فهرست منبع

Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSThread

bank 11 سال پیش
والد
کامیت
bcb0b8e088
3فایلهای تغییر یافته به همراه184 افزوده شده و 184 حذف شده
  1. 59 59
      Engine/source/ts/tsAnimate.cpp
  2. 15 15
      Engine/source/ts/tsShapeInstance.h
  3. 110 110
      Engine/source/ts/tsThread.cpp

+ 59 - 59
Engine/source/ts/tsAnimate.cpp

@@ -157,9 +157,9 @@ void TSShapeInstance::animateNodes(S32 ss)
          if (!rotBeenSet.test(nodeIndex))
          {
             QuatF q1,q2;
-            mShape->getRotation(*th->getSequence(),th->keyNum1,j,&q1);
-            mShape->getRotation(*th->getSequence(),th->keyNum2,j,&q2);
-            TSTransform::interpolate(q1,q2,th->keyPos,&smNodeCurrentRotations[nodeIndex]);
+            mShape->getRotation(*th->getSequence(),th->mKeyNum1,j,&q1);
+            mShape->getRotation(*th->getSequence(),th->mKeyNum2,j,&q2);
+            TSTransform::interpolate(q1,q2,th->mKeyPos,&smNodeCurrentRotations[nodeIndex]);
             rotBeenSet.set(nodeIndex);
             smRotationThreads[nodeIndex] = th;
          }
@@ -178,9 +178,9 @@ void TSShapeInstance::animateNodes(S32 ss)
                handleMaskedPositionNode(th,nodeIndex,j);
             else
             {
-               const Point3F & p1 = mShape->getTranslation(*th->getSequence(),th->keyNum1,j);
-               const Point3F & p2 = mShape->getTranslation(*th->getSequence(),th->keyNum2,j);
-               TSTransform::interpolate(p1,p2,th->keyPos,&smNodeCurrentTranslations[nodeIndex]);
+               const Point3F & p1 = mShape->getTranslation(*th->getSequence(),th->mKeyNum1,j);
+               const Point3F & p2 = mShape->getTranslation(*th->getSequence(),th->mKeyNum2,j);
+               TSTransform::interpolate(p1,p2,th->mKeyPos,&smNodeCurrentTranslations[nodeIndex]);
                smTranslationThreads[nodeIndex] = th;
             }
             tranBeenSet.set(nodeIndex);
@@ -222,7 +222,7 @@ void TSShapeInstance::animateNodes(S32 ss)
    for (i=firstBlend; i<mThreadList.size(); i++)
    {
       TSThread * th = mThreadList[i];
-      if (th->blendDisabled)
+      if (th->mBlendDisabled)
          continue;
 
       handleBlendSequence(th,a,b);
@@ -330,7 +330,7 @@ void TSShapeInstance::handleTransitionNodes(S32 a, S32 b)
       if (nodeIndex<a)
          continue;
       TSThread * thread = smRotationThreads[nodeIndex];
-      thread = thread && thread->transitionData.inTransition ? thread : NULL;
+      thread = thread && thread->mTransitionData.inTransition ? thread : NULL;
       if (!thread)
       {
          // if not controlled by a sequence in transition then there must be
@@ -338,7 +338,7 @@ void TSShapeInstance::handleTransitionNodes(S32 a, S32 b)
          // transition now...use that thread to control interpolation
          for (S32 i=0; i<mTransitionThreads.size(); i++)
          {
-            if (mTransitionThreads[i]->transitionData.oldRotationNodes.test(nodeIndex) || mTransitionThreads[i]->getSequence()->rotationMatters.test(nodeIndex))
+            if (mTransitionThreads[i]->mTransitionData.oldRotationNodes.test(nodeIndex) || mTransitionThreads[i]->getSequence()->rotationMatters.test(nodeIndex))
             {
                thread = mTransitionThreads[i];
                break;
@@ -347,7 +347,7 @@ void TSShapeInstance::handleTransitionNodes(S32 a, S32 b)
          AssertFatal(thread!=NULL,"TSShapeInstance::handleRotTransitionNodes (rotation)");
       }
       QuatF tmpQ;
-      TSTransform::interpolate(mNodeReferenceRotations[nodeIndex].getQuatF(&tmpQ),smNodeCurrentRotations[nodeIndex],thread->transitionData.pos,&smNodeCurrentRotations[nodeIndex]);
+      TSTransform::interpolate(mNodeReferenceRotations[nodeIndex].getQuatF(&tmpQ),smNodeCurrentRotations[nodeIndex],thread->mTransitionData.pos,&smNodeCurrentRotations[nodeIndex]);
    }
 
