game/data/UI/images/clearbtn_n_image.asset.taml
  29. BIN
      Templates/BaseGame/game/data/UI/images/dropDown.png
  30. BIN
      Templates/BaseGame/game/data/UI/images/group_border.png
  31. BIN
      Templates/BaseGame/game/data/UI/images/inactive-overlay.png
  32. BIN
      Templates/BaseGame/game/data/UI/images/menuSlider.png
  33. BIN
      Templates/BaseGame/game/data/UI/images/menu_side_background.png
  34. 8 0
      Templates/BaseGame/game/data/UI/images/menu_side_background_image.asset.taml
  35. 8 0
      Templates/BaseGame/game/data/UI/images/menu_side_image.asset.taml
  36. BIN
      Templates/BaseGame/game/data/UI/images/nextbutton_d.png
  37. BIN
      Templates/BaseGame/game/data/UI/images/nextbutton_h.png
  38. BIN
      Templates/BaseGame/game/data/UI/images/nextbutton_n.png
  39. BIN
      Templates/BaseGame/game/data/UI/images/numericslider.png
  40. BIN
      Templates/BaseGame/game/data/UI/images/optionsMenuSliderBitmapArray.png
  41. BIN
      Templates/BaseGame/game/data/UI/images/previousbutton_d.png
  42. BIN
      Templates/BaseGame/game/data/UI/images/previousbutton_h.png
  43. BIN
      Templates/BaseGame/game/data/UI/images/previousbutton_n.png
  44. BIN
      Templates/BaseGame/game/data/UI/images/radioButton.png
  45. BIN
      Templates/BaseGame/game/data/UI/images/scrollBar.png
  46. BIN
      Templates/BaseGame/game/data/UI/images/separatorh.png
  47. BIN
      Templates/BaseGame/game/data/UI/images/separatorv.png
  48. BIN
      Templates/BaseGame/game/data/UI/images/sliderwbox.png
  49. BIN
      Templates/BaseGame/game/data/UI/images/tab.png
  50. BIN
      Templates/BaseGame/game/data/UI/images/tab_border.png
  51. BIN
      Templates/BaseGame/game/data/UI/images/textEdit.png
  52. BIN
      Templates/BaseGame/game/data/UI/images/textEditFrame.png
  53. BIN
      Templates/BaseGame/game/data/UI/images/textEditSliderBox.png
  54. BIN
      Templates/BaseGame/game/data/UI/images/window.png
  55. 12 10
      Templates/BaseGame/game/data/UI/scripts/profiles.tscript

BIN
Templates/BaseGame/game/core/gui/images/button.png


BIN
Templates/BaseGame/game/core/gui/images/checkbox.png


BIN
Templates/BaseGame/game/core/gui/images/group-border.png


BIN
Templates/BaseGame/game/core/gui/images/inactive-overlay.png


BIN
Templates/BaseGame/game/core/gui/images/scrollBar.png


BIN
Templates/BaseGame/game/core/gui/images/slider-w-box.png


BIN
Templates/BaseGame/game/core/gui/images/slider.png


BIN
Templates/BaseGame/game/core/gui/images/textEdit.png


BIN
Templates/BaseGame/game/core/gui/images/window.png


+ 1 - 0
Templates/BaseGame/game/core/gui/scripts/profiles.tscript

@@ -165,6 +165,7 @@ new GuiControlProfile(GuiMenuScrollProfile)
    bitmapAsset = "Core_GUI:scrollBar_image";
    bitmapAsset = "Core_GUI:scrollBar_image";
    hasBitmapArray = true;
    hasBitmapArray = true;
    category = "Core";
    category = "Core";
+   fontSize = 15;
 };
 };
 
 
 if(!isObject(GuiOverlayProfile))
 if(!isObject(GuiOverlayProfile))

