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@@ -1199,140 +1199,169 @@ function AutodetectGraphics()
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%intel = ( strstr( strupr( getDisplayDeviceInformation() ), "INTEL" ) != -1 ) ? true : false;
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%videoMem = GFXCardProfilerAPI::getVideoMemoryMB();
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- if ( %shaderVer < 2.0 )
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- {
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- echo("Your video card does not meet the minimum requirment of shader model 2.0.");
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- }
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-
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- if ( %shaderVer < 3.0 || %intel )
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+ //Is this a steamdeck?
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+ if(startsWith(getDisplayDeviceInformation(), "AMD Custom GPU 0405"))
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{
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- // Allow specular and normals for 2.0a and 2.0b
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- if ( %shaderVer > 2.0 )
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- {
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- MeshQualityGroup.applySetting("Lowest");
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- TextureQualityGroup.applySetting("Lowest");
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- GroundCoverDensityGroup.applySetting("Lowest");
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- DecalLifetimeGroup.applySetting("None");
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- TerrainQualityGroup.applySetting("Lowest");
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- ShaderQualityGroup.applySetting("High");
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-
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- ShadowQualityList.applySetting("None");
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-
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- SoftShadowList.applySetting("Off");
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-
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- $pref::Shadows::useShadowCaching = true;
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-
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- AnisotropicFilterOptionsGroup.applySetting("None");
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- AntiAliasingOptionsGroup.applySetting("Off");
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- ParallaxOptionsGroup.applySetting("Off");
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- TrueWaterReflectionsOptionsGroup.applySetting("Off");
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- PostFXSSAOOptionsGroup.applySetting("Off");
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- PostFXDOFOptionsGroup.applySetting("Off");
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- PostFXVignetteOptionsGroup.applySetting("Off");
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- PostFXLightRayOptionsGroup.applySetting("Off");
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- }
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- else
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- {
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- MeshQualityGroup.applySetting("Lowest");
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- TextureQualityGroup.applySetting("Lowest");
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- GroundCoverDensityGroup.applySetting("Lowest");
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- DecalLifetimeGroup.applySetting("None");
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- TerrainQualityGroup.applySetting("Lowest");
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- ShaderQualityGroup.applySetting("Low");
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-
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- ShadowQualityList.applySetting("None");
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-
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- SoftShadowList.applySetting("Off");
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-
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- $pref::Shadows::useShadowCaching = true;
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-
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- AnisotropicFilterOptionsGroup.applySetting("None");
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- AntiAliasingOptionsGroup.applySetting("Off");
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- ParallaxOptionsGroup.applySetting("Off");
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- TrueWaterReflectionsOptionsGroup.applySetting("Off");
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- PostFXSSAOOptionsGroup.applySetting("Off");
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- PostFXDOFOptionsGroup.applySetting("Off");
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- PostFXVignetteOptionsGroup.applySetting("Off");
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- PostFXLightRayOptionsGroup.applySetting("Off");
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- }
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- }
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+ //If we're on a steamdeck, we can specifically calibrate settings for the platform here
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+ MeshQualityGroup.applySetting("Medium");
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+ TextureQualityGroup.applySetting("Medium");
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+ GroundCoverDensityGroup.applySetting("Medium");
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+ DecalLifetimeGroup.applySetting("Medium");
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+ TerrainQualityGroup.applySetting("Medium");
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+ ShaderQualityGroup.applySetting("High");
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+
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+ ShadowQualityList.applySetting("None");
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+
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+ SoftShadowList.applySetting("Low");
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+
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+ $pref::Shadows::useShadowCaching = true;
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+
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+ AnisotropicFilterOptionsGroup.applySetting("4x");
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+ AntiAliasingOptionsGroup.applySetting("SMAA");
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+ ParallaxOptionsGroup.applySetting("On");
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+ TrueWaterReflectionsOptionsGroup.applySetting("On");
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+ PostFXSSAOOptionsGroup.applySetting("Off");
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+ PostFXDOFOptionsGroup.applySetting("On");
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+ PostFXVignetteOptionsGroup.applySetting("On");
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+ PostFXLightRayOptionsGroup.applySetting("On");
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+ }
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else
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{
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- if ( %videoMem > 1000 )
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- {
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- MeshQualityGroup.applySetting("High");
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- TextureQualityGroup.applySetting("High");
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- GroundCoverDensityGroup.applySetting("High");
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- DecalLifetimeGroup.applySetting("High");
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- TerrainQualityGroup.applySetting("High");
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- ShaderQualityGroup.applySetting("High");
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-
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- ShadowQualityList.applySetting("High");
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-
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- SoftShadowList.applySetting("High");
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-
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- //Should this default to on in ultra settings?