    // then translation
@@ -356,7 +356,7 @@ void TSShapeInstance::handleTransitionNodes(S32 a, S32 b)
    for (nodeIndex=start; nodeIndex<end; mTransitionTranslationNodes.next(nodeIndex))
    {
       TSThread * thread = smTranslationThreads[nodeIndex];
-      thread = thread && thread->transitionData.inTransition ? thread : NULL;
+      thread = thread && thread->mTransitionData.inTransition ? thread : NULL;
       if (!thread)
       {
          // if not controlled by a sequence in transition then there must be
@@ -364,7 +364,7 @@ void TSShapeInstance::handleTransitionNodes(S32 a, S32 b)
          // transition now...use that thread to control interpolation
          for (S32 i=0; i<mTransitionThreads.size(); i++)
          {
-            if (mTransitionThreads[i]->transitionData.oldTranslationNodes.test(nodeIndex) || mTransitionThreads[i]->getSequence()->translationMatters.test(nodeIndex))
+            if (mTransitionThreads[i]->mTransitionData.oldTranslationNodes.test(nodeIndex) || mTransitionThreads[i]->getSequence()->translationMatters.test(nodeIndex))
             {
                thread = mTransitionThreads[i];
                break;
@@ -375,7 +375,7 @@ void TSShapeInstance::handleTransitionNodes(S32 a, S32 b)
       Point3F & p = smNodeCurrentTranslations[nodeIndex];
       Point3F & p1 = mNodeReferenceTranslations[nodeIndex];
       Point3F & p2 = p;
-      F32 k = thread->transitionData.pos;
+      F32 k = thread->mTransitionData.pos;
       p.x = p1.x + k * (p2.x-p1.x);
       p.y = p1.y + k * (p2.y-p1.y);
       p.z = p1.z + k * (p2.z-p1.z);
@@ -389,7 +389,7 @@ void TSShapeInstance::handleTransitionNodes(S32 a, S32 b)
       for (nodeIndex=start; nodeIndex<end; mTransitionScaleNodes.next(nodeIndex))
       {
          TSThread * thread = smScaleThreads[nodeIndex];
-         thread = thread && thread->transitionData.inTransition ? thread : NULL;
+         thread = thread && thread->mTransitionData.inTransition ? thread : NULL;
          if (!thread)
          {
             // if not controlled by a sequence in transition then there must be
@@ -397,7 +397,7 @@ void TSShapeInstance::handleTransitionNodes(S32 a, S32 b)
             // transition now...use that thread to control interpolation
             for (S32 i=0; i<mTransitionThreads.size(); i++)
             {
-               if (mTransitionThreads[i]->transitionData.oldScaleNodes.test(nodeIndex) || mTransitionThreads[i]->getSequence()->scaleMatters.test(nodeIndex))
+               if (mTransitionThreads[i]->mTransitionData.oldScaleNodes.test(nodeIndex) || mTransitionThreads[i]->getSequence()->scaleMatters.test(nodeIndex))
                {
                   thread = mTransitionThreads[i];
                   break;
@@ -406,14 +406,14 @@ void TSShapeInstance::handleTransitionNodes(S32 a, S32 b)
             AssertFatal(thread!=NULL,"TSShapeInstance::handleTransitionNodes (scale).");
          }
          if (animatesUniformScale())
-            smNodeCurrentUniformScales[nodeIndex] += thread->transitionData.pos * (mNodeReferenceUniformScales[nodeIndex]-smNodeCurrentUniformScales[nodeIndex]);
+            smNodeCurrentUniformScales[nodeIndex] += thread->mTransitionData.pos * (mNodeReferenceUniformScales[nodeIndex]-smNodeCurrentUniformScales[nodeIndex]);
          else if (animatesAlignedScale())
-            TSTransform::interpolate(mNodeReferenceScaleFactors[nodeIndex],smNodeCurrentAlignedScales[nodeIndex],thread->transitionData.pos,&smNodeCurrentAlignedScales[nodeIndex]);
+            TSTransform::interpolate(mNodeReferenceScaleFactors[nodeIndex],smNodeCurrentAlignedScales[nodeIndex],thread->mTransitionData.pos,&smNodeCurrentAlignedScales[nodeIndex]);
          else
          {
             QuatF q;
-            TSTransform::interpolate(mNodeReferenceScaleFactors[nodeIndex],smNodeCurrentArbitraryScales[nodeIndex].mScale,thread->transitionData.pos,&smNodeCurrentArbitraryScales[nodeIndex].mScale);
-            TSTransform::interpolate(mNodeReferenceArbitraryScaleRots[nodeIndex].getQuatF(&q),smNodeCurrentArbitraryScales[nodeIndex].mRotate,thread->transitionData.pos,&smNodeCurrentArbitraryScales[nodeIndex].mRotate);
+            TSTransform::interpolate(mNodeReferenceScaleFactors[nodeIndex],smNodeCurrentArbitraryScales[nodeIndex].mScale,thread->mTransitionData.pos,&smNodeCurrentArbitraryScales[nodeIndex].mScale);
+            TSTransform::interpolate(mNodeReferenceArbitraryScaleRots[nodeIndex].getQuatF(&q),smNodeCurrentArbitraryScales[nodeIndex].mRotate,thread->mTransitionData.pos,&smNodeCurrentArbitraryScales[nodeIndex].mRotate);
          }
       }
    }
@@ -498,26 +498,26 @@ void TSShapeInstance::handleAnimatedScale(TSThread * thread, S32 a, S32 b, TSInt
             case 4:  // uniform -> aligned
             case 8:  // uniform -> arbitrary
             {
-               F32 s1 = mShape->getUniformScale(*thread->getSequence(),thread->keyNum1,j);
-               F32 s2 = mShape->getUniformScale(*thread->getSequence(),thread->keyNum2,j);
-               uniformScale = TSTransform::interpolate(s1,s2,thread->keyPos);
+               F32 s1 = mShape->getUniformScale(*thread->getSequence(),thread->mKeyNum1,j);
+               F32 s2 = mShape->getUniformScale(*thread->getSequence(),thread->mKeyNum2,j);
+               uniformScale = TSTransform::interpolate(s1,s2,thread->mKeyPos);
                alignedScale.set(uniformScale,uniformScale,uniformScale);
                break;
             }
             case 5:  // aligned -> aligned
             case 9:  // aligned -> arbitrary
             {
-               const Point3F & s1 = mShape->getAlignedScale(*thread->getSequence(),thread->keyNum1,j);
-               const Point3F & s2 = mShape->getAlignedScale(*thread->getSequence(),thread->keyNum2,j);
-               TSTransform::interpolate(s1,s2,thread->keyPos,&alignedScale);
+               const Point3F & s1 = mShape->getAlignedScale(*thread->getSequence(),thread->mKeyNum1,j);
+               const Point3F & s2 = mShape->getAlignedScale(*thread->getSequence(),thread->mKeyNum2,j);
+               TSTransform::interpolate(s1,s2,thread->mKeyPos,&alignedScale);
                break;
             }
             case 10: // arbitrary -> arbitary
             {
                TSScale s1,s2;
-               mShape->getArbitraryScale(*thread->getSequence(),thread->keyNum1,j,&s1);
-               mShape->getArbitraryScale(*thread->getSequence(),thread->keyNum2,j,&s2);
-               TSTransform::interpolate(s1,s2,thread->keyPos,&arbitraryScale);
+               mShape->getArbitraryScale(*thread->getSequence(),thread->mKeyNum1,j,&s1);
+               mShape->getArbitraryScale(*thread->getSequence(),thread->mKeyNum2,j,&s2);
+               TSTransform::interpolate(s1,s2,thread->mKeyPos,&arbitraryScale);
                break;
             }
             default: AssertFatal(0,"TSShapeInstance::handleAnimatedScale"); break;
@@ -556,10 +556,10 @@ void TSShapeInstance::handleAnimatedScale(TSThread * thread, S32 a, S32 b, TSInt
 
