Kaynağa Gözat

Shifts handling of forest brush and item elements into standard simsets for consistency
Updates the forest editor tooling to utilize the new sets, and adjusts the creation of new Brushes in the forest editor to have user select a target module first.
This ensures all a module's brushes are grouped into the new ForestBrushGroup class which auto-registers into the ForestBrushSet, thus allowing modules to have their own sets of brushes that automatically hook into the editor workflow.

JeffR 3 yıl önce
ebeveyn
işleme
bfe3d4d02b

+ 2 - 0
Engine/source/console/sim.cpp

@@ -68,6 +68,8 @@ namespace Sim
    ImplementNamedSet(SFXAmbienceSet)
    ImplementNamedSet(TerrainMaterialSet)
    ImplementNamedSet(DataBlockSet);
+   ImplementNamedSet(ForestBrushSet);
+   ImplementNamedSet(ForestItemDataSet);
    ImplementNamedGroup(ActionMapGroup)
    ImplementNamedGroup(ClientGroup)
    ImplementNamedGroup(GuiGroup)

+ 2 - 0
Engine/source/console/sim.h

@@ -107,6 +107,8 @@ namespace Sim
    DeclareNamedSet(SFXAmbienceSet);
    DeclareNamedSet(TerrainMaterialSet);
    DeclareNamedSet(DataBlockSet);
+   DeclareNamedSet(ForestBrushSet);
+   DeclareNamedSet(ForestItemDataSet);
    DeclareNamedGroup(ActionMapGroup)
    DeclareNamedGroup(ClientGroup)
    DeclareNamedGroup(GuiGroup)

+ 2 - 0
Engine/source/console/simManager.cpp

@@ -565,6 +565,8 @@ void init()
    InstantiateNamedSet(SFXAmbienceSet);
    InstantiateNamedSet(TerrainMaterialSet);
    InstantiateNamedSet(DataBlockSet);
+   InstantiateNamedSet(ForestBrushSet); 
+   InstantiateNamedSet(ForestItemDataSet);
    InstantiateNamedGroup(ActionMapGroup);
    InstantiateNamedGroup(ClientGroup);
    InstantiateNamedGroup(GuiGroup);

+ 75 - 1
Engine/source/forest/editor/forestBrushElement.cpp

@@ -197,4 +197,78 @@ DefineEngineMethod( ForestBrush, containsItemData, bool, ( const char * obj ), ,
    }
 
    return object->containsItemData( data );
-}
+}
+
+//-------------------------------------------------------------------------
+// ForestBrushGroupSet
+//-------------------------------------------------------------------------
+
+IMPLEMENT_CONOBJECT(ForestBrushGroup);
+
+ConsoleDocClass(ForestBrushGroup,
+   "@brief Container class for ForestBrushes\n\n"
+   "Editor use only.\n\n"
+   "@internal"
+);
+
+ForestBrushGroup::ForestBrushGroup()
+{
+
+}
+
+bool ForestBrushGroup::onAdd()
+{
+   if (!Parent::onAdd())
+      return false;
+
+   SimSet* forestBrushSet;
+   if (!Sim::findObject("ForestBrushSet", forestBrushSet))
+   {
+      Con::errorf("ForestBrushGroup::onAdd() - failed to find ForestBrushSet to add new ForestBrushGroup to!");
+   }
+
+   forestBrushSet->addObject(this);
+
+   return true;
+}
+
+void ForestBrushGroup::addObject(SimObject* inObj)
+{
+   ForestBrush* ele = dynamic_cast<ForestBrush*>(inObj);
+   if (!ele)
+      return;
+
+   //if ( containsItemData( ele->mData ) )
+   //   return;
+
+   Parent::addObject(inObj);
+}
+
+bool ForestBrushGroup::containsBrushData(const ForestBrush* inData)
+{
+   SimObjectList::iterator iter = mObjectList.begin();
+   for (; iter != mObjectList.end(); iter++)
+   {
+      ForestBrush* pElement = dynamic_cast<ForestBrush*>(*iter);
+
+      if (!pElement)
+         continue;
+
+      if (pElement == inData)
+         return true;
+   }
+
+   return false;
+}
+
+DefineEngineMethod(ForestBrushGroup, containsBrushData, bool, (const char* obj), , "( ForestBrush obj )")
+{
+   ForestBrush* data = NULL;
+   if (!Sim::findObject(obj, data))
+   {
+      Con::warnf("ForestBrush::containsBrushData - invalid object passed");
+      return false;
+   }
+
+   return object->containsBrushData(data);
+}

