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Handle texel-pixel offset with diferents graphics APIs.

LuisAntonRebollo 11 years ago
parent
commit
bc80fbf966
1 changed files with 5 additions and 2 deletions
  1. 5 2
      Engine/source/gfx/util/screenspace.cpp

+ 5 - 2
Engine/source/gfx/util/screenspace.cpp

@@ -21,6 +21,7 @@
 //-----------------------------------------------------------------------------
 
 #include "gfx/util/screenspace.h"
+#include "gfx/gfxDevice.h"
 
 // The conversion from screen space to the render target
 // is made more complex because screen space is relative
@@ -41,9 +42,11 @@ void ScreenSpace::RenderTargetParameters(const Point3I &targetSize, const RectI
    Point2F targetScale( (F32)targetViewport.extent.x / (F32)targetSize.x,
                         (F32)targetViewport.extent.y / (F32)targetSize.y );
 
+   bool hasTexelPixelOffset = GFX->getAdapterType() == Direct3D9;
+
    // Get the target half pixel size.
-   const Point2F halfPixel( 0.5f / targetSize.x,
-                            0.5f / targetSize.y );
+   const Point2F halfPixel( hasTexelPixelOffset ? 0.5f / targetSize.x : 0.0,
+                            hasTexelPixelOffset ? 0.5f / targetSize.y : 0.0);
 
    rtParams.set( targetOffset.x + halfPixel.x,
                  targetOffset.y + halfPixel.y,