 void TSShapeInstance::handleMaskedPositionNode(TSThread * th, S32 nodeIndex, S32 offset)
 {
-   const Point3F & p1 = mShape->getTranslation(*th->getSequence(),th->keyNum1,offset);
-   const Point3F & p2 = mShape->getTranslation(*th->getSequence(),th->keyNum2,offset);
+   const Point3F & p1 = mShape->getTranslation(*th->getSequence(),th->mKeyNum1,offset);
+   const Point3F & p2 = mShape->getTranslation(*th->getSequence(),th->mKeyNum2,offset);
    Point3F p;
-   TSTransform::interpolate(p1,p2,th->keyPos,&p);
+   TSTransform::interpolate(p1,p2,th->mKeyPos,&p);
 
    if (!mMaskPosXNodes.test(nodeIndex))
       smNodeCurrentTranslations[nodeIndex].x = p.x;
@@ -600,20 +600,20 @@ void TSShapeInstance::handleBlendSequence(TSThread * thread, S32 a, S32 b)
       if (thread->getSequence()->rotationMatters.test(nodeIndex))
       {
          QuatF q1,q2;
-         mShape->getRotation(*thread->getSequence(),thread->keyNum1,jrot,&q1);
-         mShape->getRotation(*thread->getSequence(),thread->keyNum2,jrot,&q2);
+         mShape->getRotation(*thread->getSequence(),thread->mKeyNum1,jrot,&q1);
+         mShape->getRotation(*thread->getSequence(),thread->mKeyNum2,jrot,&q2);
          QuatF quat;
-         TSTransform::interpolate(q1,q2,thread->keyPos,&quat);
+         TSTransform::interpolate(q1,q2,thread->mKeyPos,&quat);
          TSTransform::setMatrix(quat,&mat);
          jrot++;
       }
 
       if (thread->getSequence()->translationMatters.test(nodeIndex))
       {
-         const Point3F & p1 = mShape->getTranslation(*thread->getSequence(),thread->keyNum1,jtrans);
-         const Point3F & p2 = mShape->getTranslation(*thread->getSequence(),thread->keyNum2,jtrans);
+         const Point3F & p1 = mShape->getTranslation(*thread->getSequence(),thread->mKeyNum1,jtrans);
+         const Point3F & p2 = mShape->getTranslation(*thread->getSequence(),thread->mKeyNum2,jtrans);
          Point3F p;
-         TSTransform::interpolate(p1,p2,thread->keyPos,&p);
+         TSTransform::interpolate(p1,p2,thread->mKeyPos,&p);
          mat.setColumn(3,p);
          jtrans++;
       }
@@ -622,26 +622,26 @@ void TSShapeInstance::handleBlendSequence(TSThread * thread, S32 a, S32 b)
       {
          if (thread->getSequence()->animatesUniformScale())
          {
-            F32 s1 = mShape->getUniformScale(*thread->getSequence(),thread->keyNum1,jscale);
-            F32 s2 = mShape->getUniformScale(*thread->getSequence(),thread->keyNum2,jscale);
-            F32 scale = TSTransform::interpolate(s1,s2,thread->keyPos);
+            F32 s1 = mShape->getUniformScale(*thread->getSequence(),thread->mKeyNum1,jscale);
+            F32 s2 = mShape->getUniformScale(*thread->getSequence(),thread->mKeyNum2,jscale);
+            F32 scale = TSTransform::interpolate(s1,s2,thread->mKeyPos);
             TSTransform::applyScale(scale,&mat);
          }
          else if (animatesAlignedScale())
          {
-            Point3F s1 = mShape->getAlignedScale(*thread->getSequence(),thread->keyNum1,jscale);
-            Point3F s2 = mShape->getAlignedScale(*thread->getSequence(),thread->keyNum2,jscale);
+            Point3F s1 = mShape->getAlignedScale(*thread->getSequence(),thread->mKeyNum1,jscale);
+            Point3F s2 = mShape->getAlignedScale(*thread->getSequence(),thread->mKeyNum2,jscale);
             Point3F scale;
-            TSTransform::interpolate(s1,s2,thread->keyPos,&scale);
+            TSTransform::interpolate(s1,s2,thread->mKeyPos,&scale);
             TSTransform::applyScale(scale,&mat);
          }
          else
          {
             TSScale s1,s2;
-            mShape->getArbitraryScale(*thread->getSequence(),thread->keyNum1,jscale,&s1);
-            mShape->getArbitraryScale(*thread->getSequence(),thread->keyNum2,jscale,&s2);
+            mShape->getArbitraryScale(*thread->getSequence(),thread->mKeyNum1,jscale,&s1);
+            mShape->getArbitraryScale(*thread->getSequence(),thread->mKeyNum2,jscale,&s2);
             TSScale scale;
-            TSTransform::interpolate(s1,s2,thread->keyPos,&scale);
+            TSTransform::interpolate(s1,s2,thread->mKeyPos,&scale);
             TSTransform::applyScale(scale,&mat);
          }
          jscale++;
@@ -704,14 +704,14 @@ void TSShapeInstance::animateVisibility(S32 ss)
       {
          if (!beenSet.test(objectIndex) && th->getSequence()->visMatters.test(objectIndex))
          {
-            F32 state1 = mShape->getObjectState(*th->getSequence(),th->keyNum1,j).vis;
-            F32 state2 = mShape->getObjectState(*th->getSequence(),th->keyNum2,j).vis;
+            F32 state1 = mShape->getObjectState(*th->getSequence(),th->mKeyNum1,j).vis;
+            F32 state2 = mShape->getObjectState(*th->getSequence(),th->mKeyNum2,j).vis;
             if ((state1-state2) * (state1-state2) > 0.99f)
                // goes from 0 to 1 -- discreet jump
-               mMeshObjects[objectIndex].visible = th->keyPos<0.5f ? state1 : state2;
+               mMeshObjects[objectIndex].visible = th->mKeyPos<0.5f ? state1 : state2;
             else
                // interpolate between keyframes when visibility change is gradual
-               mMeshObjects[objectIndex].visible = (1.0f-th->keyPos) * state1 + th->keyPos * state2;
+               mMeshObjects[objectIndex].visible = (1.0f-th->mKeyPos) * state1 + th->mKeyPos * state2;
 