BIN
Templates/BaseGame/game/core/postFX/images/inactive-overlay.png


+ 13 - 13
Templates/BaseGame/game/data/UI/guis/loadingGui.gui

@@ -20,7 +20,7 @@ $guiContent = new GuiChunkedBitmapCtrl(LoadingGui) {
 
 
    new GuiControl() {
    new GuiControl() {
       position = "263 301";
       position = "263 301";
-      extent = "497 166";
+      extent = "360 360";
       minExtent = "8 8";
       minExtent = "8 8";
       horizSizing = "center";
       horizSizing = "center";
       vertSizing = "center";
       vertSizing = "center";
@@ -36,11 +36,11 @@ $guiContent = new GuiChunkedBitmapCtrl(LoadingGui) {
       canSaveDynamicFields = "0";
       canSaveDynamicFields = "0";
 
 
       new GuiBitmapCtrl() {
       new GuiBitmapCtrl() {
-         bitmapAsset = "UI:panel_image";
+         bitmapAsset = "UI:backgrounddark_image";
          color = "255 255 255 255";
          color = "255 255 255 255";
          wrap = "0";
          wrap = "0";
          position = "0 0";
          position = "0 0";
-         extent = "497 166";
+         extent = "360 360";
          minExtent = "8 2";
          minExtent = "8 2";
          horizSizing = "right";
          horizSizing = "right";
          vertSizing = "bottom";
          vertSizing = "bottom";
@@ -57,11 +57,11 @@ $guiContent = new GuiChunkedBitmapCtrl(LoadingGui) {
          bitmapAsset = "UI:Torque_3D_logo_alt_image";
          bitmapAsset = "UI:Torque_3D_logo_alt_image";
          color = "255 255 255 255";
          color = "255 255 255 255";
          wrap = "0";
          wrap = "0";
-         position = "27 6";
-         extent = "443 139";
+         position = "0 0";
+         extent = "360 360";
          minExtent = "8 2";
          minExtent = "8 2";
          horizSizing = "center";
          horizSizing = "center";
-         vertSizing = "bottom";
+         vertSizing = "center";
          profile = "GuiDefaultProfile";
          profile = "GuiDefaultProfile";
          visible = "1";
          visible = "1";
          active = "1";
          active = "1";
@@ -79,11 +79,11 @@ $guiContent = new GuiChunkedBitmapCtrl(LoadingGui) {
          anchorBottom = "0";
          anchorBottom = "0";
          anchorLeft = "1";
          anchorLeft = "1";
          anchorRight = "0";
          anchorRight = "0";
-         position = "17 126";
-         extent = "464 24";
+         position = "30 320";
+         extent = "300 24";
          minExtent = "8 2";
          minExtent = "8 2";
-         horizSizing = "center";
-         vertSizing = "bottom";
+         horizSizing = "width";
+         vertSizing = "top";
          profile = "GuiProgressBitmapProfile";
          profile = "GuiProgressBitmapProfile";
          visible = "1";
          visible = "1";
          active = "1";
          active = "1";
@@ -102,11 +102,11 @@ $guiContent = new GuiChunkedBitmapCtrl(LoadingGui) {
          anchorBottom = "0";
          anchorBottom = "0";
          anchorLeft = "1";
          anchorLeft = "1";
          anchorRight = "0";
          anchorRight = "0";
-         position = "28 144";
-         extent = "440 20";
+         position = "0 340";
+         extent = "360 20";
          minExtent = "8 8";
          minExtent = "8 8";
          horizSizing = "center";
          horizSizing = "center";
-         vertSizing = "bottom";
+         vertSizing = "top";
          profile = "GuiMenuTextProfile";
          profile = "GuiMenuTextProfile";
          visible = "1";
          visible = "1";
          active = "1";
          active = "1";

