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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2012 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+// This file contains script methods unique to the WheeledVehicle class. All
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+// other necessary methods are contained in "../server/scripts/vehicle.cs" in
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+// which the "generic" Vehicle class methods that are shared by all vehicles,
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+// (flying, hover, and wheeled) can be found.
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+
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+function ProtoCar::onAdd(%this, %obj)
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+{
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+ Parent::onAdd(%this, %obj);
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+
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+ // Setup the car with some tires & springs
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+ for (%i = %obj.getWheelCount() - 1; %i >= 0; %i--)
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+ {
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+ %obj.setWheelTire(%i, ProtoCarTire);
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+ %obj.setWheelSpring(%i, ProtoCarSpring);
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+ %obj.setWheelPowered(%i, false);
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+ }
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+
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+ // Steer with the front tires
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+ %obj.setWheelSteering(0, 1);
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+ %obj.setWheelSteering(1, 1);
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+
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+ // Only power the two rear wheels... assuming there are only 4 wheels.
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+ %obj.setWheelPowered(2, true);
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+ %obj.setWheelPowered(3, true);
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+}
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