             // record change so that later threads don't over-write us...
             beenSet.set(objectIndex);
@@ -765,7 +765,7 @@ void TSShapeInstance::animateFrame(S32 ss)
       {
          if (!beenSet.test(objectIndex) && th->getSequence()->frameMatters.test(objectIndex))
          {
-            S32 key = (th->keyPos<0.5f) ? th->keyNum1 : th->keyNum2;
+            S32 key = (th->mKeyPos<0.5f) ? th->mKeyNum1 : th->mKeyNum2;
             mMeshObjects[objectIndex].frame = mShape->getObjectState(*th->getSequence(),key,j).frameIndex;
 
             // record change so that later threads don't over-write us...
@@ -820,7 +820,7 @@ void TSShapeInstance::animateMatFrame(S32 ss)
       {
          if (!beenSet.test(objectIndex) && th->getSequence()->matFrameMatters.test(objectIndex))
          {
-            S32 key = (th->keyPos<0.5f) ? th->keyNum1 : th->keyNum2;
+            S32 key = (th->mKeyPos<0.5f) ? th->mKeyNum1 : th->mKeyNum2;
             mMeshObjects[objectIndex].matFrame = mShape->getObjectState(*th->getSequence(),key,j).matFrameIndex;
 
             // record change so that later threads don't over-write us...
@@ -909,7 +909,7 @@ void TSShapeInstance::animateSubtrees(bool forceFull)
 void TSShapeInstance::addPath(TSThread *gt, F32 start, F32 end, MatrixF *mat)
 {
    // never get here while in transition...
-   AssertFatal(!gt->transitionData.inTransition,"TSShapeInstance::addPath");
+   AssertFatal(!gt->mTransitionData.inTransition,"TSShapeInstance::addPath");
 
    if (!mat)
       mat = &mGroundTransform;
@@ -932,7 +932,7 @@ bool TSShapeInstance::initGround()
    for (S32 i=0; i<mThreadList.size(); i++)
    {
       TSThread * th = mThreadList[i];
-      if (!th->transitionData.inTransition && th->getSequence()->numGroundFrames>0)
+      if (!th->mTransitionData.inTransition && th->getSequence()->numGroundFrames>0)
       {
          mGroundThread = th;
          return true;
@@ -950,9 +950,9 @@ void TSShapeInstance::animateGround()
    if (!mGroundThread && !initGround())
       return;
 
-   S32 & loop    = mGroundThread->path.loop;
-   F32 & start = mGroundThread->path.start;
-   F32 & end   = mGroundThread->path.end;
+   S32 & loop    = mGroundThread->mPath.loop;
+   F32 & start = mGroundThread->mPath.start;
+   F32 & end   = mGroundThread->mPath.end;
 
    // accumulate path transform
    if (loop>0)
@@ -980,7 +980,7 @@ void TSShapeInstance::deltaGround(TSThread * thread, F32 start, F32 end, MatrixF
       mat = &mGroundTransform;
 
    mat->identity();
-   if (thread->transitionData.inTransition)
+   if (thread->mTransitionData.inTransition)
       return;
 
    F32 invDuration = 1.0f / thread->getDuration();
@@ -994,7 +994,7 @@ void TSShapeInstance::deltaGround(TSThread * thread, F32 start, F32 end, MatrixF
 void TSShapeInstance::deltaGround1(TSThread * thread, F32 start, F32 end, MatrixF& mat)
 {
    mat.identity();
-   if (thread->transitionData.inTransition)
+   if (thread->mTransitionData.inTransition)
       return;
    addPath(thread, start, end, &mat);
 }

+ 15 - 15
Engine/source/ts/tsShapeInstance.h

@@ -696,20 +696,20 @@ class TSThread
 {
    friend class TSShapeInstance;
 