+ 24 - 1
Engine/source/forest/editor/forestBrushElement.h

@@ -121,5 +121,28 @@ protected:
    static SimObjectPtr<SimGroup> smGroup;
 };
 
+//-------------------------------------------------------------------------
+// ForestBrushGroup
+//-------------------------------------------------------------------------
+
+class ForestBrushGroup : public SimGroup
+{
+   typedef SimGroup Parent;
+
+public:
+
+   ForestBrushGroup();
+
+   DECLARE_CONOBJECT(ForestBrushGroup);
+
+   virtual bool onAdd();
+
+   virtual void addObject(SimObject*);
+
+   bool containsBrushData(const ForestBrush* inData);
+protected:
+
+   static SimObjectPtr<SimGroup> smGroup;
+};
 
-#endif // _FOREST_EDITOR_BRUSHELEMENT_H_
+#endif // _FOREST_EDITOR_BRUSHELEMENT_H_

+ 7 - 2
Engine/source/forest/editor/forestBrushTool.cpp

@@ -610,9 +610,14 @@ void ForestBrushTool::_collectElements()
    }
 
    // Find all ForestBrushElements that are directly or indirectly selected.
+   SimSet* brushSet;
+   if (!Sim::findObject("ForestBrushSet", brushSet))
+   {
+      Con::errorf("ForestBrushTool::_collectElements() - could not find ForestBrushSet!");
+      return;
+   }
 
-   SimGroup *brushGroup = ForestBrush::getGroup();
-   brushGroup->findObjectByCallback( findSelectedElements, mElements );
+   brushSet->findObjectByCallback( findSelectedElements, mElements );
 
    // We just needed to flag these objects as selected for the benefit of our
    // findSelectedElements callback, we can now mark them un-selected again.

+ 9 - 3
Engine/source/forest/editor/forestEditorCtrl.cpp

@@ -328,10 +328,16 @@ void ForestEditorCtrl::deleteMeshSafe( ForestItemData *mesh )
    }
 
    // Find ForestBrushElement(s) referencing this datablock.
-   SimGroup *brushGroup = ForestBrush::getGroup();
+   SimSet* brushSet;
+   if (!Sim::findObject("ForestBrushSet", brushSet))
+   {
+      Con::errorf("ForestBrushTool::_collectElements() - could not find ForestBrushSet!");
+      return;
+   }
+
    sKey = mesh;
    Vector<SimObject*> foundElements;   
-   brushGroup->findObjectByCallback( &findMeshReferences, foundElements );   
+   brushSet->findObjectByCallback( &findMeshReferences, foundElements );
 
    // Add UndoAction to delete the ForestBrushElement(s) and the ForestItemData.
    MEDeleteUndoAction *elementAction = new MEDeleteUndoAction();
@@ -408,4 +414,4 @@ DefineEngineMethod(ForestEditorCtrl, setActiveForest, void, (const char * obj),
       return;
 
    object->setActiveForest(forestObject);
-}
+}

+ 2 - 0
Templates/BaseGame/game/tools/assetBrowser/scripts/templateFiles/module.tscript.template

@@ -21,6 +21,8 @@ function @@::onCreateGameServer(%this)
         %this.registerDatablock("./scripts/managedData/managedDatablocks");
     if(isFile("./scripts/managedData/managedForestItemData." @ $TorqueScriptFileExtension))
         %this.registerDatablock("./scripts/managedData/managedForestItemData");
+    if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension))
+        %this.registerDatablock("./scripts/managedData/managedForestBrushData");
     if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
         %this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
     if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension))

