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@@ -1440,10 +1440,9 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled)
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return (getPosition() - target->getPosition()).len();
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}
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-DefineEngineMethod(AIPlayer, getTargetDistance, bool, (ShapeBase* obj, bool checkEnabled), (NULL, false),
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- "@brief Check whether an object is within a specified veiw cone.\n"
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+DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false),
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+ "@brief The distance to a given object.\n"
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"@obj Object to check. (If blank, it will check the current target).\n"
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- "@fov view angle in degrees.(Defaults to 45)\n"
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"@checkEnabled check whether the object can take damage and if so is still alive.(Defaults to false)\n")
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{
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return object->getTargetDistance(obj, checkEnabled);
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