-   S32 priority;
+   S32 mPriority;
 
    TSShapeInstance * mShapeInstance;  ///< Instance of the shape that this thread animates
 
-   S32 sequence;                      ///< Sequence this thread will perform
-   F32 pos;
+   S32 mSequence;                      ///< Sequence this thread will perform
+   F32 mPos;
 
-   F32 timeScale;                     ///< How fast to play through the sequence
+   F32 mTimeScale;                     ///< How fast to play through the sequence
 
-   S32 keyNum1;                       ///< Keyframe at or before current position
-   S32 keyNum2;                       ///< Keyframe at or after current position
-   F32 keyPos;
+   S32 mKeyNum1;                       ///< Keyframe at or before current position
+   S32 mKeyNum2;                       ///< Keyframe at or after current position
+   F32 mKeyPos;
 
-   bool blendDisabled;                ///< Blend with other sequences?
+   bool mBlendDisabled;                ///< Blend with other sequences?
 
    /// if in transition...
    struct TransitionData
@@ -726,15 +726,15 @@ class TSThread
       TSIntegerSet oldScaleNodes;       ///< nodes controlled by this thread pre-transition
       U32 oldSequence; ///< sequence that was set before transition began
       F32 oldPos;      ///< position of sequence before transition began
-   } transitionData;
+   } mTransitionData;
 
    struct
    {
       F32 start;
       F32 end;
       S32 loop;
-   } path;
-   bool makePath;
+   } mPath;
+   bool mMakePath;
 
    /// given a position on the thread, choose correct keyframes
    /// slight difference between one-shot and cyclic sequences -- see comments below for details
@@ -783,10 +783,10 @@ class TSThread
 public:
 
    TSShapeInstance * getShapeInstance() { return mShapeInstance; }
-   bool hasSequence() const { return sequence >= 0; }
-   U32 getSeqIndex() const { return sequence; }
-   const TSSequence* getSequence() const { return &(mShapeInstance->mShape->mSequences[sequence]); }
-   const String& getSequenceName() const { return mShapeInstance->mShape->getSequenceName(sequence); }
+   bool hasSequence() const { return mSequence >= 0; }
+   U32 getSeqIndex() const { return mSequence; }
+   const TSSequence* getSequence() const { return &(mShapeInstance->mShape->mSequences[mSequence]); }
+   const String& getSequenceName() const { return mShapeInstance->mShape->getSequenceName(mSequence); }
    S32 operator<(const TSThread &) const;
 };
 

+ 110 - 110
Engine/source/ts/tsThread.cpp

@@ -168,19 +168,19 @@ void TSThread::setSequence(S32 seq, F32 toPos)
 
    mShapeInstance->clearTransition(this);
 
-   sequence = seq;
-   priority = getSequence()->priority;
-   pos = toPos;
-   makePath = getSequence()->makePath();
-   path.start = path.end = 0;
-   path.loop = 0;
+   mSequence = seq;
+   mPriority = getSequence()->priority;
+   mPos = toPos;
+   mMakePath = getSequence()->makePath();
+   mPath.start = mPath.end = 0;
+   mPath.loop = 0;
 
    // 1.0f doesn't exist on cyclic sequences
-   if (pos>0.9999f && getSequence()->isCyclic())
-      pos = 0.9999f;
+   if (mPos>0.9999f && getSequence()->isCyclic())
+      mPos = 0.9999f;
 
    // select keyframes
-   selectKeyframes(pos,getSequence(),&keyNum1,&keyNum2,&keyPos);
+   selectKeyframes(mPos,getSequence(),&mKeyNum1,&mKeyNum2,&mKeyPos);
 }
 
 void TSThread::transitionToSequence(S32 seq, F32 toPos, F32 duration, bool continuePlay)
@@ -192,49 +192,49 @@ void TSThread::transitionToSequence(S32 seq, F32 toPos, F32 duration, bool conti
    // of the transition is interpolated.  If we start to transtion from A to B,
    // but before reaching B we transtion to C, we interpolate all nodes controlled
    // by A, B, or C to their new position.
-   if (transitionData.inTransition)
+   if (mTransitionData.inTransition)
    {
-      transitionData.oldRotationNodes.overlap(getSequence()->rotationMatters);
-      transitionData.oldTranslationNodes.overlap(getSequence()->translationMatters);
-      transitionData.oldScaleNodes.overlap(getSequence()->scaleMatters);
+      mTransitionData.oldRotationNodes.overlap(getSequence()->rotationMatters);
+      mTransitionData.oldTranslationNodes.overlap(getSequence()->translationMatters);
+      mTransitionData.oldScaleNodes.overlap(getSequence()->scaleMatters);
    }
    else
    {
-      transitionData.oldRotationNodes = getSequence()->rotationMatters;
-      transitionData.oldTranslationNodes = getSequence()->translationMatters;
-      transitionData.oldScaleNodes = getSequence()->scaleMatters;
+      mTransitionData.oldRotationNodes = getSequence()->rotationMatters;
+      mTransitionData.oldTranslationNodes = getSequence()->translationMatters;
+      mTransitionData.oldScaleNodes = getSequence()->scaleMatters;
    }
 
    // set time characteristics of transition
-   transitionData.oldSequence = sequence;
-   transitionData.oldPos = pos;
-   transitionData.duration = duration;
-   transitionData.pos = 0.0f;
-   transitionData.direction = timeScale>0.0f ? 1.0f : -1.0f;
-   transitionData.targetScale = continuePlay ? 1.0f : 0.0f;
+   mTransitionData.oldSequence = mSequence;
+   mTransitionData.oldPos = mPos;
+   mTransitionData.duration = duration;
+   mTransitionData.pos = 0.0f;
+   mTransitionData.direction = mTimeScale>0.0f ? 1.0f : -1.0f;
+   mTransitionData.targetScale = continuePlay ? 1.0f : 0.0f;
 