+ 0 - 26
Templates/BaseGame/game/tools/forestEditor/brushes.tscript

@@ -1,26 +0,0 @@
-//-----------------------------------------------------------------------------
-// Copyright (c) 2012 GarageGames, LLC
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-//-----------------------------------------------------------------------------
-
-$forestBrushesGroup = new SimGroup( ForestBrushGroup )
-{
-};
-//--- OBJECT WRITE END ---

+ 34 - 32
Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript

@@ -110,17 +110,45 @@ function ForestEditorGui::createForest( %this )
 
 function ForestEditorGui::newBrush( %this )
 {   
-   %internalName = getUniqueInternalName( "Brush", ForestBrushGroup, true );
+   AssetBrowser_SelectModule.showDialog("ForestEditorGui.pickedNewBrushTargetModule");
+   AssetBrowser_SelectModuleWindow.selectWindow();
+}
+
+function ForestEditorGui::pickedNewBrushTargetModule(%this, %module)
+{   
+   %moduleDef = ModuleDatabase.findModule(%module);
+   
+   ForestEditorGui.forestBrushPath = %moduleDef.ModulePath @ "/scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension;
+   
+   if(!isDirectory(filePath(ForestEditorGui.forestItemDataPath)))
+   {
+      AssetBrowser.dirHandler.createFolder(filePath(ForestEditorGui.forestItemDataPath));
+   }
+   
+   %group = ForestBrushSet.findObjectByInternalName(%module @ "ForestBrushGroup");
+   if(!isObject(%group))
+   {
+      %group = new ForestBrushGroup() {
+         internalName = %module @ "ForestBrushGroup";
+      };
+      
+      %group.setFilename(ForestEditorGui.forestBrushPath);
+   }
+   
+   %internalName = getUniqueInternalName( "Brush", ForestBrushSet, true );
          
    %brush = new ForestBrush()
    {
+      class = "ForestBrushGroup";
       internalName = %internalName;
-      parentGroup = ForestBrushGroup; 
+      parentGroup = ForestBrushSet; 
    };   
    
+   %group.add(%brush);
+   
    MECreateUndoAction::submit( %brush );
    
-   ForestEditBrushTree.open( ForestBrushGroup );
+   ForestEditBrushTree.open( ForestBrushSet );
    ForestEditBrushTree.buildVisibleTree(true);
    %item = ForestEditBrushTree.findItemByObjectId( %brush );
    ForestEditBrushTree.clearSelection();
@@ -135,7 +163,7 @@ function ForestEditorGui::newElement( %this )
    %sel = ForestEditBrushTree.getSelectedObject();
    
    if ( !isObject( %sel ) )
-      %parentGroup = ForestBrushGroup;
+      %parentGroup = ForestBrushSet;
    else
    {
       if ( %sel.getClassName() $= "ForestBrushElement" )  
@@ -144,7 +172,7 @@ function ForestEditorGui::newElement( %this )
          %parentGroup = %sel;
    }
       
-   %internalName = getUniqueInternalName( "Element", ForestBrushGroup, true );   
+   %internalName = getUniqueInternalName( "Element", ForestBrushSet, true );   
    
    %element = new ForestBrushElement()
    {
@@ -191,37 +219,11 @@ function ForestEditorGui::pickedNewMeshTargetModule(%this, %module)
 
 function selectNewForestMesh(%selectedShapeAssetId)
 {
-   /*%spec = "All Mesh Files|*.dts;*.dae|DTS|*.dts|DAE|*.dae";
-   
-   %dlg = new OpenFileDialog()
-   {
-      Filters        = %spec;
-      DefaultPath    = $Pref::WorldEditor::LastPath;
-      DefaultFile    = "";
-      ChangePath     = true;
-   };
-         
-   %ret = %dlg.Execute();
-   
-   if ( %ret )
-   {
-      $Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
-      %fullPath = makeRelativePath( %dlg.FileName, getMainDotCSDir() );
-      %file = fileBase( %fullPath );
-   }   
-   
-   %dlg.delete();*/
-   
    if ( %selectedShapeAssetId $= "")
       return;
          
    %name = getUniqueName( AssetDatabase.getAssetName(%selectedShapeAssetId) );
       
