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Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
Also corrected some of the default posteffect settings for the levels.

Areloch 7 years ago
parent
commit
bfb0c48616

+ 0 - 2
Templates/BaseGame/game/core/Core.cs

@@ -24,8 +24,6 @@ function CoreModule::onCreate(%this)
    ModuleDatabase.LoadExplicit( "Core_Lighting" );
    ModuleDatabase.LoadExplicit( "Core_SFX" );
    ModuleDatabase.LoadExplicit( "Core_PostFX" );
-   ModuleDatabase.LoadExplicit( "Core_VR" );
-   ModuleDatabase.LoadExplicit( "Core_VR" );
    ModuleDatabase.LoadExplicit( "Core_ClientServer" );
    
    %prefPath = getPrefpath();

+ 0 - 9
Templates/BaseGame/game/core/vr/Core_VR.cs

@@ -1,9 +0,0 @@
-
-function Core_VR::onCreate(%this)
-{
-   exec("./scripts/oculusVR.cs");
-}
-
-function Core_VR::onDestroy(%this)
-{
-}

+ 1 - 1
Templates/Modules/FPSGameplay/levels/EmptyLevel.postfxpreset.cs

@@ -1,4 +1,4 @@
-$PostFXManager::Settings::ColorCorrectionRamp = "core/images/null_color_ramp.png";
+$PostFXManager::Settings::ColorCorrectionRamp = "core/postFX/images/null_color_ramp.png";
 $PostFXManager::Settings::DOF::BlurCurveFar = "";
 $PostFXManager::Settings::DOF::BlurCurveNear = "";
 $PostFXManager::Settings::DOF::BlurMax = "";

+ 1 - 1
Templates/Modules/FPSGameplay/levels/Outpost.postfxpreset.cs

@@ -1,4 +1,4 @@
-$PostFXManager::Settings::ColorCorrectionRamp = "core/images/null_color_ramp.png";
+$PostFXManager::Settings::ColorCorrectionRamp = "core/postFX/images/null_color_ramp.png";
 $PostFXManager::Settings::DOF::BlurCurveFar = "";
 $PostFXManager::Settings::DOF::BlurCurveNear = "";
 $PostFXManager::Settings::DOF::BlurMax = "";

+ 9 - 0
Templates/Modules/vr/VR.cs

@@ -0,0 +1,9 @@
+
+function VR::onCreate(%this)
+{
+   exec("./scripts/oculusVR.cs");
+}
+
+function VR::onDestroy(%this)
+{
+}

+ 3 - 3
Templates/BaseGame/game/core/vr/Core_VR.module → Templates/Modules/vr/VR.module

@@ -1,9 +1,9 @@
 <ModuleDefinition
-	ModuleId="Core_VR"
+	ModuleId="VR"
 	VersionId="1"
 	Description="Module that implements the core engine-level setup for the game."
-	ScriptFile="Core_VR.cs"
+	ScriptFile="VR.cs"
 	CreateFunction="onCreate"
 	DestroyFunction="onDestroy"
-	Group="Core">
+	Group="Game">
 </ModuleDefinition>

+ 0 - 0
Templates/BaseGame/game/core/vr/guis/oculusVROverlay.gui → Templates/Modules/vr/guis/oculusVROverlay.gui


+ 0 - 0
Templates/BaseGame/game/core/vr/scripts/oculusVR.cs → Templates/Modules/vr/scripts/oculusVR.cs