    // in transition...
-   transitionData.inTransition = true;
+   mTransitionData.inTransition = true;
 
    // set target sequence data
-   sequence = seq;
-   priority = getSequence()->priority;
-   pos = toPos;
-   makePath = getSequence()->makePath();
-   path.start = path.end = 0;
-   path.loop = 0;
+   mSequence = seq;
+   mPriority = getSequence()->priority;
+   mPos = toPos;
+   mMakePath = getSequence()->makePath();
+   mPath.start = mPath.end = 0;
+   mPath.loop = 0;
 
    // 1.0f doesn't exist on cyclic sequences
-   if (pos>0.9999f && getSequence()->isCyclic())
-      pos = 0.9999f;
+   if (mPos>0.9999f && getSequence()->isCyclic())
+      mPos = 0.9999f;
 
    // select keyframes
-   selectKeyframes(pos,getSequence(),&keyNum1,&keyNum2,&keyPos);
+   selectKeyframes(mPos,getSequence(),&mKeyNum1,&mKeyNum2,&mKeyPos);
 }
 
 bool TSThread::isInTransition()
 {
-   return transitionData.inTransition;
+   return mTransitionData.inTransition;
 }
 
 void TSThread::animateTriggers()
@@ -242,30 +242,30 @@ void TSThread::animateTriggers()
    if (!getSequence()->numTriggers)
       return;
 
-   switch (path.loop)
+   switch (mPath.loop)
    {
       case -1 :
-         activateTriggers(path.start,0);
-         activateTriggers(1,path.end);
+         activateTriggers(mPath.start,0);
+         activateTriggers(1,mPath.end);
          break;
       case  0 :
-         activateTriggers(path.start,path.end);
+         activateTriggers(mPath.start,mPath.end);
          break;
       case  1 :
-         activateTriggers(path.start,1);
-         activateTriggers(0,path.end);
+         activateTriggers(mPath.start,1);
+         activateTriggers(0,mPath.end);
          break;
       default:
       {
-         if (path.loop>0)
+         if (mPath.loop>0)
          {
-            activateTriggers(path.end,1);
-            activateTriggers(0,path.end);
+            activateTriggers(mPath.end,1);
+            activateTriggers(0,mPath.end);
          }
          else
          {
-            activateTriggers(path.end,0);
-            activateTriggers(1,path.end);
+            activateTriggers(mPath.end,0);
+            activateTriggers(1,mPath.end);
          }
       }
    }
@@ -320,32 +320,32 @@ void TSThread::activateTriggers(F32 a, F32 b)
 
 F32 TSThread::getPos()
 {
-   return transitionData.inTransition ? transitionData.pos : pos;
+   return mTransitionData.inTransition ? mTransitionData.pos : mPos;
 }
 
 F32 TSThread::getTime()
 {
-   return transitionData.inTransition ? transitionData.pos * transitionData.duration : pos * getSequence()->duration;
+   return mTransitionData.inTransition ? mTransitionData.pos * mTransitionData.duration : mPos * getSequence()->duration;
 }
 
 F32 TSThread::getDuration()
 {
-   return transitionData.inTransition ? transitionData.duration : getSequence()->duration;
+   return mTransitionData.inTransition ? mTransitionData.duration : getSequence()->duration;
 }
 
 F32 TSThread::getScaledDuration()
 {
-   return getDuration() / mFabs(timeScale);
+   return getDuration() / mFabs(mTimeScale);
 }
 
 F32 TSThread::getTimeScale()
 {
-   return timeScale;
+   return mTimeScale;
 }
 
 void TSThread::setTimeScale(F32 ts)
 {
-   timeScale = ts;
+   mTimeScale = ts;
 }
 
 void TSThread::advancePos(F32 delta)
@@ -353,76 +353,76 @@ void TSThread::advancePos(F32 delta)
    if (mFabs(delta)>0.00001f)
    {
       // make dirty what this thread changes
-      U32 dirtyFlags = getSequence()->dirtyFlags | (transitionData.inTransition ? TSShapeInstance::TransformDirty : 0);
+      U32 dirtyFlags = getSequence()->dirtyFlags | (mTransitionData.inTransition ? TSShapeInstance::TransformDirty : 0);
       for (S32 i=0; i<mShapeInstance->getShape()->mSubShapeFirstNode.size(); i++)
          mShapeInstance->mDirtyFlags[i] |= dirtyFlags;
    }
 
-   if (transitionData.inTransition)
+   if (mTransitionData.inTransition)
    {
-      transitionData.pos += transitionData.direction * delta;
-      if (transitionData.pos<0 || transitionData.pos>=1.0f)
+      mTransitionData.pos += mTransitionData.direction * delta;
+      if (mTransitionData.pos<0 || mTransitionData.pos>=1.0f)
       {
          mShapeInstance->clearTransition(this);
-         if (transitionData.pos<0.0f)
+         if (mTransitionData.pos<0.0f)
             // return to old sequence
-            mShapeInstance->setSequence(this,transitionData.oldSequence,transitionData.oldPos);
+            mShapeInstance->setSequence(this,mTransitionData.oldSequence,mTransitionData.oldPos);
       }
       // re-adjust delta to be correct time-wise
-      delta *= transitionData.targetScale * transitionData.duration / getSequence()->duration;
+      delta *= mTransitionData.targetScale * mTransitionData.duration / getSequence()->duration;
    }
 