+ 21 - 2
Templates/BaseGame/game/data/UI/guis/mainMenu.gui

@@ -10,11 +10,30 @@ $guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
    isContainer = "1";
    isContainer = "1";
    superClass = "UINavigation";
    superClass = "UINavigation";
    canSaveDynamicFields = "0";
    canSaveDynamicFields = "0";
+   
+   new GuiBitmapCtrl(SideBackgroundImage) {
+      bitmapAsset = "UI:menu_side_background_image";
+      color = "255 255 255 255";
+      wrap = "0";
+      position = "0 0";
+      extent = "900 600";
+      minExtent = "8 2";
+      horizSizing = "right";
+      vertSizing = "top";
+      profile = "GuiDefaultProfile";
+      visible = "1";
+      active = "1";
+      tooltipProfile = "GuiToolTipProfile";
+      hovertime = "1000";
+      isContainer = "0";
+      canSave = "1";
+      canSaveDynamicFields = "0";
+   };
 
 
    new GuiBitmapCtrl(MainMenuAppLogo) {
    new GuiBitmapCtrl(MainMenuAppLogo) {
-      BitmapAsset = "UI:Torque_3D_logo_alt_image";
+      BitmapAsset = "UI:Torque_3D_logo_image";
       position = "550 30";
       position = "550 30";
-      extent = "443 139";
+      extent = "360 100";
       horizSizing = "left";
       horizSizing = "left";
       profile = "GuiDefaultProfile";
       profile = "GuiDefaultProfile";
       tooltipProfile = "GuiToolTipProfile";
       tooltipProfile = "GuiToolTipProfile";

+ 2 - 2
Templates/BaseGame/game/data/UI/guis/startupGui.tscript

@@ -34,8 +34,8 @@ function loadStartup()
    // be in consecutive numerical order
    // be in consecutive numerical order
    StartupGui.bitmap[0]     = "UI:backgrounddark_image";
    StartupGui.bitmap[0]     = "UI:backgrounddark_image";
    StartupGui.logo[0]       = "UI:Torque_3D_logo_alt_image";
    StartupGui.logo[0]       = "UI:Torque_3D_logo_alt_image";
-   StartupGui.logoPos[0]    = "178 251";
-   StartupGui.logoExtent[0] = "443 139";
+   StartupGui.logoPos[0]    = "220 120";
+   StartupGui.logoExtent[0] = "360 360";
 
 
    // Call the next() function to set our firt
    // Call the next() function to set our firt
    // splash screen
    // splash screen

BIN
Templates/BaseGame/game/data/UI/images/Torque_3D_logo.png


BIN
Templates/BaseGame/game/data/UI/images/Torque_3D_logo_alt.png


BIN
Templates/BaseGame/game/data/UI/images/backgrounddark.png


BIN
Templates/BaseGame/game/data/UI/images/buttontab.png


BIN
Templates/BaseGame/game/data/UI/images/chatHudBorderArray.png


+ 0 - 0
Templates/BaseGame/game/data/UI/images/clearbtn_d.png → Templates/BaseGame/game/data/UI/images/clear_btn_d.png


+ 2 - 7
Templates/BaseGame/game/data/UI/images/clear_btn_d_image.asset.taml

@@ -1,8 +1,3 @@
 <ImageAsset
 <ImageAsset
-    canSave="true"
-    canSaveDynamicFields="true"
-    AssetName="clear_btn_d_image"
-    imageFile="@assetFile=clear-btn_d.png"
-    UseMips="true"
-    isHDRImage="false"
-    imageType="Albedo" />
+    AssetName="clearbtn_d_image"
+    imageFile="@assetFile=clear_btn_d.png"/>

+ 0 - 0
Templates/BaseGame/game/data/UI/images/clearbtn_h.png → Templates/BaseGame/game/data/UI/images/clear_btn_h.png


+ 2 - 7
Templates/BaseGame/game/data/UI/images/clear_btn_h_image.asset.taml

@@ -1,8 +1,3 @@
 <ImageAsset
 <ImageAsset
-    canSave="true"
-    canSaveDynamicFields="true"
-    AssetName="clear_btn_h_image"
-    imageFile="@assetFile=clear-btn_h.png"
-    UseMips="true"
-    isHDRImage="false"
-    imageType="Albedo" />
+    AssetName="clearbtn_h_image"
+    imageFile="@assetFile=clear_btn_h.png"/>