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- $pref::Shadows::useShadowCaching = true;
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-
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- AnisotropicFilterOptionsGroup.applySetting("16x");
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- AntiAliasingOptionsGroup.applySetting("SMAA High");
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- ParallaxOptionsGroup.applySetting("On");
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- TrueWaterReflectionsOptionsGroup.applySetting("On");
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- PostFXSSAOOptionsGroup.applySetting("On");
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- PostFXDOFOptionsGroup.applySetting("On");
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- PostFXVignetteOptionsGroup.applySetting("On");
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- PostFXLightRayOptionsGroup.applySetting("On");
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+ if ( %shaderVer < 2.0 )
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+ {
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+ echo("Your video card does not meet the minimum requirment of shader model 2.0.");
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}
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- else if ( %videoMem > 400 || %videoMem == 0 )
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+
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+ if ( %shaderVer < 3.0 || %intel )
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{
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- MeshQualityGroup.applySetting("Medium");
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- TextureQualityGroup.applySetting("Medium");
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- GroundCoverDensityGroup.applySetting("Medium");
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- DecalLifetimeGroup.applySetting("Medium");
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- TerrainQualityGroup.applySetting("Medium");
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- ShaderQualityGroup.applySetting("High");
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-
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- ShadowQualityList.applySetting("Medium");
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-
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- SoftShadowList.applySetting("Low");
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-
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- $pref::Shadows::useShadowCaching = true;
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-
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- AnisotropicFilterOptionsGroup.applySetting("4x");
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- AntiAliasingOptionsGroup.applySetting("SMAA");
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- ParallaxOptionsGroup.applySetting("On");
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- TrueWaterReflectionsOptionsGroup.applySetting("On");
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- PostFXSSAOOptionsGroup.applySetting("Off");
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- PostFXDOFOptionsGroup.applySetting("On");
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- PostFXVignetteOptionsGroup.applySetting("On");
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- PostFXLightRayOptionsGroup.applySetting("On");
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-
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- if ( %videoMem == 0 )
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- echo("Torque was unable to detect available video memory. Applying 'Medium' quality.");
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- }
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+ // Allow specular and normals for 2.0a and 2.0b
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+ if ( %shaderVer > 2.0 )
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+ {
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+ MeshQualityGroup.applySetting("Lowest");
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+ TextureQualityGroup.applySetting("Lowest");
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+ GroundCoverDensityGroup.applySetting("Lowest");
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+ DecalLifetimeGroup.applySetting("None");
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+ TerrainQualityGroup.applySetting("Lowest");
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+ ShaderQualityGroup.applySetting("High");
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+
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+ ShadowQualityList.applySetting("None");
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+
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+ SoftShadowList.applySetting("Off");
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+
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+ $pref::Shadows::useShadowCaching = true;
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+
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+ AnisotropicFilterOptionsGroup.applySetting("None");
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+ AntiAliasingOptionsGroup.applySetting("Off");
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+ ParallaxOptionsGroup.applySetting("Off");
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+ TrueWaterReflectionsOptionsGroup.applySetting("Off");
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+ PostFXSSAOOptionsGroup.applySetting("Off");
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+ PostFXDOFOptionsGroup.applySetting("Off");
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+ PostFXVignetteOptionsGroup.applySetting("Off");
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+ PostFXLightRayOptionsGroup.applySetting("Off");
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+ }
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+ else
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+ {
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+ MeshQualityGroup.applySetting("Lowest");
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+ TextureQualityGroup.applySetting("Lowest");
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+ GroundCoverDensityGroup.applySetting("Lowest");
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+ DecalLifetimeGroup.applySetting("None");
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+ TerrainQualityGroup.applySetting("Lowest");
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+ ShaderQualityGroup.applySetting("Low");
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+
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+ ShadowQualityList.applySetting("None");
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+
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+ SoftShadowList.applySetting("Off");
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+
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+ $pref::Shadows::useShadowCaching = true;
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+
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+ AnisotropicFilterOptionsGroup.applySetting("None");
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+ AntiAliasingOptionsGroup.applySetting("Off");
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+ ParallaxOptionsGroup.applySetting("Off");
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+ TrueWaterReflectionsOptionsGroup.applySetting("Off");
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+ PostFXSSAOOptionsGroup.applySetting("Off");
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+ PostFXDOFOptionsGroup.applySetting("Off");
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+ PostFXVignetteOptionsGroup.applySetting("Off");
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+ PostFXLightRayOptionsGroup.applySetting("Off");
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+ }
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+ }
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else
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{
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- MeshQualityGroup.applySetting("Low");
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- TextureQualityGroup.applySetting("Low");