    // even if we are in a transition, keep playing the sequence
 
-   if (makePath)
+   if (mMakePath)
    {
-      path.start = pos;
-      pos += delta;
+      mPath.start = mPos;
+      mPos += delta;
       if (!getSequence()->isCyclic())
       {
-         pos = mClampF(pos , 0.0f, 1.0f);
-         path.loop = 0;
+         mPos = mClampF(mPos , 0.0f, 1.0f);
+         mPath.loop = 0;
       }
       else
       {
-         path.loop = (S32)pos;
-         if (pos < 0.0f)
-            path.loop--;
-         pos -= path.loop;
+         mPath.loop = (S32)mPos;
+         if (mPos < 0.0f)
+            mPath.loop--;
+         mPos -= mPath.loop;
          // following necessary because of floating point roundoff errors
-         if (pos < 0.0f) pos += 1.0f;
-         if (pos >= 1.0f) pos -= 1.0f;
+         if (mPos < 0.0f) mPos += 1.0f;
+         if (mPos >= 1.0f) mPos -= 1.0f;
       }
-      path.end = pos;
+      mPath.end = mPos;
 
       animateTriggers(); // do this automatically...no need for user to call it
 
-      AssertFatal(pos>=0.0f && pos<=1.0f,"TSThread::advancePos (1)");
-      AssertFatal(!getSequence()->isCyclic() || pos<1.0f,"TSThread::advancePos (2)");
+      AssertFatal(mPos>=0.0f && mPos<=1.0f,"TSThread::advancePos (1)");
+      AssertFatal(!getSequence()->isCyclic() || mPos<1.0f,"TSThread::advancePos (2)");
    }
    else
    {
-      pos += delta;
+      mPos += delta;
       if (!getSequence()->isCyclic())
-         pos = mClampF(pos, 0.0f, 1.0f);
+         mPos = mClampF(mPos, 0.0f, 1.0f);
       else
       {
-         pos -= S32(pos);
+         mPos -= S32(mPos);
          // following necessary because of floating point roundoff errors
-         if (pos < 0.0f) pos += 1.0f;
-         if (pos >= 1.0f) pos -= 1.0f;
+         if (mPos < 0.0f) mPos += 1.0f;
+         if (mPos >= 1.0f) mPos -= 1.0f;
       }
-      AssertFatal(pos>=0.0f && pos<=1.0f,"TSThread::advancePos (3)");
-      AssertFatal(!getSequence()->isCyclic() || pos<1.0f,"TSThread::advancePos (4)");
+      AssertFatal(mPos>=0.0f && mPos<=1.0f,"TSThread::advancePos (3)");
+      AssertFatal(!getSequence()->isCyclic() || mPos<1.0f,"TSThread::advancePos (4)");
    }
 
    // select keyframes
-   selectKeyframes(pos,getSequence(),&keyNum1,&keyNum2,&keyPos);
+   selectKeyframes(mPos,getSequence(),&mKeyNum1,&mKeyNum2,&mKeyPos);
 }
 
 void TSThread::advanceTime(F32 delta)
 {
-   advancePos(timeScale * delta / getDuration());
+   advancePos(mTimeScale * delta / getDuration());
 }
 
 void TSThread::setPos(F32 pos)
@@ -432,40 +432,40 @@ void TSThread::setPos(F32 pos)
 
 void TSThread::setTime(F32 time)
 {
-   setPos(timeScale * time/getDuration());
+   setPos(mTimeScale * time/getDuration());
 }
 
 S32 TSThread::getKeyframeCount()
 {
-   AssertFatal(!transitionData.inTransition,"TSThread::getKeyframeCount: not while in transition");
+   AssertFatal(!mTransitionData.inTransition,"TSThread::getKeyframeCount: not while in transition");
 
    return getSequence()->numKeyframes + 1;
 }
 
 S32 TSThread::getKeyframeNumber()
 {
-   AssertFatal(!transitionData.inTransition,"TSThread::getKeyframeNumber: not while in transition");
+   AssertFatal(!mTransitionData.inTransition,"TSThread::getKeyframeNumber: not while in transition");
 
-   return keyNum1;
+   return mKeyNum1;
 }
 
 void TSThread::setKeyframeNumber(S32 kf)
 {
    AssertFatal(kf>=0 && kf<= getSequence()->numKeyframes,
       "TSThread::setKeyframeNumber: invalid frame specified.");
-   AssertFatal(!transitionData.inTransition,"TSThread::setKeyframeNumber: not while in transition");
+   AssertFatal(!mTransitionData.inTransition,"TSThread::setKeyframeNumber: not while in transition");
 
-   keyNum1 = keyNum2 = kf;
-   keyPos = 0;
-   pos = 0;
+   mKeyNum1 = mKeyNum2 = kf;
+   mKeyPos = 0;
+   mPos = 0;
 }
 
 TSThread::TSThread(TSShapeInstance * _shapeInst)
 {
-   timeScale = 1.0f;
+   mTimeScale = 1.0f;
    mShapeInstance = _shapeInst;
-   transitionData.inTransition = false;
-   blendDisabled = false;
+   mTransitionData.inTransition = false;
+   mBlendDisabled = false;
    setSequence(0,0.0f);
 }
 