+ 0 - 0
Templates/BaseGame/game/data/UI/images/clearbtn_n.png → Templates/BaseGame/game/data/UI/images/clear_btn_n.png


+ 2 - 7
Templates/BaseGame/game/data/UI/images/clear_btn_n_image.asset.taml

@@ -1,8 +1,3 @@
 <ImageAsset
 <ImageAsset
-    canSave="true"
-    canSaveDynamicFields="true"
-    AssetName="clear_btn_n_image"
-    imageFile="@assetFile=clear-btn_n.png"
-    UseMips="true"
-    isHDRImage="false"
-    imageType="Albedo" />
+    AssetName="clearbtn_n_image"
+    imageFile="@assetFile=clear_btn_n.png"/>

+ 0 - 3
Templates/BaseGame/game/data/UI/images/clearbtn_d_image.asset.taml

@@ -1,3 +0,0 @@
-<ImageAsset
-    AssetName="clearbtn_d_image"
-    imageFile="@assetFile=clearbtn_d.png"/>

+ 0 - 3
Templates/BaseGame/game/data/UI/images/clearbtn_h_image.asset.taml

@@ -1,3 +0,0 @@
-<ImageAsset
-    AssetName="clearbtn_h_image"
-    imageFile="@assetFile=clearbtn_h.png"/>

+ 0 - 3
Templates/BaseGame/game/data/UI/images/clearbtn_n_image.asset.taml

@@ -1,3 +0,0 @@
-<ImageAsset
-    AssetName="clearbtn_n_image"
-    imageFile="@assetFile=clearbtn_n.png"/>

BIN
Templates/BaseGame/game/data/UI/images/dropDown.png


BIN
Templates/BaseGame/game/data/UI/images/group_border.png


BIN
Templates/BaseGame/game/data/UI/images/inactive-overlay.png


BIN
Templates/BaseGame/game/data/UI/images/menuSlider.png


BIN
Templates/BaseGame/game/data/UI/images/menu_side_background.png


+ 8 - 0
Templates/BaseGame/game/data/UI/images/menu_side_background_image.asset.taml

@@ -0,0 +1,8 @@
+<ImageAsset
+    canSave="true"
+    canSaveDynamicFields="true"
+    AssetName="menu_image"
+    imageFile="@assetFile=menu.png"
+    UseMips="true"
+    isHDRImage="false"
+    imageType="Albedo" />

+ 8 - 0
Templates/BaseGame/game/data/UI/images/menu_side_image.asset.taml

@@ -0,0 +1,8 @@
+<ImageAsset
+    canSave="true"
+    canSaveDynamicFields="true"
+    AssetName="menu_side_background_image"
+    imageFile="@assetFile=menu_side_background.png"
+    UseMips="true"
+    isHDRImage="false"
+    imageType="Albedo" />

