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Merge pull request #1795 from Azaezel/doBeDistant

ai: distance needs to be returned as a float.
Areloch 9 년 전
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c0482b1b1a
1개의 변경된 파일2개의 추가작업 그리고 3개의 파일을 삭제
  1. 2 3
      Engine/source/T3D/aiPlayer.cpp

+ 2 - 3
Engine/source/T3D/aiPlayer.cpp

@@ -1440,10 +1440,9 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled)
    return (getPosition() - target->getPosition()).len();
 }
 
-DefineEngineMethod(AIPlayer, getTargetDistance, bool, (ShapeBase* obj, bool checkEnabled), (NULL, false),
-   "@brief Check whether an object is within a specified veiw cone.\n"
+DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false),
+   "@brief The distance to a given object.\n"
    "@obj Object to check. (If blank, it will check the current target).\n"
-   "@fov view angle in degrees.(Defaults to 45)\n"
    "@checkEnabled check whether the object can take damage and if so is still alive.(Defaults to false)\n")
 {
    return object->getTargetDistance(obj, checkEnabled);