@@ -475,9 +475,9 @@ S32 TSThread::operator<(const TSThread & th2) const
    {
       // both blend or neither blend, sort based on priority only -- higher priority first
       S32 ret = 0; // do it this way to (hopefully) take advantage of 'conditional move' assembly instruction
-      if (priority > th2.priority)
+      if (mPriority > th2.mPriority)
          ret = -1;
-      if (th2.priority > priority)
+      if (th2.mPriority > mPriority)
          ret = 1;
       return ret;
    }
@@ -542,7 +542,7 @@ U32 TSShapeInstance::threadCount()
 
 void TSShapeInstance::setSequence(TSThread * thread, S32 seq, F32 pos)
 {
-   if ( (thread->transitionData.inTransition && mTransitionThreads.size()>1) || mTransitionThreads.size()>0)
+   if ( (thread->mTransitionData.inTransition && mTransitionThreads.size()>1) || mTransitionThreads.size()>0)
    {
       // if we have transitions, make sure transforms are up to date...
       sortThreads();
@@ -565,7 +565,7 @@ U32 TSShapeInstance::getSequence(TSThread * thread)
 {
    //AssertFatal( thread->sequence >= 0, "TSShapeInstance::getSequence: range error A");
    //AssertFatal( thread->sequence < mShape->sequences.size(), "TSShapeInstance::getSequence: range error B");
-   return (U32)thread->sequence;
+   return (U32)thread->mSequence;
 }
 
 void TSShapeInstance::transitionToSequence(TSThread * thread, S32 seq, F32 pos, F32 duration, bool continuePlay)
@@ -583,13 +583,13 @@ void TSShapeInstance::transitionToSequence(TSThread * thread, S32 seq, F32 pos,
    else if (!mScaleCurrentlyAnimated && thread->getSequence()->animatesScale())
       mScaleCurrentlyAnimated=true;
 
-   mTransitionRotationNodes.overlap(thread->transitionData.oldRotationNodes);
+   mTransitionRotationNodes.overlap(thread->mTransitionData.oldRotationNodes);
    mTransitionRotationNodes.overlap(thread->getSequence()->rotationMatters);
 
-   mTransitionTranslationNodes.overlap(thread->transitionData.oldTranslationNodes);
+   mTransitionTranslationNodes.overlap(thread->mTransitionData.oldTranslationNodes);
    mTransitionTranslationNodes.overlap(thread->getSequence()->translationMatters);
 
-   mTransitionScaleNodes.overlap(thread->transitionData.oldScaleNodes);
+   mTransitionScaleNodes.overlap(thread->mTransitionData.oldScaleNodes);
    mTransitionScaleNodes.overlap(thread->getSequence()->scaleMatters);
 
    // if we aren't already in the list of transition threads, add us now
@@ -605,7 +605,7 @@ void TSShapeInstance::transitionToSequence(TSThread * thread, S32 seq, F32 pos,
 
 void TSShapeInstance::clearTransition(TSThread * thread)
 {
-   if (!thread->transitionData.inTransition)
+   if (!thread->mTransitionData.inTransition)
       return;
 
    // if other transitions are still playing,
@@ -614,7 +614,7 @@ void TSShapeInstance::clearTransition(TSThread * thread)
       animateNodeSubtrees();
 
    // turn off transition...
-   thread->transitionData.inTransition = false;
+   thread->mTransitionData.inTransition = false;
 
    // remove us from transition list
    S32 i;
@@ -632,13 +632,13 @@ void TSShapeInstance::clearTransition(TSThread * thread)
    mTransitionScaleNodes.clearAll();
    for (i=0; i<mTransitionThreads.size(); i++)
    {
-      mTransitionRotationNodes.overlap(mTransitionThreads[i]->transitionData.oldRotationNodes);
+      mTransitionRotationNodes.overlap(mTransitionThreads[i]->mTransitionData.oldRotationNodes);
       mTransitionRotationNodes.overlap(mTransitionThreads[i]->getSequence()->rotationMatters);
 
-      mTransitionTranslationNodes.overlap(mTransitionThreads[i]->transitionData.oldTranslationNodes);
+      mTransitionTranslationNodes.overlap(mTransitionThreads[i]->mTransitionData.oldTranslationNodes);
       mTransitionTranslationNodes.overlap(mTransitionThreads[i]->getSequence()->translationMatters);
 
-      mTransitionScaleNodes.overlap(mTransitionThreads[i]->transitionData.oldScaleNodes);
+      mTransitionScaleNodes.overlap(mTransitionThreads[i]->mTransitionData.oldScaleNodes);
       mTransitionScaleNodes.overlap(mTransitionThreads[i]->getSequence()->scaleMatters);
    }
 
@@ -709,10 +709,10 @@ void TSShapeInstance::updateTransitions()
    for (i=0; i<mTransitionThreads.size(); i++)
    {
       TSThread * th = mTransitionThreads[i];
-      if (th->transitionData.inTransition)
+      if (th->mTransitionData.inTransition)
       {
-         th->transitionData.duration *= 1.0f - th->transitionData.pos;
-         th->transitionData.pos = 0.0f;
+         th->mTransitionData.duration *= 1.0f - th->mTransitionData.pos;
+         th->mTransitionData.pos = 0.0f;
       }
    }
 }
@@ -728,22 +728,22 @@ void TSShapeInstance::checkScaleCurrentlyAnimated()
 
 void TSShapeInstance::setBlendEnabled(TSThread * thread, bool blendOn)
 {
-   thread->blendDisabled = !blendOn;
+   thread->mBlendDisabled = !blendOn;
 }
 
 bool TSShapeInstance::getBlendEnabled(TSThread * thread)
 {
-   return !thread->blendDisabled;
+   return !thread->mBlendDisabled;
 }
 
 void TSShapeInstance::setPriority(TSThread * thread, F32 priority)
 {
-   thread->priority = priority;
+   thread->mPriority = priority;
 }
 
 F32 TSShapeInstance::getPriority(TSThread * thread)
 {
-   return thread->priority;
+   return thread->mPriority;
 }
 
 F32 TSShapeInstance::getTime(TSThread * thread)