-   //%str = "datablock TSForestItemData( " @ %name @ " ) { shapeFile = \"" @ %fullPath @ "\"; };";            
-   //eval( %str );
-   
-   //%fullPath = AssetDatabase.acquireAsset(%selectedShapeAssetId).getShapePath();
-   
    new TSForestItemData(%name) {
       shapeAsset = %selectedShapeAssetId;
    };
@@ -418,7 +420,7 @@ function ForestEditBrushTree::handleRenameObject( %this, %name, %obj )
 {   
    if ( %name !$= "" )
    {       
-      %found = ForestBrushGroup.findObjectByInternalName( %name );
+      %found = ForestBrushSet.findObjectByInternalName( %name );
       if ( isObject( %found ) && %found.getId() != %obj.getId() )
       {
          toolsMessageBoxOK( "Error", "Brush or Element with that name already exists.", "" );   

+ 20 - 23
Templates/BaseGame/game/tools/forestEditor/main.tscript

@@ -91,25 +91,7 @@ function ForestEditorPlugin::onWorldEditorStartup( %this )
 {       
    new PersistenceManager( ForestDataManager );
    
-   %brushPath = "tools/forestEditor/brushes." @ $TorqueScriptFileExtension;
-   
-   if ( !isFile( %brushPath ) )   
-      %successfulFile = createPath( %brushPath );       
-      
-   // This creates the ForestBrushGroup, all brushes, and elements.
-   exec( %brushpath );         
-   
-   if ( !isObject( ForestBrushGroup ) )
-   {
-      new SimGroup( ForestBrushGroup );
-      %this.showError = true;      
-   }
-      
-   ForestEditBrushTree.open( ForestBrushGroup );   
-            
-   if ( !isObject( ForestItemDataSet ) )
-      new SimSet( ForestItemDataSet );
-      
+   ForestEditBrushTree.open( ForestBrushSet );   
    ForestEditMeshTree.open( ForestItemDataSet );
 
    // Add ourselves to the window menu.
@@ -126,8 +108,8 @@ function ForestEditorPlugin::onWorldEditorStartup( %this )
 
 function ForestEditorPlugin::onWorldEditorShutdown( %this )
 {
-   if ( isObject( ForestBrushGroup ) )   
-      ForestBrushGroup.delete();
+   if ( isObject( ForestBrushSet ) )   
+      ForestBrushSet.delete();
    if ( isObject( ForestDataManager ) )
       ForestDataManager.delete();
 }
@@ -153,7 +135,7 @@ function ForestEditorPlugin::onActivated( %this )
    %this.map.push();
    Parent::onActivated(%this);   
    
-   ForestEditBrushTree.open( ForestBrushGroup );   
+   ForestEditBrushTree.open( ForestBrushSet );   
    ForestEditMeshTree.open( ForestItemDataSet );
    
    // Open the Brush tab.
@@ -224,12 +206,26 @@ function ForestEditorPlugin::onDeactivated( %this )
    
    // Also take this opportunity to save.
    ForestDataManager.saveDirty();
+   %this.saveBrushSet();
    
    %this.map.pop();
    
    Parent::onDeactivated(%this);
 }
 
+function ForestEditorPlugin::saveBrushSet(%this)
+{
+   for(%i=0; %i < ForestBrushSet.getCount(); %i++)
+   {
+      %group = ForestBrushSet.getObject(%i);
+      if(%group.isMemberOfClass("ForestBrushGroup"))
+      {
+         %fileName = %group.getFileName();
+         %group.save(%group.getFileName());  
+      }
+   }
+}
+
 function ForestEditorPlugin::isDirty( %this )
 {
    %dirty = %this.dirty || ForestEditorGui.isDirty();
@@ -266,7 +262,8 @@ function ForestEditorPlugin::onSaveMission( %this, %missionFile )
       }
    }
       
-   ForestBrushGroup.save( "tools/forestEditor/brushes." @ $TorqueScriptFileExtension );
+   //Make sure our data is up to date too
+   %this.saveBrushSet();
 }
 
 function ForestEditorPlugin::onEditorSleep( %this )