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- GroundCoverDensityGroup.applySetting("Low");
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- DecalLifetimeGroup.applySetting("Low");
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- TerrainQualityGroup.applySetting("Low");
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- ShaderQualityGroup.applySetting("Low");
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-
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- ShadowQualityList.applySetting("None");
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-
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- SoftShadowList.applySetting("Off");
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-
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- $pref::Shadows::useShadowCaching = true;
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-
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- AnisotropicFilterOptionsGroup.applySetting("None");
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- AntiAliasingOptionsGroup.applySetting("FXAA");
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- ParallaxOptionsGroup.applySetting("On");
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- TrueWaterReflectionsOptionsGroup.applySetting("On");
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- PostFXSSAOOptionsGroup.applySetting("Off");
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- PostFXDOFOptionsGroup.applySetting("Off");
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- PostFXVignetteOptionsGroup.applySetting("Off");
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- PostFXLightRayOptionsGroup.applySetting("Off");
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+ if ( %videoMem > 1000 )
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+ {
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+ MeshQualityGroup.applySetting("High");
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+ TextureQualityGroup.applySetting("High");
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+ GroundCoverDensityGroup.applySetting("High");
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+ DecalLifetimeGroup.applySetting("High");
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+ TerrainQualityGroup.applySetting("High");
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+ ShaderQualityGroup.applySetting("High");
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+
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+ ShadowQualityList.applySetting("High");
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+
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+ SoftShadowList.applySetting("High");
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+
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+ //Should this default to on in ultra settings?
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+ $pref::Shadows::useShadowCaching = true;
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+
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+ AnisotropicFilterOptionsGroup.applySetting("16x");
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+ AntiAliasingOptionsGroup.applySetting("SMAA High");
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+ ParallaxOptionsGroup.applySetting("On");
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+ TrueWaterReflectionsOptionsGroup.applySetting("On");
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+ PostFXSSAOOptionsGroup.applySetting("On");
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+ PostFXDOFOptionsGroup.applySetting("On");
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+ PostFXVignetteOptionsGroup.applySetting("On");
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+ PostFXLightRayOptionsGroup.applySetting("On");
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+ }
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+ else if ( %videoMem > 400 || %videoMem == 0 )
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+ {
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+ MeshQualityGroup.applySetting("Medium");
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+ TextureQualityGroup.applySetting("Medium");
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+ GroundCoverDensityGroup.applySetting("Medium");
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+ DecalLifetimeGroup.applySetting("Medium");
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+ TerrainQualityGroup.applySetting("Medium");
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+ ShaderQualityGroup.applySetting("High");
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+
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+ ShadowQualityList.applySetting("Medium");
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+
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+ SoftShadowList.applySetting("Low");
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+
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+ $pref::Shadows::useShadowCaching = true;
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+
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+ AnisotropicFilterOptionsGroup.applySetting("4x");
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+ AntiAliasingOptionsGroup.applySetting("SMAA");
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+ ParallaxOptionsGroup.applySetting("On");
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+ TrueWaterReflectionsOptionsGroup.applySetting("On");
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+ PostFXSSAOOptionsGroup.applySetting("Off");
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+ PostFXDOFOptionsGroup.applySetting("On");
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+ PostFXVignetteOptionsGroup.applySetting("On");
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+ PostFXLightRayOptionsGroup.applySetting("On");
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+
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+ if ( %videoMem == 0 )
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+ echo("Torque was unable to detect available video memory. Applying 'Medium' quality.");
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+ }
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+ else
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+ {
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+ MeshQualityGroup.applySetting("Low");
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+ TextureQualityGroup.applySetting("Low");
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+ GroundCoverDensityGroup.applySetting("Low");
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+ DecalLifetimeGroup.applySetting("Low");
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+ TerrainQualityGroup.applySetting("Low");
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+ ShaderQualityGroup.applySetting("Low");
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+
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+ ShadowQualityList.applySetting("None");
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+
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+ SoftShadowList.applySetting("Off");
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+
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+ $pref::Shadows::useShadowCaching = true;
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+
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+ AnisotropicFilterOptionsGroup.applySetting("None");
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+ AntiAliasingOptionsGroup.applySetting("FXAA");
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+ ParallaxOptionsGroup.applySetting("On");
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+ TrueWaterReflectionsOptionsGroup.applySetting("On");
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+ PostFXSSAOOptionsGroup.applySetting("Off");
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+ PostFXDOFOptionsGroup.applySetting("Off");
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+ PostFXVignetteOptionsGroup.applySetting("Off");
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+ PostFXLightRayOptionsGroup.applySetting("Off");
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+ }
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}
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}
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