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Merge branch 'ai-renameproducefunction' of https://github.com/thecelloman/Torque3D into thecelloman-ai-renameproducefunction

David Wyand 13 lat temu
rodzic
commit
bc2e241caa

+ 3 - 3
Templates/Full PhysX/game/scripts/server/aiPlayer.cs

@@ -87,7 +87,7 @@ function DemoPlayer::onEndSequence(%this,%obj,%slot)
 // AIPlayer static functions
 //-----------------------------------------------------------------------------
 
-function AIPlayer::produce(%name,%spawnPoint)
+function AIPlayer::spawnAtLocation(%name, %spawnPoint)
 {
    // Create the demo player object
    %player = new AiPlayer()
@@ -101,13 +101,13 @@ function AIPlayer::produce(%name,%spawnPoint)
    return %player;
 }
 
-function AIPlayer::spawnOnPath(%name,%path)
+function AIPlayer::spawnOnPath(%name, %path)
 {
    // Spawn a player and place him on the first node of the path
    if (!isObject(%path))
       return 0;
    %node = %path.getObject(0);
-   %player = AIPlayer::produce(%name, %node.getTransform());
+   %player = AIPlayer::spawnAtLocation(%name, %node.getTransform());
    return %player;
 }
 

+ 3 - 3
Templates/Full/game/scripts/server/aiPlayer.cs

@@ -87,7 +87,7 @@ function DemoPlayer::onEndSequence(%this,%obj,%slot)
 // AIPlayer static functions
 //-----------------------------------------------------------------------------
 
-function AIPlayer::produce(%name,%spawnPoint)
+function AIPlayer::spawnAtLocation(%name, %spawnPoint)
 {
    // Create the demo player object
    %player = new AiPlayer()
@@ -101,13 +101,13 @@ function AIPlayer::produce(%name,%spawnPoint)
    return %player;
 }
 
-function AIPlayer::spawnOnPath(%name,%path)
+function AIPlayer::spawnOnPath(%name, %path)
 {
    // Spawn a player and place him on the first node of the path
    if (!isObject(%path))
       return 0;
    %node = %path.getObject(0);
-   %player = AIPlayer::produce(%name, %node.getTransform());
+   %player = AIPlayer::spawnAtLocation(%name, %node.getTransform());
    return %player;
 }