BIN
Templates/BaseGame/game/data/UI/images/nextbutton_d.png


BIN
Templates/BaseGame/game/data/UI/images/nextbutton_h.png


BIN
Templates/BaseGame/game/data/UI/images/nextbutton_n.png


BIN
Templates/BaseGame/game/data/UI/images/numericslider.png


BIN
Templates/BaseGame/game/data/UI/images/optionsMenuSliderBitmapArray.png


BIN
Templates/BaseGame/game/data/UI/images/previousbutton_d.png


BIN
Templates/BaseGame/game/data/UI/images/previousbutton_h.png


BIN
Templates/BaseGame/game/data/UI/images/previousbutton_n.png


BIN
Templates/BaseGame/game/data/UI/images/radioButton.png


BIN
Templates/BaseGame/game/data/UI/images/scrollBar.png


BIN
Templates/BaseGame/game/data/UI/images/separatorh.png


BIN
Templates/BaseGame/game/data/UI/images/separatorv.png


BIN
Templates/BaseGame/game/data/UI/images/sliderwbox.png


BIN
Templates/BaseGame/game/data/UI/images/tab.png


BIN
Templates/BaseGame/game/data/UI/images/tab_border.png


BIN
Templates/BaseGame/game/data/UI/images/textEdit.png


BIN
Templates/BaseGame/game/data/UI/images/textEditFrame.png


BIN
Templates/BaseGame/game/data/UI/images/textEditSliderBox.png


BIN
Templates/BaseGame/game/data/UI/images/window.png


+ 12 - 10
Templates/BaseGame/game/data/UI/scripts/profiles.tscript

@@ -95,11 +95,11 @@ new GuiControlProfile( GuiMenuButtonProfile )
    fontColorNA = $TextDisabledColor;
    fontColorNA = $TextDisabledColor;
    fontColorSEL = $TextMediumEmphasisColor;
    fontColorSEL = $TextMediumEmphasisColor;
    fillColor = "40 40 40";
    fillColor = "40 40 40";
-   fillColorHL = "56 56 56";
+   fillColorHL = "49 34 37";
    fillColorNA = "40 40 40";
    fillColorNA = "40 40 40";
    borderColor = "87 87 87";
    borderColor = "87 87 87";
    borderColorNA = "0 0 0";
    borderColorNA = "0 0 0";
-   borderColorHL = "255 255 255";
+   borderColorHL = "194 64 64";
    fixedExtent = false;
    fixedExtent = false;
    justify = "center";
    justify = "center";
    canKeyFocus = false;
    canKeyFocus = false;
@@ -366,16 +366,17 @@ new GuiControlProfile( GuiPopUpMenuDefault : GuiDefaultProfile )
    border = 0;
    border = 0;
    borderThickness = 0;
    borderThickness = 0;
    fixedExtent = true;
    fixedExtent = true;
-   bitmapAsset = "UI:scrollBar_image";
    hasBitmapArray = true;
    hasBitmapArray = true;
+   
+   fillColor = EditorSettings.value("Theme/fieldBGColor");//"255 255 255";//100
+   fillColorHL = EditorSettings.value("Theme/fieldBGHLColor");//"91 101 116";
+   fillColorSEL = EditorSettings.value("Theme/fieldBGSELColor");//"91 101 116";
+   fontColor = EditorSettings.value("Theme/fieldTextColor");//"215 215 215";
+   fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");//"215 215 215";
+   fontColorSEL = EditorSettings.value("Theme/fieldTextSELColor");//"215 215 215";
+   fontColorNA = EditorSettings.value("Theme/fieldTextColor");//"215 215 215";
+   borderColor = EditorSettings.value("Theme/dividerDarkColor");
    profileForChildren = GuiPopupMenuItemBorder;
    profileForChildren = GuiPopupMenuItemBorder;
-   fillColor = "242 241 240 ";//"255 255 255";//100
-   fillColorHL = "228 228 235 ";//"204 203 202";
-   fillColorSEL = "98 100 137 ";//"204 203 202";
-   // font color is black
-   fontColorHL = "0 0 0 ";//"0 0 0";
-   fontColorSEL = "255 255 255";//"0 0 0";
-   borderColor = "100 100 100";
    category = "Core";
    category = "Core";
 };
 };
 
 
@@ -552,4 +553,5 @@ singleton GuiControlProfile(SliderBitmapGUIProfile)
    bitmapAsset = "UI:optionsMenuSliderBitmapArray_image";
    bitmapAsset = "UI:optionsMenuSliderBitmapArray_image";
    hasBitmapArray = true;
    hasBitmapArray = true;
    opaque = false;
    opaque = false;
+   borderColor = "0 0 0 255";
 };
 };