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@@ -208,45 +208,45 @@ public:
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DiffuseMap);
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bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
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- DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, OverlayMap);
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- DECLARE_IMAGEASSET_ARRAY(Material, LightMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, LightMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, LightMap);
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- DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ToneMap);
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- DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailMap);
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- DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, GFXNormalMapProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, NormalMap);
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- DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ORMConfigMap);
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bool mIsSRGb[MAX_STAGES];
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- DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, RoughMap);
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bool mInvertRoughness[MAX_STAGES];
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F32 mRoughnessChan[MAX_STAGES];
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- DECLARE_IMAGEASSET_ARRAY(Material, AOMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, AOMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, AOMap);
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F32 mAOChan[MAX_STAGES];
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- DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, MetalMap);
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F32 mMetalChan[MAX_STAGES];
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- DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, GFXStaticTextureProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, GlowMap);
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F32 mGlowMul[MAX_STAGES];
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/// A second normal map which repeats at the detail map
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/// scale and blended with the base normal map.
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- DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, GFXStaticTextureSRGBProfile, MAX_STAGES);
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+ DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, GFXNormalMapProfile, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailNormalMap);
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/// The strength scalar for the detail normal map.
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