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@@ -397,9 +397,9 @@ new ShaderData( SkyLightShader )
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samplerNames[0] = "$deferredBuffer";
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samplerNames[0] = "$deferredBuffer";
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samplerNames[1] = "$matInfoBuffer";
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samplerNames[1] = "$matInfoBuffer";
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samplerNames[2] = "$colorBuffer";
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samplerNames[2] = "$colorBuffer";
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- samplerNames[2] = "$cubeMap";
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- samplerNames[3] = "$irradianceCubemap";
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- samplerNames[4] = "$BRDFTexture";
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+ samplerNames[3] = "$cubeMap";
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+ samplerNames[4] = "$irradianceCubemap";
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+ samplerNames[5] = "$BRDFTexture";
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pixVersion = 3.0;
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pixVersion = 3.0;
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};
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};
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